1.17 is out

Theroy

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Footmen went from useless too tier 1 jedi knights.
 

Aragorn7

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NE has been nerfed enough, stop picking on them.
 

Andrew

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Yay.. possible beta2.

http://www.battle.net/forums/war3/thread.aspx?fn=patch-beta&t=71795&p=1#post71795

We are considering the following changes thanks to beta test feedback. None of these changes are a definite "will do" -- please note that we are still pondering them, but this list should give you an idea of what we are focusing on right now.

This list may change based on additional feedback from the testers. And sorry, we do not have an estimated time for the revision patch.

Thanks for everyone's help so far.

- TCadwell
Warcraft 3 Team

Neutrals:

- Goblin Alchemist base agility increased to 10 from 7.
- Healing spray area of effect increased to 250 from 200.
- Lava Spawn base armor changed to reflect intended values of 0/1/2 by level (down from 1/2/3).
- Level 2 Lava Spawn hit points decreased from 575 to 550 and level 1 Lava Spawn damage decreased to 11-27 from 13-37.
- Lava Spawns now require 12 successful attacks to split, up from 10.
- Soul Burn duration vs heroes reduced to 6/7/8 from 7/8/9.

Humans:

- Defend no longer reflects attacks to buildings, and its chance of reflection against units has been reduced to 30% from 40%.
- Banish mana cost increased to 75/60/50 from 75/50/35.
 

Jimbo

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i think deflect % should be 15,also the lava spawns attack needs to be a lil less then Water elementals?
 

AZN_FLEA

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no lava spawn should be much weaker. about 18 ataks should do it. incineration duration decreased and soul burn weaker.
 

Samsara

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Originally posted by AZN_FLEA
no lava spawn should be much weaker. about 18 ataks should do it. incineration duration decreased and soul burn weaker.
name one unit by tier2 where you could hit it 18 times with a lava spawn before it gets killed by your other units.

oh and are orcs forgetting to mass grunts against footies because obviously lightning+grunts own footies and elementals.
 
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