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04-14-2004, 07:50 PM
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#1 (permalink)
| BattleForums Member
Join Date: May 2003 Location: korhal Posts: 485
| Orc changes Patch 1.15 Orc
- Disenchant range increased to 650 from 500, and mana cost reduced to 100 from 125.
- Feral Spirit cooldown increased from 25 to 30.
- Troll Batrider's Unstable Concoction has changed such that the Batrider increases speed dramatically when it gets within a short range of its target.
- Demolisher damage reduced to 1d18 + 71 from 1d19 + 75.
- Troll Headhunter build time reduced to 20 seconds from 22 seconds.
- Spirit Walker build time reduced to 38 from 42.
good or bad?????
__________________ If the police arrest a mime, do they tell him he has the right to remain silent?- George Carlin |
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04-14-2004, 08:28 PM
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#2 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| 1. Buff
2. Nerf
3. Buff
4. Nerf
5. Buff
6. Buff
Looks good to me. =) |
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04-14-2004, 09:29 PM
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#3 (permalink)
| BattleForums Junior Member
Join Date: Oct 2003 Location: Norway Age: 20 Posts: 52
| I think its bad....
I mean, batriders and spirit walkers are the only units in orc i hardly never use. And those units was buffed.
Not big change though. |
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04-15-2004, 02:18 AM
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#4 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| I suggest you start using those units. They are both very important units even now. |
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04-15-2004, 02:52 AM
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#5 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| Looks fine to me really. |
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04-15-2004, 04:01 AM
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#6 (permalink)
| BattleForums Newbie
Join Date: Mar 2004 Posts: 18
| Good.....i love head hunters and now i can make them faster....believe me they own all...
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04-15-2004, 04:31 AM
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#7 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| Quote: Originally posted by IDEMONHUNTERI Good.....i love head hunters and now i can make them faster....believe me they own all... | Yes, I think that that change alone will make orc HH's a lot more viable. |
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04-15-2004, 09:49 AM
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#8 (permalink)
| BattleForums Junior Member
Join Date: Mar 2004 Location: Pakistan Age: 20 Posts: 122
| And also the batriders.. they now have a greater chancee of getting away from DHawk's shackles. |
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04-15-2004, 05:27 PM
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#9 (permalink)
| BattleForums Newbie
Join Date: Mar 2004 Posts: 18
| Don't you love orcs? but you know what they should do? they should make batriders have more hit points and cost like 75 gold....cuz all we doing is killing them and just damaging 1 hippo ...and sometimes not even killing them....and they die so fast in heavy air....
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04-15-2004, 08:41 PM
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#10 (permalink)
| BattleForums Junior Member
Join Date: Mar 2004 Location: Pakistan Age: 20 Posts: 122
| Damaging one hippo?!?! dude they do splash damage, can damage a lot of units.
And if they'd cost 75 gold, air would be useless against orcs. |
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04-16-2004, 04:37 AM
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#11 (permalink)
| BattleForums Newbie
Join Date: Mar 2004 Posts: 18
| splah damage huh?......o.k.....one batrifer flying into a bunch of hippos and hippos only attack air...would they..1) just look at the batrider....2) attack ground units....or 3) eliminte the batrider.....? i say 3
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04-16-2004, 11:25 PM
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#12 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| They would try to attack the batrider, but they can't kill it. |
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04-17-2004, 05:14 AM
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#13 (permalink)
| BattleForums Addict
Join Date: Feb 2003 Posts: 722
| They won't kill it, trust me. Melee air won't TOUCH the batrider before it explodes.
Overall, I like this patch. Blizzard is giving Orc more of an anti-caster type unit because of the Spirit Walker's disenchant. It was already the largest ranged dispel, and now it's even bigger. What did people complain about with Spirit Walkers though? None other than the mana cost of disenchant. I'm now a fan of the spirit walker, because as it is, they're excellent units (without upgrades).
__________________ Legal methods of revealing the map: Mortar Team's Flare. Troll Witch Doctor's Sentry Ward. Undead's Shade. Far Seer's Far Sight. Wisps ability to gather lumber without walking back to the tree. NE's night vision. Scouting with a worker, or summoned unit.
Consider this before you take to hacking again, because these can't get you banned. |
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04-17-2004, 08:54 AM
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#14 (permalink)
| BattleForums Junior Member
Join Date: Mar 2004 Location: Pakistan Age: 20 Posts: 122
| Yeah i guess we'll be seeing the spiritwalker more often now, especially against humans to dispel slow. |
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04-17-2004, 11:03 AM
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#15 (permalink)
| BattleForums Junior Member
Join Date: Feb 2004 Location: EUROPE/BULGARIA Posts: 84
| Quote: Originally posted by thegame Yeah i guess we'll be seeing the spiritwalker more often now, especially against humans to dispel slow. | and especially undead for the necroes
__________________ allways look behind you becouse someone can put a knife in your back |
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04-17-2004, 04:58 PM
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#16 (permalink)
| BattleForums Wizard
Join Date: May 2003 Location: The Hotel California Posts: 5,069
| i smell new metagame invovling HH now....
__________________ Lost causes are the only causes worth fighting for. |
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04-17-2004, 08:14 PM
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#17 (permalink)
| BattleForums Junior Member
Join Date: Mar 2004 Location: Pakistan Age: 20 Posts: 122
| Their build time has only been reduced by 2 sec. Does that much time make a big difference? i dont think so. |
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04-18-2004, 07:01 AM
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#18 (permalink)
| BattleForums Addict
Join Date: Feb 2003 Posts: 722
| 2 seconds can make or break a game. 1 HH, 2 seconds less. 2 HH, 4 seconds less. 6 HH, 12 seconds less.
Rebuilding time is key. Mostly helps the HH/Hunt/Potm strat in 2s.
__________________ Legal methods of revealing the map: Mortar Team's Flare. Troll Witch Doctor's Sentry Ward. Undead's Shade. Far Seer's Far Sight. Wisps ability to gather lumber without walking back to the tree. NE's night vision. Scouting with a worker, or summoned unit.
Consider this before you take to hacking again, because these can't get you banned. |
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04-18-2004, 07:23 AM
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#19 (permalink)
| BANNED
Join Date: Jan 2004 Age: 20 Posts: 9,697
| Orcs? Weak?
I dont think so. |
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04-18-2004, 03:48 PM
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#20 (permalink)
| BattleForums Member
Join Date: May 2003 Location: korhal Posts: 485
| not anymore
finally blizzard gets the orcs race right
__________________ If the police arrest a mime, do they tell him he has the right to remain silent?- George Carlin |
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