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04-22-2004, 09:51 PM
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#21 (permalink)
| BattleForums Addict
Join Date: Feb 2004 Posts: 700
| 1 anti magic pot = ownt warden/kotg |
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04-22-2004, 10:02 PM
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#22 (permalink)
| BANNED
Join Date: Jan 2004 Age: 20 Posts: 9,697
| Quote: Originally posted by AHappyChineseBoy 1 anti magic pot = ownt warden/kotg | Actually, anti magic pot > every heroes if you put it that way.
DH cant use immo or manaburn
Potm cant use searing arrow
Warden cant use SS or foK
Kotg cant use Entangle. |
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04-22-2004, 10:42 PM
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#23 (permalink)
| BattleForums Junior Member
Join Date: Oct 2003 Location: Norway Age: 20 Posts: 52
| When i play NE i usually go warden first and KOTG secound.
Entangle+SS pwns any hero i think.
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04-22-2004, 11:01 PM
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#24 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| Anti magic pot lasts for a little time, almost useless. |
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04-23-2004, 06:04 AM
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#25 (permalink)
| BattleForums Junior Member
Join Date: Mar 2004 Posts: 80
| Quote: Originally posted by Andrew Anti magic pot lasts for a little time, almost useless. | Nicely stated, I would like to add that under no circumstance can any average player pick the right time to use it either, because the opponent can etiher back his heros away, or use normal attacks on them till it runs out, it may be anti- magic but its not anti melee.
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04-23-2004, 06:19 AM
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#26 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| I don't see why they don't increase the duration of anti-magic pot. I mean, come on. Why sell it when it lasts for so little? And yes, not only are there spells being casted on the hero, but all of the melee and ranged are attacking it too, so it doesn't make a huge difference. |
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04-23-2004, 06:27 AM
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#27 (permalink)
| BattleForums Junior Member
Join Date: Mar 2004 Posts: 80
| ....a 250 damage from a fok is a big diffrence...
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04-23-2004, 06:32 AM
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#28 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| I don't think it does as much as 250 and I am sure they will decrease that damage if it is true. And also, it should be ccapped to a number of units, like other AoE spells. |
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04-23-2004, 08:19 AM
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#29 (permalink)
| BattleForums Junior Member
Join Date: Mar 2004 Location: Pakistan Age: 20 Posts: 122
| Isnt FoK capped?.. i think it is.
Btw it does 180 damage in 1.14.. at level 3. |
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04-23-2004, 09:18 PM
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#30 (permalink)
| BattleForums Addict
Join Date: Feb 2004 Posts: 700
| if you run then it gives an oppurunity for an army to destroy the other army.
if a warden/kotg/ against a dh/kotg and they all had anti magic pots. the dh/kotg combo would own the warden/kotg combo because dh is geared more to 1on1 more then a warden. |
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04-23-2004, 11:40 PM
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#31 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| Yep, can't put it any better. |
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04-24-2004, 08:11 PM
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#32 (permalink)
| BattleForums Member
Join Date: Jun 2003 Location: Ontario (Beside My Computer) Posts: 298
| I say all of them own...They all are pretty equal...and i've liked them all at one time. |
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04-26-2004, 05:59 AM
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#33 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| Yeah, I don't really have a favorite. I just choose one that i feel like using. |
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07-31-2004, 09:44 AM
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#34 (permalink)
| BattleForums Junior Member
Join Date: Jul 2004 Posts: 109
| wat the hell is so good about warden she dies so easily and blink has a cooldown too. ur not likely to get to lvl 6 wen playin solo so vengeance wont be useful KOTGs are useful esp tranquility but seriously DH is the best 1st hero
__________________ shorts should only be eaten when you have absolutely no other choices left |
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08-18-2004, 12:06 PM
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#35 (permalink)
| BattleForums Newbie
Join Date: Aug 2004 Posts: 22
| obviously all 4 heroes are useful in one way or another. for solo games i tend to get the dh and warden/kotg where as for team teams i get potm for her aura. |
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08-23-2004, 07:32 AM
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#36 (permalink)
| BattleForums Junior Member
Join Date: Jun 2003 Posts: 53
| i stay away from team games, so this is just for solo's:
i almost always get warden first (unless for no reason i feel like something else, usually DH or kotg, never, EVER potm) and get SS to keep their harassing to a minimum. i tend to go SS, FoK x 2, blink, SS, vengeance, but i'm sure there are better builds. all i'm gonna say about a 1v1 between warden and DH is this: it would only happen in very early game situations (and only in solo games) and almost always in one person's base. no matter what race you are, being in your base will be hugely advantageous, most likely giving you the win. if for some reason you're not, the warden would SS, whether it got mana burned or not, and the DH would most likely spam mana burn (i've seen some get immolation as first skill). the DH would probably win the 1v1 at that point. but like i said before, this would only happen very early in the game when your hero is still level 1 and you can revive him/her as fast as you can train a damn archer.
during the late game, i would probably choose warden over DH. sure, metamorphosis is sexy as hell, but whenever i see that i instantly focus fire everything on it. that either makes it die or effectively useless as it runs around in circles. on the other hand, vengeance avatar could make all those beautiful little invulnerable mini-me's, often adding 10+ to your army. the avatar is much more versatile in a battle because you can make it dance around while still having use of your hero, and it only needs to pause for a moment to raise a mini-me.
but that's just me in 1v1's. big chance i'm probably wrong, and i'm still playing on the level where everyone has only a mediocre micro.
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08-26-2004, 06:38 AM
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#37 (permalink)
| BattleForums Newbie
Join Date: Aug 2004 Posts: 12
| i would say demon hunter cz u know liek those starting units like archers footman and ghouls and grunts he can kill like 2 by himself with immolation |
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