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BattleForums.com Blizzard Gaming Forums > Warcraft > Warcraft General > Warcraft Strategies and Replays

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Old 06-14-2004, 03:52 PM   #1 (permalink)
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A tower rush vs NE??

I watched a replay of careless[pg] vs 4K.Zeus which appealed to me, so far it works for Lost Temple and Turtle Rock. You scout him and dont return, you creep the 1st turtles or creeps and you go with 1-2 peasants more to build arcane tower.By the time you mass footmen while his hunts hall is under construction, you build Lumber Mill and start making towers in his base without hiding like crazy. You'll lose some towers but he'll lose too, you dont stop sending more peasants. What do you think? For me it didnt work for stronger NE
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Old 06-14-2004, 09:10 PM   #2 (permalink)
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When he gets that hunt hall, a bally is available for him to. Long range will own those towers. Oh and kotg/archers will own just about any footmen and tower ><
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Old 06-14-2004, 09:56 PM   #3 (permalink)
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The idea is- attack with your 3 footmen harassing his AoW and hunts hall and send more by this time,no other units than footmen. Still have to work on this strat
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Old 06-14-2004, 10:13 PM   #4 (permalink)
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with a kotg he will entangle your foots 1 by 1.
with a dh he will burn your hero then take out your foots 1 by 1
with a warden he will either fok your foots 1 by 1 and your hero or take out your hero
with a potm he will take your foots out 1 by 1

1 hunt can prolly take out all of those foots with a moonwell
3 archers and a hero can take out a single tower that is upgrading in about 5 seconds
1 bally will own all those towers whenever he gets it
after he gets your towers, he will obviously go for you because you prolly spent all ur money massing towers in his base
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Old 06-15-2004, 01:15 AM   #5 (permalink)
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In the beginnig NE has 1-2 wells and if i chase the hero 1st which is also part of the start he must avoid being close to my footmen so it wont work so well for him.

1 hunt will die from water elemental
towers are built all the time, when the hero is on low hps then you start chasing the archers or hunt
for bally you wont wait for him this is done very fast

if you dont do it in this way there will be no point but if you do it in this order this is also possible strat
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Old 06-15-2004, 03:54 AM   #6 (permalink)
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First off, wisps not only take a chunk off a w/e's life but also mana from your hero. Footies are to weak, and focus fire from archers will own it, or from hunts. the hunt can repeat heal + hide if you surround it. entangle will take out foot by foot.

let's 1on1 you try it on me I'll show you it wont work.
also, you have to consider if he builts 1 or 2 aows.
2 aows = your plan will definately not work.
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Old 06-15-2004, 02:57 PM   #7 (permalink)
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You have a point but how to explain you that you need to have a good micro... well watch. Carelsee[pg] did it 2 times to 4K.Zeus one after another- on Turtle rock and on Lost Temple:
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Old 06-16-2004, 11:36 PM   #8 (permalink)
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The idea of a tower rush is to ssurprise your enemy.. if you can do that.. you would be successful.. otherwise the NE would take out the heavy armoured towers with his archers.
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Old 06-17-2004, 04:54 AM   #9 (permalink)
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bah i have yet to make a "tower rush" with human. but i make a tower to create a choke point to help out my retreat from my harassment, human towers are too expensive and slow to make that i never use them unless they are ivory towers but i use them to make chokes as well, nothing bigger than that.
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Old 06-18-2004, 02:12 PM   #10 (permalink)
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No they arent, if you do the tower rush well with building only footmen you have lumber and gold for everything.
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Old 06-19-2004, 06:33 PM   #11 (permalink)
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i think it would be best to stick with a tower rush as an orc. you got fs which distracts the opponent so much. Did it in 2's in ROC with a friend and we got like 30-5 with it. Then people got smart and they knew what to counter with =(
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Old 06-20-2004, 07:17 PM   #12 (permalink)
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Orc's tower rush is better but I just give you this idea it is also possible
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Old 06-21-2004, 02:42 AM   #13 (permalink)
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Possible? ROFL the guy was retarded, he didnt use wisps to dispel or anything, and the guy's footies were half dead. 3 archers ownt the tower in 2 tries. If the guy focus fired with the archers on the footies they'd be dead to.
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Old 06-21-2004, 09:14 PM   #14 (permalink)
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I got tower rushed by some guy, he almost got me, but I uprooted an ancient and attacked his towers with it. I though they nerfed the stupid tower rush, but I guess some people can still do it. I don't really care, but it is annoying to stop a tower rush.
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Old 06-21-2004, 09:58 PM   #15 (permalink)
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Dont know. 4K.Zeus is a top player or from a top clan.I dont think he was retarded.
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Old 06-29-2004, 08:28 AM   #16 (permalink)
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Human towers are not meant for rushing, they are to weak. they are only good with farms for fortified defence in front of it. Plus NE has a huge advantage over human tier 1, because NE owns everything tier 1. WE are summons, and wisps take them out, footies and rifles die to both hunts and archers depending on player and micro. then tier two comes and morters blow up hunts.
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Old 07-29-2004, 02:09 PM   #17 (permalink)
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That start was bullshit in 1.12 there was no way for NE to stop it the only race that could counter 1.12 beastmaster was human and there tower rush. It was gay every human game I'd go against would come build towers in my base can't stop that at all.
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Old 07-29-2004, 04:00 PM   #18 (permalink)
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yeah it WAS an effective strat vs NE, basically it purpose was to slow down the bear build, before Hu learned how to counter it with mortars is all it was.

had some guy do it to me in a ffa just today, i was pissed telling him he just ruined it for the both of us, but held if off with nothing but a hero, and 2 ancients of war that i simply position close enough to the towers to tear down. I then completely skipped tier one going to bears and took out my other 2 hu opponents.
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