|  |
|  |
12-09-2004, 06:24 PM
|
#1 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,839
| seriously in a real game who actualy thinks ud players can use casters? Im not saying thier too weak, or anything along those lines, but u just can't get them like humans and orcs can. who wants to debate with me? |
| | | | Sponsored Links |
12-09-2004, 06:55 PM
|
#2 (permalink)
| BattleForums Senior Member
Join Date: Jan 2004 Location: dP's Warehouse Age: 17 Posts: 2,668
| ...How do you mean...? |
| |
12-09-2004, 07:16 PM
|
#3 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,839
| Think about this very carefuly. the undead armys peak of power is at tier 3. 2 buildings supply the army with sufficient "counters" to almost anything.
I always here about how undead never gets casters cause undead players say they suck and all htis.
But when it comes down to it, You cannot seriously get casters, and still be able to get any other army in enough time. Undead casters are the most expensive and for a necro to be half decent he needs all 4 of his upgrades, statues for mana, meatwagons with exhume. In a serious game with other units involved, that cannot happen. Which is one major flaw i see in the undead army. the heros are way to powerful, and the units are garbage. only reason undead survives is its heros. |
| |
12-09-2004, 08:20 PM
|
#4 (permalink)
| BattleForums Senior Member
Join Date: Jan 2004 Location: dP's Warehouse Age: 17 Posts: 2,668
| theres statue.. |
| |
12-09-2004, 09:45 PM
|
#5 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,839
| statues only heal 10hp/s and restore 3mana/s. with no real attack, horrible armor, they are useless aside from the 10 hp healing. If u ever played undead, u would know that statues run our of mana really fast, and thier healing ability is alot less than that of say a priest ior a moon well.
Last edited by Emperor Pan I; 12-09-2004 at 10:50 PM.
|
| |
12-09-2004, 10:39 PM
|
#6 (permalink)
| Respected Member
Join Date: Jan 2004 Age: 19 Posts: 9,673
| Statues are heavy armored.
Necros, well, to some extent, they are used in UD, but realy only casters I see in most games are Statues.
__________________ Jenny for BF admin '08
__________________________________________________ Last edited by TrongaMonga: 06-20-2005 at 02:41 PM. Reason: Trongamination is an incurable plague, I'm afraid |
| |
12-09-2004, 10:51 PM
|
#7 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,839
| statues arnt real casters man, they are just support. |
| |
12-09-2004, 11:52 PM
|
#8 (permalink)
| BattleForums Wizard
Join Date: May 2003 Location: The Hotel California Posts: 5,069
| And tier one priests arent?
Maybe if they brought back the original banshee used in ROC....
__________________ Lost causes are the only causes worth fighting for. |
| |
12-09-2004, 11:56 PM
|
#9 (permalink)
| Global Moderator
Join Date: Nov 2002 Location: Texas Age: 22 Posts: 5,372
| The only time I see people use caster for ud is in at and rt |
| |
12-10-2004, 02:18 AM
|
#10 (permalink)
| Asylum Judicator
Join Date: Nov 2002 Age: 21 Posts: 4,735
| Necro's own. I wish NE had casters. |
| |
12-10-2004, 03:08 PM
|
#11 (permalink)
| BattleForums Junior Member
Join Date: Nov 2002 Posts: 198
| DOTT is an AWESOME caster. What are you talking about? They also have DoTC (still has roar-which is uber- in bear form) and dryads/wisps, which are each like 1/3 caster.
__________________ I put the laughter back in slaughter
Last edited by Xenoce; 12-10-2004 at 03:12 PM.
|
| |
12-10-2004, 10:26 PM
|
#12 (permalink)
| BattleForums Addict
Join Date: Feb 2004 Posts: 700
| I agree with you Pan, necros blow and even with 4 upgrades, all it takes is your opponent to build 1 building, research 1 skill, and train 1 unit to make it all be neutralized. Banshees on the other hand do not suck that much, although I don't use them ( Mainly because I dont go the extra way of building a temple ) curse isn't that bad of a spell. Other then that, yeah UD casters do suck in comparison to driuids, sorc/priests/ or sham/wds |
| |
12-11-2004, 02:50 AM
|
#13 (permalink)
| Registered User
Join Date: Jul 2003 Posts: 3,782
| I think necros are useless for skeletons. Only a newb can do it thinking necros wont be killed first and all the skeletons dispelled. They are good for cripple maybe for frenzy. Banshees are good for possess but you can still win even if you have some of your amry possessed. |
| |
12-11-2004, 09:23 AM
|
#14 (permalink)
| Respected Member
Join Date: Jan 2004 Age: 19 Posts: 9,673
| Quote: |
Originally Posted by Mystic Sorcerer I think necros are useless for skeletons. Only a newb can do it thinking necros wont be killed first and all the skeletons dispelled. They are good for cripple maybe for frenzy. Banshees are good for possess but you can still win even if you have some of your amry possessed. | *COUGH*necrowagon*COUGH*
works nicely on most NE's unless they go archers and hunts on you.
__________________ Jenny for BF admin '08
__________________________________________________ Last edited by TrongaMonga: 06-20-2005 at 02:41 PM. Reason: Trongamination is an incurable plague, I'm afraid |
| |
12-11-2004, 12:17 PM
|
#15 (permalink)
| BattleForums Senior Member
Join Date: Jan 2004 Location: dP's Warehouse Age: 17 Posts: 2,668
| Quote: |
Originally Posted by Pan statues arnt real casters man, they are just support. | Fool, casters=support
therefore
support=casters |
| |
12-11-2004, 03:25 PM
|
#16 (permalink)
| BattleForums Wizard
Join Date: May 2003 Location: The Hotel California Posts: 5,069
| Quote: |
Originally Posted by Theroy Necro's own. I wish NE had casters. | Wait hold up, you don't think that DOTT's arent casters?!? What about Bears? For ****s sake, NE has great magic potential, if you choose to ignore it, it's your problem.
__________________ Lost causes are the only causes worth fighting for. |
| |
12-11-2004, 03:52 PM
|
#17 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,839
| DOTT still has the best initiate spell in the game |
| |
12-11-2004, 06:28 PM
|
#18 (permalink)
| Respected Member
Join Date: Jan 2004 Age: 19 Posts: 9,673
| Nah, sorcs have awesome initiate spell as well.
__________________ Jenny for BF admin '08
__________________________________________________ Last edited by TrongaMonga: 06-20-2005 at 02:41 PM. Reason: Trongamination is an incurable plague, I'm afraid |
| |
12-11-2004, 11:50 PM
|
#19 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,839
| Quote: |
Originally Posted by N_Edd Nah, sorcs have awesome initiate spell as well. | except slow just slows u down, fariefire gives enemy vision and -4 armor.
lets see,
slow
Cost:50 Mana
Length:60 seconds (10 on heros)
effects:Reduces speed by 60% and attack speed by 25%.
farie fire
costs: 45 Mana
length: 120 seconds
effects: reduces 4 armor, gives vision of the enemy
Farie fire costs less, lasts twice as long, and is more effective overall, because -4 armor allows for 121.93% damage increase. |
| |
12-12-2004, 01:42 AM
|
#20 (permalink)
| BattleForums Junior Member
Join Date: Nov 2002 Posts: 198
| 121.93% damage increase versus 25% damage redux? More, actually, as units take longer to re-organize. You can launch hit-and-run tactics easily with 60% movement reduction.
I'd rather take slow.
__________________ I put the laughter back in slaughter |
| | | |  | | | Get rid of all these ads! Take 30 seconds to register. |