Blood of The Father

VoxEladrin

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This is an RP

I haven't done one on BF in a very long time so tell me if I'm doing anything wrong.

The world lies in chaos, with demons of all shapes and sizes running freely since the Breaking of the Barriers. A group of people are to find a way to seal the demons back where they came from.

At their head is none other than the Darkfire Warrior, Vox Eladrin; back from the dead again. He has regained most of his youthfull looks, now back to his long, red hair. His eyes are ice blue, so cold they could pierce the soul of the one looking into them it is said. He wears blue tunic and blue pants and a white cape to show purity now. Over his shoulder rests his new blade, Illia.

He stands in the bar, leaning against the wall, waiting for people he had sent invites to to join him.


-CHARACTER SHEET-

Name: Vox Eladrin
Race: Half Human, Half Minotaur
Age: Ancient
Hair Color: Flaming Red
Eye Color: Ice Blue
Distinguishing Features: 3 inch scar on a vertical line on his right eye, an 'X' shaped scar on his left cheek and whip and Agiel scars on his body.
Weapon: Illia (Translation: Stone) - Longsword with a hammer shaped pommel
Ability: Control over Fire and Ice
Known Relatives: Raphael Griffinhart
 

Kitty

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((I will most certainly be joining you. This is medieval-ish, right? I'll spend the next day or so picking my character and get right back to you.

Also, any restriction on races, abilities, or anything else about a character? Thanks.))
 

bamthedoc

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((This is not against the rules! I am locking this because RoD needs to re-open the RPR so I can move it there. Please don't take this the wrong way.))

EDIT: ((Now it has been moved and reopened >_>; Enjoy your new home. ^_^ ))
 

Lynard

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Name: Lynard Sky AKA Random.
Race: Half Human, Half Shadow
Age: 23
Hair Color: A huge mop of brown hair.
Eye Color: Nature Green.
Distinguishing Features: None.
Weapon: Massive Cleaver, with diamonds embended into the handle.
Ability: Random Strike, Teleport, Impale Ground.
Known Relatives: None
 

Vadriel

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((Why not? Been way too long and we must PLAY!))

Name: V'kleta Uundre'Vachen
Race: Apparently Draconian (human/dragon) however, both Dark Elf and Demon blood also mingle in his veins.
Age: This form, 23, however, a timeless entity has forced itself upon him.
Hair Color: Black
Eye Color: reptilian yellow
Distinguishing features: Aside from his characteristic Draconian body (humanoid with dragon skin, wings, tail, and double-jointed legs with a smattering of small horns at the junctions of limbs and on the forehead), V'kleta's skin is also tattooed with black chains that wind and twist around his entire body, a symbol of the binding of his soul that occured when the evil entity within took hold.
Weapon: Kir'halla, a large, skeletal war scythe covered in eyes and teeth. The weapon's properties are numerous, as it is actually the physical manifestation of the entity that has corrupted V'kleta's soul.
Ability: Most pyromantic abilities, plus he is just coming into some powerful evil magic.
Known relatives: J'kar DrachenFeuer (original host's name), Beliar (demon father of J'kar), and R'kaia DrachenFeuer (original host's sister).
 

Static

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Name: Golphweight
Weapon: One of the sturdiest swords man's hand could make. Sleak with a large dragon at the base where blade meets handle.
Description:

___Golphweight is a man whose breadth and wisdom are shown by his tounge. A man of words who lives by the sword. An expert in "The Dancing Sword," better known as fencing, he often tries to speak his way out of battle for sake of not messing his cloths, but when faced with peril he reacts with a swing of his arm removing his cape-like robe and unsheathing his dream-like blade, one of the sturdiest swords for its easy handling and speed that man could make. Sleak with a large dragon at the base where blade meets handle.

With neat and wavy black hair rested upon his head he is a decent sized man, not to wide, not to high. His mustache and goatee are divided by a small patch of skin on both sides leaving his chin hair lonesome in the middle.

With his knowledge complete, in his eyes, on the book form. Golphweight has decided to turn his back on his friends to explore the more brutal side of man, the other side of the evolutionary spectrum, if you will, to delve into the survival skills put into each creature. No more complexe and horrifying then man.

"Ah pysche...."
 

VoxEladrin

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OOC: Thanks to everyone for joining and especially thanks to BAM for moving us.

We can begin now. I've already posted my part.
 

Vadriel

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V'kleta walks into the bar, his cloak tight about him to conceal his Draconian features. His eyes flit around, assessing his surroundings, until they alight on the man in the corner. Vox.

He weaves through the bar, silently cutting a path amongst the bar's patrons. He arrives next to Vox and turns, leaning against the wall in a posture mirroring Eladrin's own.

"You sent for me?"
 

