Best Terran Ground unit

Discussion in 'StarCraft Strategy Guides' started by Emperor Pan I, Aug 20, 2002.

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What Is The Best Terran Ground Unit?

  1. SCV

    5 vote(s)
    9.8%
  2. Marine

    9 vote(s)
    17.6%
  3. FireBat

    1 vote(s)
    2.0%
  4. Medic

    6 vote(s)
    11.8%
  5. Ghost

    8 vote(s)
    15.7%
  6. Vulture

    0 vote(s)
    0.0%
  7. Goliath

    9 vote(s)
    17.6%
  8. Tank

    13 vote(s)
    25.5%
  1. lordson

    lordson Member!

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    From:
    Australia, Melbourne Rules Sydney is a hole
    i rhink..

    macro is the 'a' key and then forget about them

    micro is whe nyou follow your units and make sure thye dont so anyting stupid
     
  2. AKA-47

    AKA-47 Member!

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    Macro = producing units and expanding.
     
  3. Emperor Pan I

    Emperor Pan I Respected Member

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    Me = Not giving a damn, and wanting to stick to the subject!!
     
  4. Fist_of_Krosa

    Fist_of_Krosa New Member

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    Marine is the best ground unit when used properly, AND THEY MUST BE USED PROPERLY, for example they must be upgraded. A 3/3 with stim shell and medics can 1v1 hydras and possibly zealots.
     
  5. AKA-47

    AKA-47 Member!

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    I wouldn't recommend using M&M in late game TvP... And in TvT it is asking to get ur ass kicked, metal wastes M&M.
     
  6. Fist_of_Krosa

    Fist_of_Krosa New Member

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    You dont forward assault m&m and of course you support it with metal, im just saying marines rule.
     
  7. AKA-47

    AKA-47 Member!

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    Yes, but mainly vs zerg.
     
  8. Raccoon

    Raccoon Post Djinn

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    You need Medics & Marines when facing off with the Zerg.
     
  9. SmashBros.Pro

    SmashBros.Pro BattleForums Senior Member

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    M&M vs Zerg isn't to good of an idea. Zerg have Lurkers that will seriously mess up an army of M&M...
     
  10. AKA-47

    AKA-47 Member!

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    Thats why u have tanks and science vessels for backup, ever heard of micro?
     
  11. SmashBros.Pro

    SmashBros.Pro BattleForums Senior Member

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    He said M&M vs. Zerg, he said nothing about Tanks or SV's, and yes I have heard of micro, but it wont save your ass from 8 burrowed Lurkers if you went M&M and I would have backup Scourge like I always have, just incase someone gets the idea of Irradidate.
     
  12. Emperor Pan I

    Emperor Pan I Respected Member

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    Lurkers are so easy to get, so no matter what, they can do serious damage to anyone without detectors. SV is a must in almost all games, comsat is gay.
     
  13. Renzokuken

    Renzokuken Saved

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  14. Emperor Pan I

    Emperor Pan I Respected Member

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    well, thank you for your approval.
     
  15. Renzokuken

    Renzokuken Saved

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    Anytime

    Comsat is a must in early game i reckon. I 90% of the time try to get it. Just in case they kill the SV or Turrets
     
  16. AKA-47

    AKA-47 Member!

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    A complete guide to Terran vs Zerg for the people who just cant get it:

    9 depot 10 rax 11 rax, marines from the start. Refinery at 12, factory as soon as u get 100 gas. Academy right after the factory. Attack as soon as u get 12 rines and 2 medics (if he masses lings get some bats). If he sunkens up at fast exp pull back. Add a comsat station as soon as the accademy is done. U need it for early lurkers and for scouting. When the factory is done, get a starport and science facility right after the port is done. Dont bother to build tanks this soon. Add 1 or 2 more raxes and keep making marines and medics. If he makes mutas, make a bunker by ur SCVs. Start making tank backup and research irradiate at this time.

    In mid game, get an expansion. Keep scouting the map with comsat stations (these should be hot keyed), u should ALLWAYS know exactly where the enemy expands, and zerg will have a lot of expansions. Keep making mass M&M and tanks/vessels for backup. Keep killing enemy expansions, either with frontal attacks, cliff dropps, or M&M drops directly on the exps. Micro the vessels and kill scourges with marines.
    U should take the mineral-only expansion too because zergs tend to get a lot of units in mid/late game. Bunkers should be added around ur exps to hold off attacks long enough for u to send backup and transfer SCVs.

    In late game the enemy will either:
    A) Keep massing hydra/lurk and add guardians. To counter this get extra science vessels with irradiate to kill guardians.
    B) Ultras + lings in dark swarm. To counter this, get extra tanks.
     
  17. Renzokuken

    Renzokuken Saved

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    Thanks AKA-47. I printed that out and will use it. I need to hone my terran skills better.
    Any chance in you doing one vsing Protoss or Terran?
     
  18. AKA-47

    AKA-47 Member!

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    Read Ryu's post "Terran Strategies", he described the basics of each MU.
     
  19. Renzokuken

    Renzokuken Saved

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    Will do.
     
  20. Mange

    Mange Member!

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    At the computer.
    Definately the Goliath. In almost any game it can dominate. Especially in UMS games but if your playin melee its different. If you get a lot golz and you're up against any unit you can most likely win over them easily.