Best Zerg Build-Order

Discussion in '2002-2004 Archives' started by 1_Tanarus_1, Dec 6, 2002.

  1. TrongaMonga

    TrongaMonga Grumpy Old Grandpa

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    punk, u talking about money maps, right?
     
  2. Inoue_Kikuko

    Inoue_Kikuko Member!

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    well duh i dont think its possible to even get 10 hats w/o being attacked in bgh or hunters
     
  3. TrongaMonga

    TrongaMonga Grumpy Old Grandpa

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    precisely
     
  4. Erazor

    Erazor Member!

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    hehe

    Lol thanks I can see my ladder score going up alrdy on lt :D
     
  5. Master.America

    Master.America Premium Member

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    Most good players I've seen go fast Mutas unless the enemy is Terran, in that case they rush mutas and go hydras/mutas/defilers.
     
  6. Erazor

    Erazor Member!

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    Muta Rush vs Terran

    Muta rush vs terran dosent work well. I fast ling rush followed by hydra/lurk works good. Marines w/ medics and updated range rip muts up before they can even get into range.
     
  7. Renzokuken

    Renzokuken Saved

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    Muta rushes will never work against Terran. M&M owns most Zerg. So a bunker or two and a missle turret (near CC) should take care of mutas.
     
  8. Master.America

    Master.America Premium Member

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    Ooops, I meant in the Terran case they rush Zerglings and pump Hydras/Zerglings/Lurkers... my mind must have been off in another place when I typed that out. Build order for non-rush I use on normal maps is:
    • 9 drones + extractor trick for 10/9
    • Hatchery (usually expansion for extra gas)
    • Spawning Pool
    • Overlord
    • Continue making drones...
    • Scout with a Drone
    • Make Extractor
    • Before Spawning Pool finishes, make a Creep Colony
    • Send 3 Drones to collect gas, and a fourth when you have enough workers on minerals (don't leave just 5-6 workers mining minerals)
    • Once Spawning Pool finishes, make a Sunken Colony (near your Spawning Pool so that it doesn't get rushed and start pumping Zerglings
    • Send a Zergling to your enemy's main to scout, then leave one in his entrance and/or in his expansion to forwarn you of any attacks or expansions
    • Make a couple sunken colonies at expansion (if one was made) and send Zerglings there
    • As SOON as you get 100 gas make a Lair

    Depending on your opponent's strategy from there, you can rush Hydralisks, rush Lurkers, drop Lurkers/Hydralisks, rush Mutalisks, rush Scourge against Zerg, go fast Defilers/Cracklings, or just about anything else. Always make sure you have your enemy in check--it's ALWAYS the key to winning the game.
     
  9. Renzokuken

    Renzokuken Saved

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    Hmmm. I quite like that build order. Pity i don't use Zerg.