Tacitus

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Username: Tacitus

Character name: Torment Nusradai, aka The Azure Phoenix and Shar`Addan

Gender: Male

Race: "Touched" Phoenixsoul

Age: 352

Height: 5'10"

Weight: ~210 lbs

Appearance: As one gazes over this veritable firebird of a man from head to toe ashen grey locks fall about his face, going no further than the lower reaches of his skull. Behind a pair of deep purple shades that appear nearly black two vibrant purple pupils seem to give off an unearthly glow that makes it seem he can pierce one's soul without so much as a single thought. His lips often curl up in an impish smile as the two puffballs of white feathers that protrude from what lies beneathe the ashen grey locks begin to twitch madly, indicating something is most definately up. A loose grey shirt hangs off his shoulders, wrapping around his torso with the top button undone, his slender yet powerful arms ending in a pair of delicate black gloved hands. Navy blue cargo pants and blood red combat boots complete the ensamble. Shar`Addan appears much the same with one small exception, his colors seem to be polar opposites compared to the other half of the Soul Forge. Of the two, they can conjure forth great wings that extend from their back, seamlessly passing through clothing upon formation. Both version are wreathed in their own type of flames (as described below under the Inferno Within), but the appearance of the wings themselves alters between the two. Torment's wings are of vibrant purple feathers, while Shar's wings are little more than tendrils of white light joined by a membrane. Upon Torment's right hand he has two metallic fingers, the ring and pinky fingers to be precise. There is nothing spectacular about them, merely magical prosthetics of mithral composition and enchanted with an animation spell.

Weapons: Torment and Shar`Addan carry no weapons specifically. Torment has two items that can be used as weapons in times of need, otherwise they utilize the Soul Forge. (Soul Forge weapons marked with an asterisk. Weapons marked with a pound sign are awaiting better names)

Fist of Forgotten Sins-This weapon is a unique one indeed. A staff that stands at nearly half Torment's height with the upper half guarded by a semicircle with five pyramidal diamonds, each of which glows a different color. The majority of the weapon seems to blaze within as if an azure flame was trying to escape. Several large rubies are set in the lower half at regular intervals. The Fist can be used as a weapon to increase the power of one's punch like brass knuckles, but its main purpose lies in the magical attributes. Torment can focus transmutation and illusion spells into the Fist in order to increase their power and drain upon himself.

The Wave-Likely the single most important possesion Torment has beyond his wedding ring. The Wave is a small trident seemingly made of blue ice that doubles Torment's Soul Forge abilities whilst held and can act as an anchor for the Manriki-gusari as if Torment were holding the chain in his hands.

Melee Weaponry*-Both Torment and Shar`Addan can create nearly any melee weapon imaginable with the Soul Forge. The only prerequisite is that they have to have seen the weapon and in more complex cases, held it. Shaping takes anywhere up to five posts for a signature weapon of the size of Obelisk, but non-signature weapons merely take one post of formation. Switching between signatures depends on the type of switch. Changing from the Longmace to Obelisk takes time. Shifting from the Longmace to the Longbow is nearly instantaneous.

Longbow of Souls*#-The name for this weapon (which may change) is a misnomer. The staff is not a longbow at all, but when used by Shar`Addan it can be used as a particularly long quarterstaff or, pulling back on the center when held, a longbow to fire an 'arrow' of Soul energies which remains linked to the Soul Forge so as to not waste energies, though it can be released. The projectiles fired are infinitely versatile to Shar's will, which means he can extend them nearly indefinately to create somewhat of a 'maze of death,' a cage formed from a single arrow.

The Longmace*-This weapon can only be used by Shar`Addan. If one were to picture a quarterstaff with a ball of spikes on one end, they'd have the mental image of the Longmace. This weapon can be slammed into a surface to create a shockwave effect as well as having a hidden special allowing the spikes to detach and attack as guided projectile weapons.

Obelisk*-This is the ultimate weapon in Shar`Addans own personal arsenal, without the aid of Torment. This greatsword takes after its namesake, an obelisk 5 stories high condensed on one plane to create a bladed edge. The crossguard is little more than spindly wings that mirror Shar's own wings. The hilt itself can either be formed from the weapon or the Staff usually used in conjunction with the Longmace and Longbow of Souls. Obelisk bestows flight unto Shar and leaves a wake of pure destructive energies when it passes with an apoctalyptic swipe. Obelisk has three modes. White, Blue, and Gold.

Obelisk said:
White: This is the normal Obelisk. It leaves a trail of destruction.
Blue: This is the Obelisk of Torment. Binding Torment's soul to Obelisk gives it greater power and leaves a large wake of destruction in its passing.
Gold: This is the Essense of Obelisk. Draining all his Soulmelds into one and expending Essentia Shar can create a weapon that obliterates mater on contact. Wind continually pulls into it as the air around it is obliterated.
Obelisk Unlocked*#-This weapon is just what it seems, Obelisk to a more advanced degree. Torment's influence and contribution to the Soul Forge has given Shar the ability to split Obelisk into two weapons, each with the same destructive power of the former. It can take the form of two blades or a single doublesword, appearing as two swords joined at the hilt. If Torment and Shar were to coexist at the same time, perhaps their main signature weapons (Obelisk Unlocked and the Phoenix Feather) could be used in tandem somehow.

