Bunker Help

Fire-Wolf

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Hello im new to the forums but not sc. Im making a Path Defence, and i need to know how to make the bunkers stack ontop able
Ok when you build a suply depot it turns into a bunker and the scv moves so he cant mess anything up, that bunker gets filled with 3 marines and gets disabled and a norad II dies elsewhere on the map and the bunker moves there and the scv comes back yet the marines still act as if the bunker is still there. I cannot figure out why my bunker isnt getting disabled, and why the bunker isnt moving and the scv isnt returning. Plz help, im accually a fairly good map maker just didnt needed to know how to do this until now.
 

Fire-Wolf

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not quite what i wanted ill show u my current triggers
Conditions:
Current Player brings atleast 1 terran civilian to Location 15
Current Player commands atleast 1 Bunker [Construction]
Actions:
Center location labeled Location 28 on Bunker [Construction]
Move all SCVSCV. for current player at location 28 to location 12
Remove 1 bunker [constuction] owned by current player at location 28
create 1 bunker at location 28
create 3 marines at location 28
exicute AI script enter closest bunker
preserve trigger

Conditions:
Current player brings atleast 3 [men] to location 28
Actions:
Wait 100 milliseconds
Move all SCVSCV. for current player at location 12 to location 28
remove 1 path defence at location 34
disable doodad state for bunker at location 34
move all bunker for current player at location 28 to location 34


yes the names are cool they are stacked
Path defence is an norad 2 stacked 60 times on one location.
plz tell me whats wrong :(
 

Jetfusion

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This should help
Code:
Conditions:
Player 1 commands at least 1 turret builder (supply depot)

Actions:
Center location "red bunker move" on turret builder (supply) owned by player 1 at "anywhere"
Wait 500 Milliseconds
Remove all turret builder for player 1
Move All Builder (scv) for player 1 at "anywhere" to "red SCV"
Create one bunker at "red bunker move" for player 1
Create three Marines at "red bunker move" for player 1
Execute AI script "enter closest bunker at "red bunker move"
Wait 500 Milliseconds
Preserve trigger

Conditions:
Player 1 Commands exactly 1 bunker

Actions:
Wait 1500 Milliseconds
Remove one Norad II (Crashed BC) For player 1 at Red Destroy
Move all terran bunker for player 1 at "red bunker move" to "red destroy"
Move all builder (SCV) at "red SCV" to "red bunker move"
Preserve trigger
And if you want them to be able to choose the type of person to put in like marine, ghost, firebat then just add 3 switches one for each type and add to the conditions of the first on switch "red rine" is set adn add beacons to turn on and off the switch and what not i hope this is what your looking for if not please be more descriptive because it to me awhile to type all this out :p

And for some reason i didn't have to disable it it worked just fine
 

Fire-Wolf

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it looks like what i want im testing it now :) ill tell you when im done thx :D
It doesnt work for me :( ill attach my map this time ok. See if you can fix it in my map.. thx again tho
 

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Jetfusion

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Ok here this will help rather than going through all your triggers u can see my own path d that i did no rounds or anything please don't use it but learn the triggers
 

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Fire-Wolf

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Ok now it works but on the third bunker it doesnt move and the scv doesnt come back, i tested urs and it has the same problem.
Fixed it by changing commands exactly 1 bunker to brings a bunker the the location.
 
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