a1steaksauce
BattleForums Senior Member
heres sum copy pastes for sites
Reduced the maximum player damage resistance from 75% to 50%. (god i hope con rings hang round)
Capped the maximum rate of Unique/Set/Rare/Magic item drops.
Increased the challenge of Mephisto and the Ancients
Non-ladder Realm game monsters (except for SuperUniques) are now at 75% HP (Hell), 85% AC (NM & Hell), and don't ramp AI speed depending on difficulty
Reduced drops from the most-run SuperUnique monsters, ThreshSocket and Pindleskin.
Cut Experience and reduced drops in the Cow level.
Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of ‘guest monsters’ from other Acts.
Increased the number of Unique monsters in each area and difficulty.
more monsters less drops.....
Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in NM and Hell difficulties (that is, by making decisions more often and by simply moving faster).
In Nightmare and Hell difficulties monster damages have generally been increased -- dramatically in some cases. <<that sucks
and they do just a lil to help the chars out,i hope they have gone a lil to far and fix it more to help us in 1.11 and i think if we figure out how to import hack dupe ect we should be aloud to keep our spoils from the work
Reduced the maximum player damage resistance from 75% to 50%. (god i hope con rings hang round)
Capped the maximum rate of Unique/Set/Rare/Magic item drops.
Increased the challenge of Mephisto and the Ancients
Non-ladder Realm game monsters (except for SuperUniques) are now at 75% HP (Hell), 85% AC (NM & Hell), and don't ramp AI speed depending on difficulty
Reduced drops from the most-run SuperUnique monsters, ThreshSocket and Pindleskin.
Cut Experience and reduced drops in the Cow level.
Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of ‘guest monsters’ from other Acts.
Increased the number of Unique monsters in each area and difficulty.
more monsters less drops.....
Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in NM and Hell difficulties (that is, by making decisions more often and by simply moving faster).
In Nightmare and Hell difficulties monster damages have generally been increased -- dramatically in some cases. <<that sucks
and they do just a lil to help the chars out,i hope they have gone a lil to far and fix it more to help us in 1.11 and i think if we figure out how to import hack dupe ect we should be aloud to keep our spoils from the work