Phoenix Feather*-This weapon is the complexities of the soul given form, a neverending chain whose length responds to Torment's own will. Only Torment may utilize this weapon, and furthermore only he can take advantage of the incredible effects of the Phoenix Feather. The Phoenix Feather is a manriki-gusari by name, a length of chain with a weight on one end and a simple blade on the other. Torment can shape it to his will with near infinite versatility akin to the Longbow for Shar. In the firebird's hands this weapon becomes not only a deadly weapon in its own right, but a magnet for magical energies, literally acting as a mana generator for Torment's spells. Using this magical force or his own channeled into it he can deliver devestating spells as if he were at any point along the chain.

Visage of the Phoenix: While this simple mask may not be a weapon, it increases the overall power of Torment's phoenix based abilities several times over. A second pair of wings erupt from his back covered in brilliant crimson feathers wreathed in crimson flame. Torment's regenerative abilities are improved several times over, all flame based effects are greatly increased, and grant Torment a line of extreme magical healing abilities to augment his already powerful regeneration. This is, in reality, and Oni Mask. Each use grants the mask a charge that a demon behind the mask can use to posess Torment when it wishes. It has been used once and posessed him once, that latter event leaving him without two fingers.

Abilities:Torment has a myriad of abilities, and within such he has a breakdown of what he can do with each.

Spells-Torment does not so much cast spells as enforce perceptions upon reality. Using psionics on the level of telepathy he extends his will into reality and enforces his perceptions by channeling, but not using, mana. Effectively this is exactly like spellcasting but faster and less tiring.

Orbs: Torment can create least, lesser, normal, and greater orbs out of any one of 6 energies. Acid, Sonic, Fire, Ice, Force, Electricity. These last indefinately unless commanded to explode. They must be hurled at a single enemy, but with the addition of the Soul Forge Torment can trigger them at will and shift their flightpath without consuming any energies to do so.

Illusions: Torment is a master of Illusion, and can craft any numerous things from illusionary matter. This also renders him immune to illusions. This mixes with his ability to enforce perceptions, creating illusions that can become real.

Transmutations: Torment has mastered the art of transmutation. He can bend reality to his will and reconfigure items, people, and ideas. This also renders him immune to polymorphing, petrification, and other similar effects.

Arcane Might: Torment has a wide range of perceptions that he can enforce designed, rather simply, to blow shit the **** up. He favors Firestorm, Storm of Vengeance, Whirlwind of Teeth, and a heavily modified form of a spell that even the most amatuer mage knows; Magic Missile.

Utilitarian Arcanus: Torment has a wide range of utility perceptions he can enforce upon himself and others, including, but not limited to healing, blocking, counterspelling, altering the flow of time slightly, and altering the weather in localized areas.

Tears of the Phoenix: This line of healing spells is only accessable while the Visage of the Phoenix is worn. All healing spells are pushed to their full potential, and even the weakest in the line can save lives. The most powerful of these can seem to render temporary invulnerabilities upon the recipient due to the massive regenerative magic involved.

Soul Forge-This ability is just what it seems, the ability of Torment and Shar to forge their soul in such a way that is useful. Shar utilizes weaponry and minions where Torment utilizes flight, energy to acccellerate the mana channeling for enforcing perceptions, and minor weapons.

Subsets of the Soul Forge
Kaze Clones-Shar`Addan can use his Soul Forge energies not only to create weapons, but minions, items, mines, and other objects that, while they can fight, are used mainly to go kamikaze on the enemy in violent explosions of soul energies.

Wing Shards-When a Brother has their wings extended this ability can be utilized in order to hurl bits of their wings at the opponent. The higher the energy levels remaining, the more shards are available.

To Each his Own-If the soul is attempted to be extracted or captured all that will be gained is a single sliver that will extinguish itself. Nothing can take the entire soul of The Brothers of the Soul Forge. Furthermore, both Torment and Shar`Addan's soul are bound to one another and reinforced with a bond that can never be truly broken. As such they have garnered a high resistance to any effects that alter the soul. This ability can be suppressed at the will of both at once.

True Negativity-As antimatter is to matter, so is True Negativity to magic. When True Negativity meets magic you don't want to be anywhere nearby. Not only does this force negate magic, but it creates an explosion of tremendous proportions. This also includes Chi, psionic emmanations, any any other form of energy of magical origin.

Neutralization Energies-Every action has an equal and opposite reaction. To any energy, any at all, Neutralization energies are this reaction. Neutralization energies cancel out any and all energies in a five foot burst around Torment when he summons them forth, being immune to the effect. Any spells he has cast on him are nullified, positive or negative. Any extensions of the Soul Forge shut down temporarily. Energies include psionic emmanations, electricity, Chi, the Soul, neural impulses, the beating on one's heart, animating energies for the undead, and any other similar energies.

