I play like a Solo man. 2 to 3 chims for me is enough, I solely use them for taking out heavy armored melee or weakened ground forces. If I need to fight lots of units, keep chims behind your men. If they get webbed, you can shield for them until they are able to fly again. Most idiots often fly chims in not knowing the dangers of aa or easy targeting they can become.
Also, its stupid to fast tech to them without rushing. You have signed your own death warrant doing so
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To my final regards to this player, like what are you thinking? You didn't rush, you did nothing but build grunts, you didn't scout, and worse of all: You got your ass served to 4 chims. I have also seen a replay where you just made hunts and rush people. Look pal, either learn how to play right or as Static said: Don't play the game at all.
Also, flaming me or complaining in the Asylum isn't going to help your cause either.