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12-13-2004, 01:12 AM
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#21 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
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Originally Posted by N_Edd who makes chims in solo? | Anyone who needs that extra zing into anti-ground units. |
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12-13-2004, 01:26 AM
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#22 (permalink)
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Join Date: Jan 2004 Age: 20 Posts: 9,697
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Originally Posted by Hellwolf_36 Anyone who needs that extra zing into anti-ground units. | read my whole post please, its almost impossible to even think of going chims against UD in solo, I mean, yea it is possible, its going to be pretty hard to pull it off since they got too much anti airs (gargs, fiend, etc..) |
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12-13-2004, 01:48 PM
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#23 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| I am well aware that there are practically many undead units that can defeat chims (gargs, destroyers [if you have enough of them], fiends..). Then there are the units that **** them up with statuses (Necro, ever seen a chim on cripple?  )
Plus if they are webbed, Fiends have 50 more range than chims. So chims cannot move and cannot fight back too well. Its obvious not to mass them! 1 or 2 can help, just have to watch out for them fundead units. DAMMIT now I am going off topic!! >_<
Let's see, Death Pact is meant for REPLACABLE units like skeletons and beetles. You only use a unit if you need it bad or its the early goings. At lvl 3 DP you should get about 500 life from one skeleton.
Last edited by Chris; 12-13-2004 at 01:51 PM.
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12-13-2004, 09:10 PM
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#24 (permalink)
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Join Date: Jan 2004 Age: 20 Posts: 9,697
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Originally Posted by Hellwolf_36 I am well aware that there are practically many undead units that can defeat chims (gargs, destroyers [if you have enough of them], fiends..). Then there are the units that **** them up with statuses (Necro, ever seen a chim on cripple?  )
Plus if they are webbed, Fiends have 50 more range than chims. So chims cannot move and cannot fight back too well. Its obvious not to mass them! 1 or 2 can help, just have to watch out for them fundead units. DAMMIT now I am going off topic!! >_<
Let's see, Death Pact is meant for REPLACABLE units like skeletons and beetles. You only use a unit if you need it bad or its the early goings. At lvl 3 DP you should get about 500 life from one skeleton. | Its still useless skill compared to Death coil and the aura
and who said mass fiends? lol |
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12-14-2004, 04:02 AM
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#25 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| except fiends are never practical as anti-air. cause web is less range then thier attack range. they have ot move in closer to web a unit, then u would have to move back to get the full range of the attack.
kk fiends are ****ed |
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12-19-2004, 10:32 AM
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#26 (permalink)
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Join Date: Aug 2004 Location: International Contracts Agency Age: 16 Posts: 1,436
| DP is a necessity for me. so it is annoying wen u have 2 spread da skill poonts out betwen unholy aura/DC/DP |
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12-19-2004, 03:57 PM
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#27 (permalink)
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Join Date: Jan 2004 Age: 20 Posts: 9,697
| You dont need DP... if you have micro your hero shouldnt die at all with the aura and DC...
and dont bump threads. |
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12-22-2004, 03:54 AM
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#28 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| I believe you said that eariler  ! Micro saves you from DP, but last resort situation I would use death pact to save my Death Knight. Some games I haven't ran into a situation where I needed to use it, others I needed to. |
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02-08-2005, 01:05 PM
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#29 (permalink)
| BattleForums Addict
Join Date: Feb 2005 Posts: 579
| Hello guys, i'm new on this forum but not in Warcraft, I play a lot on battle.net.I think your question about death pact is very interesting , for me death pact is a weapon of last resort , I prefer to start with coil and at level 6 I make unholy aura 3 or animate dead. I do this because during a battle I don't rely very much on skeletons and I think they are the only one worth killing , and secondly Death Knight is a very very mobile hero (due to the aura too) not like the Palladin who moves "average" and really needs divine shield.
Last edited by TheoStormhawk; 02-08-2005 at 01:15 PM.
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02-08-2005, 05:06 PM
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#30 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| Your point is intriguing, but this thread died 2 months ago!
Problem is practically solved. Its a skill of last resort or late game healing on useless units, but you won't really need it if you micro like crazy. |
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02-08-2005, 11:22 PM
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#31 (permalink)
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Join Date: Jan 2004 Age: 20 Posts: 9,697
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Originally Posted by Hellwolf_36 Your point is intriguing, but this thread died 2 months ago!
Problem is practically solved. Its a skill of last resort or late game healing on useless units, but you won't really need it if you micro like crazy. | lmao, thats what Ive been saying whole time (not your point, the other person's point) |
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02-13-2005, 11:26 PM
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#32 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| Durrr, you've said that about 5 times on this thread alone. |
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02-14-2005, 03:48 AM
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#33 (permalink)
| BattleForums Addict
Join Date: Feb 2004 Posts: 700
| yeah lay off already N_ !! |
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02-14-2005, 04:24 AM
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#34 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| He can't, he likes to feel he is right. Aragorn proved that point in one game, did a good job with it. |
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