Soul to Flesh-This ability functions in conjunction with the Soul Forge. Between Torment and Shar`Addan only one can be manifested as a physical body at one time. When one ceases to be physical the other comes into being. There is one exception to this rule, but it involves heavy spellcasting from Torment. Killing one Brother releases the other as the slain disperses and forms into a crimson or azure orb.

Temporal Manipulation-The ability to alter the flow of time itself. This power is known to Torment, but he cannot access it. All that remains of it is immunity to all temporal effects. Even this ability, however, can be suppressed.

History:Does not apply to BF properly. If his bio is still up it might have a more propper history.
((Beginning without little ole me? Given my activity, don't wait up. If theres anything conflicting or out of the time period, mention it.))

As the door opens to grant entrance to the archmagi, his presense commands the room to bid him welcome, raw power flowing from his form. Ashen gray locks fall across his flaming eyes of vibrant violet, hiding two small wings in a mess of hair. About his head a light blue sheen can be seen, a material of some sort of clear crystal with a faceted appearance, an ornate vestment of silken blue threads covering his loose grey dress shirt, but the depiction of a weaping phoenix upon the back is clear as day. A strand of azure crystal beads 'round his neck cannot even be seen with a glint of light upon metal coming from the two fingers of mithral composition.

Two violet wings wreathed in blue flame extend from his back, complimenting the blue chain that is wrapped around his right arm. Arcs of blue lightning spark between his fingertips and the shards of metal that surround his hands like a pair of fractures gauntlets. An orb of crimson flecked with emerald surged around him in a steady unrelenting pace. His midnight blue pants bulge near the bottom as two boots of a similar color wrap around his feet.

As he strides in a glint of light passes from his ring finger, an unending spiral of azure light that seems alive with an unfathomable strength. He revels in the attention given to him as his gaze falls upon Vox and the man that had just approached him. With a flick of his wrist he bids all to pass to the side so he may approach unhindered. To those of less than spectacular will he appears as a king among men, he would suffer nothing less. As he approaches the men he says nothing, expecting them do provide the effort he doesn't deem them worthy of doing himself.

Statistics said:
Incarnum Radiance: Four times per day Torment can produce one of four Auras. The effect lasts 4 rounds. Only one aura may be active at a time.
Silver: Aura of Deflection
Ashen Gray: Aura of Destruction
Blood Red: Aura of Accuracy
Emerald: Aura of Speed
Reshape: Torment can take a single post to reshape a Soulmeld into another Soulmeld, unbinding it in the process.
Rebind: Torment may take an entire post to bind a Soulmeld to a Power Center.
Share Incarnum Radiance: Three times per day Torment can share his aura with all allies.
Perfect Meldshaper: Once Per Day Torment can flood each of his Soulmelds with a single Essentia Point without actually expending that point.
Soulmelds Avilable: 9
Power Center Binds Available: 5
Essentia Pool: 20
Soulmelds said:
Crown Power Center: Crystal Helm
This helm is formed from the soul, pure light in a pale blue form that enhances the mind and extends the body. This soulmeld enhances the mental fortitude of the wearer and refracts his form, letting him deflect attacks easier. The Meldshaper can use a point of Essentia to force himself out of the way of an attack or to nullify an attempt to manipulate his mind, if he is aware. Binding this Soulmeld allows the Meldshaper's weapon to affect incorporeal creatures and those usualy not affected by physical weapons.
Feet Power Center: Impulse Boots
These boots grant the ability to avoid surprise attacks, acting on magically aided impulses. When attacked from behind the meldshaper is given a knowledge and an attempt to dodge. Expending an Essentia Point allows the meldshaper to literally leap out of the way of an attack. When bound this Soulmeld gives the ability to dodge traps and spells with greater ability.
Hand Power Center: Lightning Gauntlets
When worn these gauntlets allow the meldshaper to touch a subject and deliver a devestating shock to them. Expending an Essentia Point enhances the effect and adds a stunning quality to the attack. When bound the effects of the Soulmeld may be transfered through a weapon.
Arm Power Center: Phoenix Feather-Bound
This Soulmeld manifests as a long chain with a blade on one end and a weight on the other that only Torment can shape. It is nearly infinite to his will and with the expenditure of an Essentia Point can make a very effective assault weapon. When Bound it constantly aids Torment in channeling mana.
Brow Power Center: Planar Chausible
This Soulmeld gives the Meldshaper a slight resistance based on a single plain to which he is most aligned. Torment is aligned to Elysium, a good aligned plane, thus he is granted a resistance to cold. Expending an Essentia Point makes this an immunity for 3 posts. When Bound to the Brow this Soulmeld enhances the Incarnum Radiance of the Meldshaper. When bound to the Soul a Gate may be opened by expending three Essentia Points.
Shoulders Power Center: Wings of Flame-Bound
This soulmeld allows Torment to form to great wings of blue and violet flame from his back. These wings grant flight but with fatigue. Expending an Essentia Point allows him to use the Wing Shards attack, firing off wisps of flaming incarnum to attack the enemy. When Bound flight is possible without fatigue and the Wing Shards become more powerful.
Throat Power Center: Arcane Focus-Bound
This manifests as a necklace of blue crystals that wraps around the Meldshaper's neck, glowing with light whenever a damaging spell is cast. This Soulmeld gives offensive spells a little kick, but not much. Expending a point of Essentia speeds up spell completion. When bound this Soulmeld gives damaging spells the ability to stun a single target for one round of posting. This does nothing for spells that affect more than one target.
Heart Power Center: The Inferno Within-Bound
This is the embodiment of the link Torment has with his wife. This is not an actual Soulmeld, but it takes up a slot simply because it is that important to him. This fuels the Soul Forge and if Kalie is in danger will warn him of such. The Visage of the Phoenix can react with this "Soulmeld." It manifests as a ring upon his finger and a flame in his eyes.
Soul Power Center: Soulspark Familiar Variant-Bound
This...is Shar. This Soulmeld has no purpose in combat, but it cannot be unshaped. Binding is possible for Torment, but not for Shar. Neither Brother can have their souls drained while this Soulmeld is shaped, and they can give off light (blue or red/green) depending on wich one is flesh and which is a Soulmeld. Torment helps maintain concentration and dispel distractions, allowing Shar to focus on his opponent, while Shar gives Torment on tips with fighting without magic.
((Some items removed cause...well...I can only have 20200 characters per post.))
 

