BattleForums BroodWar tournament -=New system test=-

Discussion in 'StarCraft: Brood War' started by Guest, Aug 2, 2004.

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  1. Renzokuken

    Renzokuken Saved

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    I thought the tourney woulda been on Friday the 13th, not Friday the 22nd (When it should be 20th anyway).

    BLACK FRIDAY TOURNEY! :lucifer
     
  2. Phoenix2003

    Phoenix2003 BattleForums Senior Member

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    Re: Re: BattleForums BroodWar tournament -=New system test=-

    lol. have faith.
     
  3. Guest

    Guest Premium Member

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    FINE ITS THE ****ING 13TH!!! Jesus, you know what I mean. Picky bastards we have here :fwink.
     
  4. Sakuhta

    Sakuhta BattleForums Senior Member

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    lol awesome. I have yet to reveal my tournament race RORORO!
     
  5. Renzokuken

    Renzokuken Saved

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    I think we can all guess what mine will be :rolleyes

    $10 says yours is Zerg, Sakuhta :)
     
  6. Static

    Static Premium Member

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    HEY guy ::has back to wall with arms out:: just bustin chops, thats all it it. Chops.

    But having it on the 13th will be interesting. >.> dun dun dun dun duuuuuuun.
     
  7. Sakuhta

    Sakuhta BattleForums Senior Member

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    Lol don't you think there's a reason I've been playing that race with other people that I'll end up playing? :D
     
  8. Hot Action Akule

    Hot Action Akule Member!

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    you can set a building in a place on the map that a player could not get to, and make the building an independant starport. They map hack they crash. Simple and most effective anti-hack. Make sure its UMS though.


    edit: i'll try my hand next tourney. mind you i havent had internet/sc for maybe a month or so and wont for at least another... week.
     
  9. Renzokuken

    Renzokuken Saved

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    I'm not so sure about that anti-maphack, couldn't an air unit see it?
     
  10. Hot Action Akule

    Hot Action Akule Member!

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    no you use starforge and place it in a place they wouldnt be able to get to it... lemme find a better explanation. Theres one at www.staredit.net
     
  11. Renzokuken

    Renzokuken Saved

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    Yeah, but air units can get everywhere, can they not?

    Or are you saying make it so locations & triggers prevent ANY unit from entering a certain spot?
     
  12. Sakuhta

    Sakuhta BattleForums Senior Member

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    You can also put a building across a body of water, set every person to recieve a siege tank on the opposite side, and if they hit the building at the beginning, they obviously have maphack, then make the building as well as the tanks blow up under a certain amount of time.
     
  13. cry0KiD

    cry0KiD Member!

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    THAERS A ***N TOURNEY!!!!! WHY AM I NOT NOTIFYED!!!!!!!!!!!!!!!!!!!!!!!
     
  14. Static

    Static Premium Member

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    you should chill around the SC forum section more often then.

    Small chance i may not make it, which means a lose anyway, something i was gonna do anyway.
     
  15. Renzokuken

    Renzokuken Saved

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    FINALLY, i found out what time it'll be in AUS for me to play in the tourney.

    10:00AM Australian-Eastern-Standard. On Saturday, ugh. Oh well, at least i can make it ;)
     
  16. ReiGn

    ReiGn Premium Member

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    Me i still haven't figured out what time is 8:00 pm eastern here in our land :(
     
  17. Static

    Static Premium Member

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    use the time graph from BF to set your time zone on it. Use the GMT...

    EST is -5hours.
     
  18. Sakuhta

    Sakuhta BattleForums Senior Member

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    Big chance I might be at the most about an hour late. 1st football scrimage on Friday. God knows how long that will take.
     
  19. DigitalElite

    DigitalElite Premium Member

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    Just make sure you mark me down with the win, since TrongaMonga is on vacation
     
  20. aphextwin

    aphextwin BattleForums Senior Member

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    renzo's mh solution...

    they place iillegal unit at the corner where noone can reach, after that, trigger is set so that your screen quickly goes to that spot so that everyone has to see it and back (its like a blink of an eye)
    if someone sees it they get dropped and if noone sees it, match continues.... later they kill the unit
    the screen wont move until approximately 2minutes into game...
     
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