Almost Every Old Dupe Methods

drastik

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WP Dupe

# of Players Required: 2 (will be referred to as A and B)

Programs Required: D2Hackit

Steps:
1) A and B enter same game
2) B stands close to WP (Way Point)
3) A loads D2Hackit
4) A loads sniffer module
4) A Goes through WP one time to any destination of thier choosing (for some odd reason Stoney field was quite popular for this...)
5) A sniffs the packet and binds this to a key
6) A stands a few feet from B
7) A clicks on B for a trade
8 ) Just before B sees the Accept/Decline box A presses WP key
9) B accepts trade and goes into trade screen
10) A returns to town
11) A drops any items that are to be duped on ground
12) B cancels trade AFTER A is finished dropping items
13) because of the way the trade screen works, the items that A dropped now appear back in A's inventory, but they still exhist on the ground as well

==============================================
Anya/Larzuk NPC Dupe (Version 1.0)

# of Players Required: 1 for Dupe, 2 or more in game

Programs Required: D2Hackit

Steps:
1) Load D2HackIt after entering any game.
2) Type .load sniffer.
3) Type .sniffer show s 17.
4) Drop any item.
5) Type bind set 56 56 send (packet code you just saw).
6) Pick item back up, and go to anya.
7) Put item in the personlization box.
8 ) Press V on your keyboard.
9) Accept personlization.
10) Take the one you can and leave game, come back to get the second.
==============================================

Anya/Larzuk NPC Dupe (Version 2.0)

# of Players Required: 2

Programs Required: D2Hackit, Oneside Module

Steps:
1) open personalize//socket//imbue
2) open oneside trade
3) put item in personalizer
4) make sure that item cannot fit in your inventory, move other items around
5) personalize item so it drops to the ground
6) cancel trade
7) pick up dupe
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Prodigy_One Dupe

# of Players Required: 2

Programs Required: D2Hackit

Explanation (Provided by Prodigy_One):

Going into trade saves the items on a character, and closing trade reverts them back to how they were at the save. We all know this from the waypoint duping method and the socket/personalize one. All that was needed for a working dupe method was a way of getting an item onto the ground while in trade. Obviously dropping items manually or with packets or all sorts of obvious exploits like that immediately click the client.
Here's the key point Imbuing an invalid item will make it drop at your feet.
That's all there is to it. Go to trade, pick up the item on your cursor (hence sniffing the item code in the 0x17 packet), and send an imbue packet for that code (0x38 packet). An exact copy of the item falls to the floor at your feet, and when you close trade, the original remains in your inventory.
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Fake Items Dupe

# of Players Required: 2

Programs Required: Fake Items or Dupe Assist (Both Created by TechWarrior)

Steps:

*Uppdated*
Credits to Sponki

1. Start Fakeitem prog.
2. Pick up the item u wanted duped
3. Leave the game, and then come back
4. Put the item back in exact same place
5. Talk to Charsi
6. Walk away from her and hit Backspace
7. The duped item fell to the ground
==============================================


For 1 player, doesn’t always work

[0: Get a clean socketed item (which will be Ith'ed) and the runes you wish to use (and the jewels you're going to drop in) and plenty of gold]
1: Enter game
2:
{
> .snifferxp show s 13
Chat with an NPC
* Sent: 13 01 00 00 00 ## ## ## ## => ######## = NPC ID
Initiate a trade.
}
3: Sell the runes to the NPC and buy them back again. (might not be necessary, but improves success rate)
4: Socket your item with the desired runes.
5:
{
Pick up the runeword-item.
> .snifferxp show r 9d
Drop the runeword-item in your inventory.
* Recv: 9d 05 xx xx ## ## ## ## xx xx ... => ######## = ITEM ID
You should receive 1 packet for the item and 1 packet for each rune.
Sniff received packet 9D and pickup/drop your runeworded item. The Rune IDs are the 5th thru 8th numbers (read the *LAST* N packets; the first one is for the soon-to-be Ith)
}
6:
{
For each ID from above (starting with the LAST one)
> .send 32[NPC ID][ITEM ID][01000000][01000000]
}
7: Once all of the runes have been removed, sell them to the NPC and then buy them back if you want to reuse them. (might not be necessary, but improves success rates)
8: Leave the game.
Outcomes:
1. Upon rejoining, the item is an Ith.
2. Upon rejoining, the item is still socketed with the runeword - if this happens, you have to start over - attempting to desocket the runes again will simply dupe them (you can do this as many times as you want, but only once per game). This doesn't happen often, but it does happen from time to time.
==============================================

Potmatrix/Golddupe

First off people have been calling this the "pot matrix" so in this dupe thats what we will call it

1. Player A creates game
2. Player B joins player A's game.
3. Player D Creates game.
4. Player A sniffs packets 32 and 18, They do this by selling a potion to akara and buying it back then picking it up and putting it down in the invintory.
5. Player A plugs the packets into a lil formula 33ccccccccxxxxxxxx0200000001010000 (c = 32) (x = 1
6. Player A binds that to a key.
7. Player A puts the pot into his belt, goes into trade with akara and presses the key.
8. After player A has max gold, player A will drop ALOT of gold by repeatidly selling the potion over and over again, by the method above.
9. After the game is really laggy player C will log on player B's char and trys to join player A's game, after player C gets game does not exsists player C join player D's game, you will get a few failed to joins but keep trying.
10. Player C drops all the stuff on player B's char and player D picks it up, after this is done they both save + exit and player B saves + exit.