Vadriel

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V'kleta snorts. "Quite the grand entrance. And to think that I was under the impression that we were to be inconspicuous. Fine. Since appearances are obviously not an issue, allow me to shed this horseblanket of a cloak."

V'kleta touches the palm of his left hand to the brooch that binds the cloak to his chest, and a wave of muted flame radiates out along the heavy fabric from his point of contact. The fire incinerates the cloak, and within seconds all that remain are a few wisps of ash and the brooch in his hand. V'kleta groans as his back pops, and he rises from his hunched position up to his full height of 7 and a quarter feet. His eyes closed, he rotates his head slowly, working out the cramps that resulted from such confinement, and upon reaching the end of his arc, opens them. He glares with piercing yellow eyes at the humans in the bar, and they unconsciously back off.

He steps away from the wall and unfolds his wings from their resting place about his shoulders, the claws interlocked before his collarbone. He sweeps them back until they extend their full span to either side, large enough to carry a dragon twice his size. Their massive breadth dwarfs the bar, and upon finishing his stretch, he refolds them against his back.

His hand drifts up to the odd, skeletal, belt-like thing that hangs crosswise on his chest, and it begins to uncurl, shifting around to meet his hand. It straightens out in his grasp and the blade of Kir'halla rises proudly to its heightened position. From beneath his folded wings, V'kleta's powerful, horned tail lowers into view from where he had held it against his back underneath the cloak.

He stands straight up, peering over the head of the one whose entrance had been so showy, so glitzy. His bare chest heaves silently, the black chain tattoos upon it rippling, and one can almost hear their rattling in his mind. A flicker of inner torment clouds his eyes for a moment, then subsides as the memory of his binding is swept away by the entity within. The eyes of Kir'halla flit about the room, surveying the surroundings. Satisfied, it peers at V'kleta, and unconsciously his hand grips it tighter.

Standing back against the wall, and heedless of the stares from the men and women about him, V'kleta nods to Vox and the newcomer.

"Much better."
 

Static

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((Chrizzle nizzles.... Everyone is heif monster in this plizzle. Seriously though you folks been hittin up way to much D&D... I shall make my Human Entrance in lil bit (via the edit button so dont delete this)... What my char lacks in abilities and gravity dyfing wings I shall make up with impecable RPing...))

A long brass cane shimmering from the lanters in the tavern appears in the doorway followed by a polished leather boot concealing his pants to just under his knee. HIs upper body floatted in covered by a cape-like robe. Walking past the normal drunkards of the bar he eye balls around and finds a conjuration of a merry band of warriors. Heading to them slowwly with an insultingly toothy grin he stops with his cane pointed outward with its metal tip plucking into the wood. Letting go of the cane it stabilizes itself into the floor and leaves him free to take off his wide rimmed hat.

"Why hello fine gentlemen..." Golphweight looks from stranger to stranger to stranger. "Let me propperly introduce myself." Said with a smile and a nod. "My Name is Golphweight. I heard you seek men of the sword to help aid you in certain circumstances that are yet to be revealed."

