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04-04-2008, 12:30 PM
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#21 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,841
| Re: Patch 1.22 GG Quote:
Originally Posted by NeverGoingBack Blizzard = Racists  | Because blizzard way back in 1999 decided to design a race to put in their new games that they absolutely hate. so they can give it really powerful units and tease their players by nerfing them one by one all to spite... someone for some undeclared and ridiculous reason.
Or maybe in some crazy scheme to try and improve their game they have been balancing their game, and that is evident by the fact there is no single unit or strat in thie game anymore that completely dominates without a single counter, and any changes now are minor tweaks to give small units a boost, or a not so outrageous advantage. |
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04-04-2008, 01:20 PM
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#22 (permalink)
| Asylum Judicator
Join Date: Nov 2002 Age: 21 Posts: 4,737
| Re: Patch 1.22 GG Quote:
Originally Posted by Impact02 rate = speed, right? Increase from 12 to 20 means faster repair? Correct me, but wtf I know it doesn't make sense to buff towers since they said they werer going to nerf them... I just thought I could even tower undead.
Honestly it doesn't matter coz the funny thing vs elf and orc is while they focus a tower I kill their units, so I don't care about that nerf. If they do nothing, then towers will be up. Not to say some ****ing n000bs say - lame towers blah blah when I have an army and own without towers. Some have seen me - I make like 3 towers then destroy a Beastery or AoL but I own and can destroy them without 3 towers, towering ahahha 3 towers is nothing.
But how is this a nerf when the rate is increased? - I think I got it - it's not the repair rate that's increased, it's the repair time. Right? |
Yes it's repair time not rate. Quote:
Originally Posted by Ntrik_ who masses dryads? lol | I do all the time it's the only way to beat UD..
And orc unless you want to dott tri hero. |
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04-04-2008, 01:21 PM
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#23 (permalink)
| Asylum Judicator
Join Date: Nov 2002 Age: 21 Posts: 4,737
| Re: Patch 1.22 GG Quote:
Originally Posted by Ntrik_ who masses dryads? lol | I do all the time it's the only way to beat UD..
And orc unless you want to dott tri hero. |
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04-04-2008, 01:32 PM
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#24 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,597
| Re: Patch 1.22 GG Beat UD? You would need bears or mg with that or the fiends will rape them. |
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04-04-2008, 05:04 PM
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#25 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Age: 26 Posts: 2,271
| Re: Patch 1.22 GG Quote:
Originally Posted by Emperor Pan I Because blizzard way back in 1999 decided to design a race to put in their new games that they absolutely hate. so they can give it really powerful units and tease their players by nerfing them one by one all to spite... someone for some undeclared and ridiculous reason.
Or maybe in some crazy scheme to try and improve their game they have been balancing their game, and that is evident by the fact there is no single unit or strat in thie game anymore that completely dominates without a single counter, and any changes now are minor tweaks to give small units a boost, or a not so outrageous advantage. | I must have missed the part where any small NE unit recieved a boost, and dryads offer some kind of outragous advantage, or were you commenting on the small boost HU's tier 3 knights were givin!
__________________ Can Your Virtual Console Do This? I Didn't Think So! |
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04-04-2008, 08:04 PM
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#26 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,597
| Re: Patch 1.22 GG Have you seriously seen knights in real battles? They are pretty easy to kill and in game play they cannot stand up to T3 well or even some forms of T1 ranged/casters, unless they outnumber them by a large count.
They need that 3 damage and attack speed increase. There is more to Wc3 than just the Numbers on HP, Attack, sklills or Defense.
It's the performance the unit has in real life combat. |
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04-04-2008, 11:45 PM
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#27 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Age: 26 Posts: 2,271
| Re: Patch 1.22 GG Quote:
Originally Posted by Chris Have you seriously seen knights in real battles? They are pretty easy to kill and in game play they cannot stand up to T3 well or even some forms of T1 ranged/casters, unless they outnumber them by a large count.
They need that 3 damage and attack speed increase. There is more to Wc3 than just the Numbers on HP, Attack, sklills or Defense.
It's the performance the unit has in real life combat. | Sorry, were you trying to make a point. I can make it a little more clear for you!  (To extent, anyway!)
Before you get to comfortable up there on your pedestal, you might want factor in thier speed, and cost compaired to other tier3 units, not to mention they are spawned from a tier1 building!
__________________ Can Your Virtual Console Do This? I Didn't Think So! |
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04-05-2008, 12:17 AM
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#28 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,597
| Re: Patch 1.22 GG Movespeed in a minor thing late game. It only raelly matters early on.
And I am not up on any pedestal what-so-ever, I am just saying what comes to mind about looking at 1.22's changes. The only thing I ever agreed on that you spewed was the Knights buff is a good thing.
I don't have any problems with hte whole +20 experience.
Last edited by Chris; 04-05-2008 at 12:28 AM.
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04-05-2008, 12:55 AM
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#29 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Age: 26 Posts: 2,271
| Re: Patch 1.22 GG Anyway the server is up for those who are interested in massing zuggerats 
__________________ Can Your Virtual Console Do This? I Didn't Think So! |
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04-05-2008, 04:12 AM
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#30 (permalink)
| Forum Elder
Join Date: Jul 2003 Age: 21 Posts: 4,129
| Re: Patch 1.22 GG Quote:
Originally Posted by Theroy I do all the time it's the only way to beat UD.. | It's funny you say that because I prefer an elf mate than an orc, because of the good anti-dests and and anti-wyrms etc. And you always go bears with no dryads and I need you to make dryads when they have dests and then few bears.
Knights: Could have increased armor by 2 instead of attack. They die like ****, so what if I kill a fiend faster? They still die and knights + cooldown staff = dead knights, death knight lvl 5 and lich lvl 4 and gg Human. Just: better leave attack the same and cooldown the same but increase armor by 2.
Theroy: I have this offer, I saw again some country fellows playing one account on Westfall making awesome stats, (smth like 26:12, which is nice) if you want we can play 1 account on Westfall, we can even include Chris. Trust me we gotta do it ;> I saw (name), (name)#2 and (name)#3, all laddering solo. Theroy LET"S MERGE SKILLS and No One Can Stop Us.
Guys I suggest we all play on Westfall these 2 evenings! I will try to rank below 100, so I'm temp not playing northrend. Go gogo for 1 account several people!
Coz now on westfall ppl from all realms play and the competition is bigger than usual, I cannot make that awesome stats alone. And u may wanna fast make rank 1 :> Quote: My observations on 1.22 so far:
(+)
- Dryads DO give more experience and my heroes DO get levels faster, nice!
- Yeee, welcome back 1 sanctum and tech to tier 3 vs human, coz so far I lose from 2 sanctums& tier 2 and was forced to do the same, now a knight can own breakers, not to say several knights.
- awesome! since i lose from humans massing casters and exe, since my style is no exe and dont let them do the same, now i can break towers fast
- elf still uses staff but less units are saved, nice
(-)
- damn it, towers cant stand much when i try to tower orc or elf....
- staff may be still used but it was better with hero transfer, that sux
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Last edited by Impact02; 04-05-2008 at 07:45 PM.
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