best bloodbath rush strategy post here

Discussion in 'StarCraft Strategy Guides' started by pyro_kin, Feb 21, 2005.

  1. ChrisH36

    ChrisH36 Guy with Most Posts on Quiet Board.

    Joined:
    May 20, 2003
    Messages:
    15,042
    Likes received:
    4
    Trophy points:
    0
    From:
    Temple Prime, Sarajevo
    I wouldnt want to try that, hatchery kinda takes too long. In that timeframe, I could have attacked him with real units.
     
  2. ArtOfProtoss

    ArtOfProtoss Member!

    Joined:
    Mar 15, 2004
    Messages:
    927
    Likes received:
    0
    Trophy points:
    0
    From:
    North Carolina
    Is the hatchery rush a joke? I don't even know what it is :). Do you mean build a hatchery and then sunkens? That simply can't work.

    It does work in PVZs when you set up a lurk contain for an extended period of time though.
     
  3. Master.America

    Master.America Premium Member

    Joined:
    Dec 2, 2002
    Messages:
    4,225
    Likes received:
    0
    Trophy points:
    0
    From:
    San Jose, CA
    Yeah, it works. I've seen it done several times and I've done it once myself. Only really works against ZvT though. And read my first post in this thread to see what that is.
     
  4. ArtOfProtoss

    ArtOfProtoss Member!

    Joined:
    Mar 15, 2004
    Messages:
    927
    Likes received:
    0
    Trophy points:
    0
    From:
    North Carolina
    That just seems too slow to me. I can't see how it possibly could work. Do you have a replay?
     
  5. -Azrael666-

    -Azrael666- BattleForums Senior Member

    Joined:
    Jan 19, 2005
    Messages:
    2,986
    Likes received:
    3
    Trophy points:
    0
    I've used it before and managed to pull it off. You can't use it against Zerg no matter what, you'd just be crushed. One of the reasons it works is because the creep stops them from building any more structures. Also, if they use their workers to stop you, their economy is screwed the rest of the game. Protoss can stop it more easily than Terran due to the power of their Zealots' attack strength, and their workers don't need to be present to build structures, so creep doesn't hinder them as much. The strategy does work, if you can catch them very early on in the game, but 5-pool ling rush is better because it's faster and doesn't **** your economy up the way hatchery rush does. If you screw up the hatchery rush, your economy and tech advancement will be shot, and your opponent will have that much of an advantage on you the rest of the game (although that happens with all failed rush attempts, a failed hatchery rush is much more detrimental than a failed ling rush).

    If you really want to structure rush, you may want to consider trying the Protoss cannon rush. It generally works better than hatchery or bunker rush when your opponent isn't rushing.
     
  6. ArtOfProtoss

    ArtOfProtoss Member!

    Joined:
    Mar 15, 2004
    Messages:
    927
    Likes received:
    0
    Trophy points:
    0
    From:
    North Carolina
    It's too slow, just way too slow. If they're desperate they can just pull off peons and stomp it.
     
  7. Renzokuken

    Renzokuken Saved

    Joined:
    Oct 11, 2002
    Messages:
    8,812
    Likes received:
    12
    Trophy points:
    0
    From:
    Zanarkand
    Slow, but annoying.

    With the 5-pool ling rush. It can be prevented in BB, i've done it. It was a 2v1 game, where i was almost in my prime.