Spinning his hat with his fingers he rests it upon its perch once more and pulls it snuggly down on his cranium. As he asses his possibly new comrades. Thinking to himself; Surely battle could not be won by the mere manpower alone against these men. It is better to ally with these brutes while on my personal journey.

Throwing a small grin and quick inhalations of laughter. "Well gentlemen let us make beautiful music," more quick laughter as he pulls his cane from the ground, "as it were."
 

VoxEladrin

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A young man (or appeared to be young) walked towards Vox and leaned against the wall. "You sent for me?" he asked.

Vox nodded and opened his cloak, and reached inside then pulled out a scroll. "Here is a map of the area, but wait till the others arrive first before I get started."

Vox looked at the archmagi whom made so much of a conspicuous entrance that he couldn't help but wince. Who was this idiot?

Suddenly, the Draconian shed his cloak and spread out his wings and Vox bit his lip, muttering something about being quiet about all of this and he pulled his hood lower over his face to hide his features.

He had left Ilya as a renegade and the last thing he wanted to see was to be on the end of a noose. He pulled his cloak tighter around himself, half from fear, half from cold. He didn't expect two powerful entities to be here. He felt small and vulnerable since he was out of practice and hasn't completely regained all of his powers since his latest ressurrection.

Kitty said:
((I will most certainly be joining you. This is medieval-ish, right? I'll spend the next day or so picking my character and get right back to you.

Also, any restriction on races, abilities, or anything else about a character? Thanks.))
OOC: Sorry for the double posting. but i have to answer this question.

The only restrictions is that you can't be uber powerful, invincible and all that jazz. And you cannot be a demon or a werewolf since Vox is a little touchy about them.

Also, as in any other RP, you cannot Powerplay.

J'kar's character is okay to use. As long as you aren't full demon.
 

Vadriel

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((Yeah, only a quarter. Although the whole thing with the evil entity within him makes him more demonic as his storyline goes on, I think for this RP he's pretty much in the middle. Also, Tacitus is the BF member, his character is (atm) Torment.))

V'kleta's sharp hearing picked up Vox's muttered disapproval, and he turned to him, vaguely shrugging, and gesturing at Torment. "He did it."

Remembering the brooch in his hand, V'kleta put it to his throat, where the sides of the gem split and encircled his neck, becoming a choker. He then resumed his position beside Vox, caressing his scythe.
 

Static

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"Well I believe it is time for Vox to reveal why we merry band have come together in this lovely, yet damply depressing tavern. I am sure it is not just to socialize, which I do believe is startlingly intresting." Golphweight lets out a few spurts of laughter while raising his upper lip showwing abit of teeth. "What do you say Vox? Care to break the deapths of silence and showwing off that these two," pauses a second to look at V'Kleta and Torment, "sub humans have been doing so well." Speaking in an almost sarcastic man he brings his knuckle to his lips to cover a sly grin.
 

Kitty

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“Now now, boys. Don’t start without me,†a clear female voice purred, not too far from where the group was standing. The one who spoke vowe effortlessly through the crowd, gliding across the floor. Tall, sun-kissed and clad in green garments, she stood in front of the warriors in a confident, relaxed stance before descending on one knee in a respectful bow.

“Eloanneo Kirimaya, at your service. Pleased to meet you,†she rose grinning as she finished speaking, her smile boasting sharp fangs, rather than teeth. She capriciously tossed her head, and as she did so, her hair shimmered and the many earrings decorating her furry, cat-like ears glinted in the bar’s warm light.

