Ooops, I meant in the Terran case they rush Zerglings and pump Hydras/Zerglings/Lurkers... my mind must have been off in another place when I typed that out. Build order for non-rush I use on normal maps is:
- 9 drones + extractor trick for 10/9
- Hatchery (usually expansion for extra gas)
- Spawning Pool
- Overlord
- Continue making drones...
- Scout with a Drone
- Make Extractor
- Before Spawning Pool finishes, make a Creep Colony
- Send 3 Drones to collect gas, and a fourth when you have enough workers on minerals (don't leave just 5-6 workers mining minerals)
- Once Spawning Pool finishes, make a Sunken Colony (near your Spawning Pool so that it doesn't get rushed and start pumping Zerglings
- Send a Zergling to your enemy's main to scout, then leave one in his entrance and/or in his expansion to forwarn you of any attacks or expansions
- Make a couple sunken colonies at expansion (if one was made) and send Zerglings there
- As SOON as you get 100 gas make a Lair
Depending on your opponent's strategy from there, you can rush Hydralisks, rush Lurkers, drop Lurkers/Hydralisks, rush Mutalisks, rush Scourge against Zerg, go fast Defilers/Cracklings, or just about anything else. Always make sure you have your enemy in check--it's ALWAYS the key to winning the game.