build orders?

Discussion in 'StarCraft Strategy Guides' started by White Noise, Mar 29, 2005.

  1. White Noise

    White Noise New Member

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    What are your guys's build orders?
     
  2. ArtOfProtoss

    ArtOfProtoss Member!

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    Obviously it depends on the matchup. I'm a P player so...

    PVP:

    8 pylon
    10 gateway

    If the position is 6-9/vice versa or 12-13/vice versa then if he adds a second gate...

    12 Gateway
    13 Zealot
    15 pylon

    If the zealot chases my probe around, signifiying a slower/non-existant zeal rush...

    Gas on sixteen and probes then a double pump of peons.

    If it's anything but the earlier stated positions...

    12 gas
    16 or so cyb
    19 Gateway

    PVT:

    I play this one pretty much by the book...

    8 pylon
    10 gate
    12 gas
    14 cyb
    goon
    robotics on 20

    Unless it is either 12-3 (P 12 T 3) in which case I'll block his wallin, pump a zeal and try to get it into his base, cyb on 16, rob before goon.

    or if I see double barrack in which case I double gate

    PVZ:

    If it's 12-3/vice versa or 6-9/vice versa I'll open with...

    8 pylon
    10 gate
    12 gate
    13 zealot
    15 pylon
    double pump of zealots

    If it's any other position...

    8 pylon
    10 gate
    12 gas
    13 Zealot
    15 pylon
    18 cyb

    and then I can either do stargate rush...

    zeal, stargate (in a remote corner of your base), dragoon (helps cover your ramp and kill ovie so it's better than a third lot)

    or you can play it conservative and citadel instead of stargate

    I've got a bunch more but that's basically how I play it.
     
  3. Ntrik_

    Ntrik_ Premium Member

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    might help for the race..

    when I do marines + medic + fbat, I do..

    8 supply
    11 barrack
    12 gas
    13 barrack
    14 supply
    15 aca
    16 barrack
    17 barrack
    18 supply

    and so on, and just keep pumping those rines and medics from barrack.
     
  4. ArtOfProtoss

    ArtOfProtoss Member!

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    Just an observation, you're adding too many barracks way too fast. You should pump from two until you've got two firebats, two medics, and stim. Then you add more. Your pumps more constant that way and you can put pressure on zerg early.
     
  5. Renzokuken

    Renzokuken Saved

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    I just use one, can't be bothered to learn them all against all races.

    7 Pylon
    9 Gateway

    And before the Gateway i've already scouted them out, so i go from there.
     
  6. Ntrik_

    Ntrik_ Premium Member

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    I shall fix my errars.
     
  7. Wing Zero

    Wing Zero lol just as planned

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    i dont use any build orders really
     
  8. ArtOfProtoss

    ArtOfProtoss Member!

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    Well, a major problem of intermediate players is relying too much on build orders, however, you should have a strong opening to use against every race. Of course, by the time you expand so many different things could've happened you can't rely on a build order.
     
  9. White Noise

    White Noise New Member

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    ah thanks guys! My goal this month is to improve so i need to re-learn the basics and get it all down :fwink
     
  10. BD]Hobbit

    BD]Hobbit New Member

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    help a noobie out? wut do all the numbers mean? like 10 gateways, 12 zealots, 15 cy core?
     
  11. ArtOfProtoss

    ArtOfProtoss Member!

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    It means supply. Look up in the right top corner of the screen and you will see this supply counter which lets you keep track of it.
     
  12. exobyte

    exobyte Member!

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    ZvT

    9 extractor
    cancel extractor after drone
    12 hatch
    11 pool
    12 gas

    Then I go into lurkerling from there

    ZvP

    No idea since I suck at ZvP.

    ZvZ

    hahahahhha there are no build orders in ZvZ.
     
  13. ArtOfProtoss

    ArtOfProtoss Member!

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    Of course there are build orders in ZvZ. They sometimes fluctuate depending on how many lings you need to hold your enemies lings so you can safely tech to muta, but basic opening should be memorized and situationally you should know when to start your lair, when/if you should add a spore colony or sunken colony and so on.
     
  14. exobyte

    exobyte Member!

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    Well I mean that I don't use specific build orders in ZvZ. I just try to get a feel for the tempo of the game. Of course I get to a Spire as soon as I can, unless I'm in a Hydralurk mood.
     
  15. ArtOfProtoss

    ArtOfProtoss Member!

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    Hydra/Lurk is not an effective ZVZ strategy. Why do all you guys love using it so much? Mutas are the bread and butter of the matchup.
     
  16. exobyte

    exobyte Member!

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    I dunno, sometimes I play some really bad people in pubbie games so I decide to do hydralurk. It really depends on the flow of the game. A handful of lurkers beat zerglings, a large enough group of hydras beat mutas. It's even better when I get a queen, I just ensnare their big clump of mutes and murder it, though that doesn't come up that often. But yeah, it's true, mutaling is easier to do since mutes and lings are a lot more mobile.
     
  17. Renzokuken

    Renzokuken Saved

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    Cookie cutter strategies like Mutaling are extremely repetitive and boring. Which is what makes me not so fond of melee SC.
     
  18. ArtOfProtoss

    ArtOfProtoss Member!

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    You've got to learn to love the nuances of the game. To me, adding three gates before expanding PVT is like "Wow, crazy!"
     
  19. exobyte

    exobyte Member!

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    Also, don't stick to one race if you're getting bored of it. I don't think I can ever get bored of Zerg, but I play Terran every once in a while for fun.
     
  20. ArtOfProtoss

    ArtOfProtoss Member!

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    I'm protoss only. I suppose I havn't switched because I used to be zerg and terran before that.