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Name: Eloanneo Kirimaya
Race: Grimi (Feline-like humanoid race.)
Age: 16
Medium tall...5'8"-5'10" - you decide. She's slimly built and athletic. She has cinnamon, sun-kissed skin and dark deep emerald-green eyes, which are slitted and very catlike. Her hair is a bit choppy on the bottom; with strands both chin and shoulder length, with bangs overlaying her eyebrows. It's very smooth, silky, with a strange green, metallic luster to it. Her poise seem very catlike - when she moves, she's softly, gracefully gliding along. Instead of human ears, she has cat's ears - they're darker brown in fur colour on the outside, lighter on the inside. They seem to have faded leopard spots on them, but only if you look very closely. She has wickedly sharp, claw-like nails, which are very strong and naturally would be black if they weren't covered with a coat of green polish. Her teeth are pointed as well, making her smile look mischievous and impish, perhaps even vampiric. Maybe she wouldn't look it but she has a very pretty, clear voice, which makes her an excellent singer.
She wears a high-collared, bright blue-green shirt rimmed with gold. She also wears semi-baggy dark-green pants, torn and frayed on the bottom. (But she couldn't care less.) The bottom part of the pants is detachable - they have a slip in them, so she can take the bottom part off if she wishes, making only knee-length. There is a dark green sash wrapped around her waist, and she wears fingerless gloves made of the same material. Her boots are the same colour as her shirt, also lined with gold. There's a green bandana wrapped around her head. She has an assortment of earrings on both her ears, of different shapes and styles. In her eyebrow, there is a piercing set with small emerald gems as well.
Her armour, when she is in battle, consists of dark-green leather leggings and a scale mail tunic.
Personality: Personality: Eloanneo is an adventurous, free spirit. Fiercely loyal to her allies and unforgiving to her enemies, nothing matters to her more than the life of a friend. Although she is closely tied to the element earth, she does not resemble it much. A powerfull will and incredibly stubborn mannerisms are about the only things she inherited from this bond. She can have quite the temper. Mellow most of the time, she flares up and gets aggressive once she's stuck in a place it hurts. She's all about "eye for an eye" and is not likely to take any crap from anybody and try to get back at them. Although not the one to start or pick fights, she can definitely hold her own in a physical or especially verbal battle. (And she'll enjoy it too. Like, this one time, in an RP, all of my fellow players unanimously voted Eloanneo as the "Bitch of the RPG." Ya-huh.) Most of the things she says have a snarky or sarcastic edge to them, which is simply her way of digesting life. Although she's usually positive, her views on some things in life have become quite jaded. With that said, she dislikes attention from either sex immensely. She gets mad unusually quickly if someone dares to make any advances on her, which leaves her with only a few close friends. She's a bit of a tomboy - she dislikes skirts usually, preferring the freedom of more comfortable clothes. She never backs down from a challenge, willing to prove herself to anyone whom doubts her. She has a penchant for cursing and ignores anyone who takes offense to this. (If she's told she's being unladylike, she simply says that she's a girl, not a lady.) She likes pointing out the flaws in words or actions of others, but she only means well. She simply prefers to be a thinker and consider all of the factors to make the best decision she can. She's true to her word, passionate about fighting for what she believes in and quick to jump to defense of those who need it.
Weapon: Staff; Snakedance, a rapier with a handle shaped like a snake; her claws, if need be.
Ability: Agility and acrobatics; minor fire, ice and lightning magic.
Known Relatives: None.

((The character sheet is long, yes...but oh well. Deal with it. ^_^))
 

Vadriel

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V'kleta's eyebrow lifts as he notices the cat-girl. Dim memories of his past flirtatiousness flicker in his mind, and a slight smirk tugs at the corner of his mouth. He opens his mouth to say something generally well-meaning yet slightly obnoxious to the newcomer, but the largest eye on Kir'halla narrows at him and a clamp locks down on his mind, erasing his intended remark. His eyes widen slightly, then narrow back to a cold glare. He shuts his open mouth and stands back against the wall stiffly. The voice of Kir'halla whispers in his mind, reminding him that what he once was is dead, and that he is now but a warrior, serving the agendas of a higher power. His mind ends its insubordination, and he turns his head, ignoring Eloanneo. He glares at Vox, waiting for an explanation of why he has been summoned.
 

VoxEladrin

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Vox sighed, no need to play it quiet anymore. He stopped leaning on the wall and threw off his cloak, revealing a bright white and red cape and sky blue armor. His long red hair flowing from the wind of the cloak's exit. His piercing ice blue eyes scanned those around him and he smiled, his handsome features accenting his commanding presence.

"I'm sure you are all bored as hell so I'm going to spill it." He unrolled the map and put it on a table, and pointed to their location on the map. "We are here, in Evers'ilance. We will take the north road to the Dragon Fang Mountains. There, an old enemy of mine is planning something. There are more Demons roaming around now and I fear we need to get into one hell of a big, bloody fight.

"To cut this short, I have asked each of you to help me in stopping this bastard werewolf from covering the land in a plague of demons who will rape, pillage and plunder without a second thought. You all have unique talents and skills, I wish my daughter was alive to join us...but alas, She'd be long since rotten by now. This is the pain I have to bear, the deaths of my friends and family from either age or demons murdering them."

Vox spoke as if he was ancient but he looked as if he wasn't a day over 26? Memory sparked in anyone who was listening's minds; Vox Eladrin, the Darkfire Warrior, the hero of the Third War from ages ago. He was supposed to be as dead and as rotten as his family though.

"This is strictly volunteer, I wont hold a grudge against you if you reject this request. Who wants to kick some demon ass?" He said with a wide grin across his scarred face.



OOC: I've decided to write a more complete profile for Vox for those of you who dont know/remember him.


