1.18

Emperor Pan I

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FEATURES

* 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, (8)Extreme Candy Wars 2004.

FIXES

* Fixed a problem that caused Gargoyles to become stuck in Stone Form.
* Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
* Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
* Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal.
* Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
* Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal.
* Fixed the visibility of the Flamestrike de-buff icon.
* Fixed a problem with Defend not absorbing Piercing splash damage.
* Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate.
* Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
* Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form.
* Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards.
* Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance.
* Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow.
* Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died.
* Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps.

MAPS

* (6)River of Souls - Changes to allow AMM play.
* (8)Crossroads - Fixed a grammatical error.

BALANCE CHANGES

Undead
* Banshee build time has been reduced to 28 seconds from 35 seconds.

Neutral
* Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
* Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
* Tornado mana cost has been reduced to 200 mana from 250 mana.
* Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged.
* Lava Spawns now require 15 attacks to replicate, up from 14.
* Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
* Summon Hawk mana cost increased to 50 mana from 35 mana.
* Pocket factory hit points increased to 300/450/600 by level from 300/400/500.
* Healing Spray effect per wave increased to 40/55/70 from 35/50/65

Items
* Staff of Teleportation gold cost has been increased to 150 gold from 100 gold.

WORLD EDITOR FEATURES

Trigger Editor
* Added new functions:
o Environment: Terrain Pathability
o Environment: Terrain Tile Type
o Environment: Terrain Tile Variance
o Floating Text: Permanent/Expires
o Floating Text: Suspend/Resume
o Floating Text: Change Position to Point
o Floating Text: Change Position to Unit
o Floating Text: Change Age
o Floating Text: Change Lifespan
o Floating Text: Change Fadepoint
o Floating Text: Change Text
o Game: Enable/Disable Selection (Functionality and/or UI)
o Game: Enable/Disable Pre-Selection (Functionality and/or UI)
o Game: Enable/Disable Drag-Selection (Functionality and/or UI)
o Trigger: Get Trigger Name
* Added new unit states:
o Plagued
o Snared
o Stunned
o Poisoned
o Polymorphed
o Sleeping
o Resistant
o Ethereal
o Magic Immune
* Lightning triggers now have their own category.
* Lightning triggers now use the Z coordinate of the specified Location.
* Custom Lightning triggers can now use an explicit Z coordinate.

WORLD EDITOR FIXES

* Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado.
* Fixed multiple-level support for Shadowmeld.
* Fixed Rain of Chaos' order id.
 

Ntrik_

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They should nerfed UD so that it'd cost them 500 gold to make zigg :(
 

Auron

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They nurfed the panda badly.
 

Trojan

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damn they make too many patches for this game im still tryin to catch up on what happend last patch lol
 

Theroy

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LOL how many months and that's all they did... It's nice to se they nerf'd the only way to beat undead.. Have fun with this ghey game.

I do play AT once in a while. And dual firelord was fun now that wont work.. Looks like kotg/Farseer or Dual Am's
 

Emperor Pan I

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Theroy said:
LOL how many months and that's all they did... It's nice to se they nerf'd the only way to beat undead.. Have fun with this ghey game.

I do play AT once in a while. And dual firelord was fun now that wont work.. Looks like kotg/Farseer or Dual Am's
Considering blizzard just said Ne players beat out everything else, i think that fact Ne didnt get any direct nerfs is fair enoug.

Sides, Warden can still pwn an undead player
 

ChrisH36

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Pan said:
FEATURES

* 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, (8)Extreme Candy Wars 2004.

FIXES

* Fixed a problem that caused Gargoyles to become stuck in Stone Form.
* Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
* Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
* Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal.
* Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
* Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal.
* Fixed the visibility of the Flamestrike de-buff icon.
* Fixed a problem with Defend not absorbing Piercing splash damage.
* Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate.
* Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
* Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form.
* Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards.
* Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance.
* Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow.
* Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died.
* Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps.

MAPS

* (6)River of Souls - Changes to allow AMM play.
* (8)Crossroads - Fixed a grammatical error.