Note: There was made a module for this

==============================================
Matrix Methods
quote:
1. Load sniffer, find the ids of an item you can 'wear' and the id of Charsi or a capable NPC.
2. Equp the item you wish to sell/then buy back.
3. Go into the npc trade window, then hold an item 'on' your cursor.
4. Then type .send 33[NPC ID][ITEM ID]0100000001000000
5. Everytime you send that it will sell the item, but not leave your inventory. You could buy it back, or sell it 500000 times and max out your gold.

==============================================

Matrix Method
1) Using Sniffer get the iid of a Npc(13 packet).
2) Using Sniffer get the item id(19 packet).
3) Bind this packet to a key .send 32 XX XX XX XX YY YY YY YY 05 00 00 00 01 01 00 00
4) X= NPC id
5) Y= Item Id
6) Than to steal the item just simply send that packet.
This was the first matrix method the workaround was very similar we just changed the packet to 32 XX XX XX XX YY YY YY YY 01 00 00 00 01 01 00 00.

Basic Steps For 3 player Fast MatriX Dupe
1) Player A and B Trade
2) A sniffs 19 packet
3) Get the item id
4) a whispers item id to Player C
5) Player C get the item id and finds out npc id by sniffing 13 packet
6) Player C types this: .bind set 70 0 repeat 15 send 32 XX XX XX XX YY YY YY YY 01 00 00 00 01 01 00 00 Spaces are not needed
X=npc id Y= item id
7) Player C opens trade with charsi
Player C presses f1
9) Player C waits and items will appear
10) close Charsi trade, A & B close trade too

Even Faster Method 1 Player
1)Delete everything in trigger.ini
2)Copy and paste this into there:
[default]
0=s 2f01000000XX000000
1=s 19YYYY0000 bind set 70 70 repeat 15 send 32XX000000YYYY0000010000000b0e0000
3) load up game
4) load d2hackit
5) type .load bind and type .load trigger
6) talk to charsi and open trade with her
7) Lift up item
put it down
9) press f1
10) Wait for a while and 15 items will pop up

Unsocket Method:
1) Get the item id of the item(ie: 20 01 00 00)
2) If it is a fury runeword the rune ids are 21 01 00 00, 22 01 00 00, 23 01 00 00
3) Bind the pick up the item packet to a key. For example: .bind set 70 70 send 19 20 01 00 00
4) Steal the runes using the 32 packet; the item is in your inventory when u are stealing the runes. Bind them to keys.
5) Talk to charsi.
6) Send packets
7) Runes should appear
Close the trade and take the wp to another act
9) Trade with an npc
10) Sell all the runes
- How to sell runes:
- Hover the rune over an item in the npc trade screen
- Press down once quick to sell the rune
- Press the item in the npc trade screen to buy it.
- Take another rune and do it again. I prefer doing only 2 runes at a time.
11) Having the items u bought from the NPC sell them back in the order they were bought.
12) What was bought first will be sold first
13) When u are selling the last item be prepared to act fast
14) As soon as u press down to sell the item, press the spacebar to close the NPC trade.
15) Than really fast press the key that sends the packet to unsocket the weapon. This will lift the weapon up hopefully¡K if not u will get rollbacked after a few seconds
16) Press I to open up your inventory and put the item in. Than quit the game and rejoin.
17) Wallah Item is unsocketed.
 

drastik

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coudnt fit the other ones but they were the common old ones (a.k.a ith making which is stickied)
 

_CM

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nice ... but if we want those infos we visit blizzhackers or zelaron forums :)
 

_CM

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umm then ill add the rest here too k ? ;D


============================


Gold Dupe Method #1:

Required players: 3 or 2 + D2 Loader
Required files: D2Hackit,Bind,Sniffer (and Loader if you wish)

1. Char A (with gold) makes private game.
2. Char B (with items) joins the game.
3. Char A goes to the bottom corner of Act 1.
4. Char B goes to the top corner (near Charsi)
5. Char C (or D2 Loader) logs onto Char B and sits in a channel.
6. Char A send the Lag Packet (a.k.a Spam 1 gold)
he types: .bind set 74 70 repeat 21500 send 500100000001000000 (this number varies, but it usually is this, use sniffer to find it otherwise.)
7. Char C (or D2 Loader) types in the Game Name BUT NOT THE PASSWORD and clicks join. He keeps doing this until it says "Game doesn't exist".
8. As soon as he gets this message, he attempts to join or create any game. (Except the private game in which Char A and B are in.)
9. It should take a bit, but when Char C should get into a game.
10. Successfule dupe.. 2 Players the same in 2 different games...

Gold Dupe Method #2:
(Thanks to LaXiTy for saving it before the duper took it down!)

Required players:
Player 1 = Packeter
Player 2 = Dupist Mule
Player 3 = Ghost Dupist Mule
Player 4 = Game creator
Required files: D2Hackit,Bind,Sniffer (and Loader if you wish)

Step One : Player 1 (packeter) creates a game
Step Two : Player 2 (Dupist Mule) joins game
Step Three : Player 1 binds gold packet to f5 key, IE; .bind set 74 70 repeat 20105 send 500100000001000000

(20105 Is the number of gold piles you will drop, if you have problems receive the game doesn't exist message, increase this number)

Step Four: Player 1 says NOW and sends packet, each time game unlags, resend packet
Step Five: Player 3 Continually types in the game name and clicks join until he gets game doesn't exist. meanwhile player 4 creates a game
Step Six: Player 3 upon receiving this message joins game created by plaer 4, drops items and leaves, player 4 picks up items.
Step Seven: You have now duped congratulations.

--------------

never forget golddupe method :)
 

drastik

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i heard one of these still work with a varation of it hmm...... anyone see anything that we could change and would make one of these methods work??
 

mthegreatone

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this should be stickied in case someone wanted to know how the old dupes worked? i think it's a good idea...don't know about u guys though
 
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