Name: Vox Eladrin
Race: Half Human, Half Minotaur
Age: Ancient
Hair Color: Flaming Red
Eye Color: Ice Blue
Distinguishing Features: 3 inch scar on a vertical line on his right eye, an 'X' shaped scar on his left cheek and whip and Agiel scars on his body.
Appearance: Vox's main features would be his flaming red hair that runs halfway down his back and his ice blue eyes that could easily match his cold heart when fighting demons. His body figure is slim, so slim it seems as if the wind could blow him away though he is increadibly sturdy. He stands casually, almost uncaring about his surroundings, just like when he walks it seems that he has all the time in the world. Aging has been reversed for him since his ressurrection, instead of having a very long, red and gray beard he is clean shaven and the wrinkles of age have all but disappeared. He has a handsome face save for the two scars that normally send women away (unfortunatly for him). Some people think that the scars look quite kingly on him, befitting his old title. The ressurrection hasn't gotten rid of the scars all over his torso but it has reconstructed his original right arm instead of the wooden one he had for most of his past life. His new sword, Illia, is a Giant Sword almost as big as he is yet he can carry it as if it weighed nothing.
Personality: Vox normally has a care-free attitude, treating the world as if it had no wars or anything going on. When he lived thousands of years ago, he would enjoy fishing with his daughter in the river, which probably explains his easy smile and hearty laugh. When he is in battle, however, he is a completely different person. He fights with no remorse or pity, and delights in seeing enemies burn to ashes. The madness had never really left his soul since his being tortured by Mord-Sith. He likes to take place in any kind of drinking contests and has won much respect at many inns and taverns during his travels.
History: Many millenia ago, there was a caravan of merchants and performers whom always sang and danced to music constantly played all day. A minotaur and a human girl bore a son and called him Vox. He grew to be a young teenager when his caravan was attacked and his parents, friends and relatives were murdered by werewolves. He was the sole survivor and vowed to destroy all werewolves untill none remained. He had fallen in love with an elf girl later on, but she was also killed by werewolves, further increasing his rage. In his early adulthood, he had met his brother-in-soul, Raphael Griffinheart whom told Vox that they were both children of Lord Death and Lady Life and that Vox's birthright was to become the Darkfire Warrior; the Warrior whom commands Fire and Ice. Vox had fought many battles alongside his brother but his life eventually ended, sacrificing himself in the Third War of the Races, leaving behind his daughter, Lillina to command Ilya.
Centuries passed, and then Vox was finally ressurrected back into the world of the living to continue his quest to vanquish all demons, and bear the pain of losing each and everyone he's held dear.
Weapon: Illia (Translation: Stone) - Longsword with a hammer shaped pommel
Ability: Control over Fire and Ice
Known Relatives: Raphael Griffinhart, all others are long deceased
 

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Golphweight looks up and down Eloanneo and his smile is cut short.

"Well look what we have here... Feliux Domesticus." Gently bowwing as he puts his hand out to grab hold of his cane. He extends a hand to the walking kitten and greets her with a warm welcome and introduction. Gently holding her paw in his cupped hands he nods his head then turns to Vox and begins to throw many questions about his future quest. Time frame, any pay, any special risks, locations, and when they start.

Pointing to the mountainous range with his cane, Golphweight speaks.
"And hwhat, to flog a horse that if not dead is at this point in mortal danger of expiring, do these ranges represent?"

VOX: Dragon Fang Mountain, the base camp for our enemy and his plans.

"Ahhhh" Golphweight's voice goes to a deep and cavernous tone with ripples of an unknown accent. "When there are we to assume there will be vasts ammounts of enemies, varies ammounts of plunder, and no chance of safe return?"

Vox: It would be safest to assume the Worst, sir.

"Then we shall put our selves to the test.... Ahhhh Pysche."

((Here is the character that inspired my character here. Which is pretty much the same.))

 

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V'kleta snorts at the human. Such a fool. Ah well, time in battle will prove his weakness.

V'kleta turns to the map. "This is very fortunate for us," he says, gesturing with his free hand at the mountain range. "As a young one, I spent much time in those mountains. Granted, my bloodline labeled me an outcast, but I came to know the wilderness quite well. I see now why you have chosen to request this task of me. I will join you. It has been long since Kir'hallahas tasted Demonic blood. I assume we shall be embarking soon? Yes, well I suppose I should attire myself more appropriately for battling demon foes."

V'kleta spread his arms, and his body was wreathed in a faint, dark energy. As the mist coalesced around him, it formed a dark, spikier version of the royal-looking armor of a Draconian Bloodknight. Taking his weapon in both hands, he stood ready for instruction.
 

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Vox had also noticed the human's weakness and groaned. Something was going to happen to that man in battle. He heard two volunteers so far and awaited the others' replies. As he waited he took a large bottle of whiskey from the counter, paid the barkeep and sipped his leisurely, grinning inwardly at the regular patrons' gaping stares. A living legend they called him.

When the others gave their responses, Vox swept a long bang from his face and nodded. "I'm glad for those of you who will join me. I may not look like much, but I assure you, I will be of great help in the battle and not be sitting in a tent far from it like most commanders would. I have nothing to lose in this battle, if any of you have family or friends, say goodbye to them now because we leave at dawn. I have booked us rooms at the Queen's Blessing Inn across the street. We will meet there when you are all ready." He finished and walked out, carrying the whiskey bottle in one hand, his other hand on his massive sword's hilt on hits back.
 
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