BALANCE CHANGES

Undead
* Banshee build time has been reduced to 28 seconds from 35 seconds.

Neutral
* Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
* Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
* Tornado mana cost has been reduced to 200 mana from 250 mana.
* Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged.
* Lava Spawns now require 15 attacks to replicate, up from 14.
* Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
* Summon Hawk mana cost increased to 50 mana from 35 mana.
* Pocket factory hit points increased to 300/450/600 by level from 300/400/500.
* Healing Spray effect per wave increased to 40/55/70 from 35/50/65

Items
* Staff of Teleportation gold cost has been increased to 150 gold from 100 gold.

WORLD EDITOR FEATURES

Trigger Editor
* Added new functions:
o Environment: Terrain Pathability
o Environment: Terrain Tile Type
o Environment: Terrain Tile Variance
o Floating Text: Permanent/Expires
o Floating Text: Suspend/Resume
o Floating Text: Change Position to Point
o Floating Text: Change Position to Unit
o Floating Text: Change Age
o Floating Text: Change Lifespan
o Floating Text: Change Fadepoint
o Floating Text: Change Text
o Game: Enable/Disable Selection (Functionality and/or UI)
o Game: Enable/Disable Pre-Selection (Functionality and/or UI)
o Game: Enable/Disable Drag-Selection (Functionality and/or UI)
o Trigger: Get Trigger Name
* Added new unit states:
o Plagued
o Snared
o Stunned
o Poisoned
o Polymorphed
o Sleeping
o Resistant
o Ethereal
o Magic Immune
* Lightning triggers now have their own category.
* Lightning triggers now use the Z coordinate of the specified Location.
* Custom Lightning triggers can now use an explicit Z coordinate.

WORLD EDITOR FIXES

* Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado.
* Fixed multiple-level support for Shadowmeld.
* Fixed Rain of Chaos' order id.
Once again, another pointless piece of information when it comes with the editor (j/k). The only thing that people will not like is incinerate is now a autocast spell. But hey, it was cheap as a passive.
 

Lizardbreath

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I thought this time they would do something actually useful....sigh. Another failing patch by blizzard. Hopefully they will add another hero again or do something big next time. One can only hope.
 

None293823

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The patch changes are what had to be changed. None of the races needs any serious changes at all. The neutral were a little more imbalanced and now that is fixed. 1.18 is nothing of that importance.
 

*Turok

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man i can finally feel at ease when the enemy gets me firelord panda... muahahahh ill start owning nightelfs more now...... YEah im soo happy and ill try to get banshees now since they only take 28 secs from the 35 they used to be ...
 

ChrisH36

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And what big change would giving 5 extra hit points to a Goblin War Factory have?
 

ChrisH36

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Well, the 6 mana Incinerate will be annoying, especially when the hero probably won't have any mana to use it.
 

QuikSilver

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I think they forgot to mention one thing down...In one map i forgot which one!(it is 4 player with tavern in the middle)...They made the merchant creeps stronger to prevent item abuse. People usually kill the priest troll and get a good item and leave! They made that priest into a level 6 troll!
 

Lizardbreath

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Thats a good thing. I hate people that use item abuse early in the game. Kill really hard creeps and not only get their loot but they can now purchase items that they shouldn't be able to get too earlier into the game.
 

None293823

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quiksilver87 said:
I think they forgot to mention one thing down...In one map i forgot which one!(it is 4 player with tavern in the middle)...They made the merchant creeps stronger to prevent item abuse. People usually kill the priest troll and get a good item and leave! They made that priest into a level 6 troll!
Huh what the ?? It doesnt say anywhere in the patch changes. And before I even checked i thought of the map you mean - Twisted Meadows. I played with a friend hum vs hum and AMs first heroes he took 2nd hero- fire lord. He just crept the 2 troll priests without the others from both goblin shops. He took healing stone and book of the dead which made him win. It was before I had sanctum and dispel.
 

QuikSilver

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hmm...was this b4 1.18? Because i could swear the troll priest was changed into a level 6...Maybe another troll had the item...
 
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