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BattleForums.com Blizzard Gaming Forums > Warcraft > Warcraft General > Warcraft Strategies and Replays

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Old 04-01-2004, 07:57 PM   #1 (permalink)
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Icon5 cannon towers????

ok what the hell is the point of cannon towers. they hurt own buildings and units, slow rate of fire, and not that great of damage for such draw backs. i mean chims have splash damage but at least they do good damage. :scary
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Old 04-02-2004, 12:26 AM   #2 (permalink)
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cannon towers are great for guarding expos because by then you have a workshop (unless you are secksi like Ed and go fast expo) and you dont have many building to "friendly fire". another advantage is that it is siege damage meaning that it blows up unarmored units and light armored (gg hunts and casters) and i think they have the best amount of damage out of the three to normal units.

you might be concerned about the friendly fire drawback but even if you pound away at your base with it, the splash damage is little to insignificant to be much of a problem (10-15 damage tops) plus i think that they do less damage to allied units.
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Old 04-02-2004, 02:29 AM   #3 (permalink)
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k cool thanks
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Old 04-02-2004, 07:43 AM   #4 (permalink)
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Hehe thats right but i remember how upgraded with sentry cannon tower can kill your peasants if a shade is there
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Old 04-03-2004, 12:01 AM   #5 (permalink)
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that would be pretty funny!!! did you come with that urself!!
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Old 04-03-2004, 12:08 AM   #6 (permalink)
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plus its great to do when you plant an ivory tower nearby a base for offense.
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Old 04-03-2004, 03:44 AM   #7 (permalink)
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yeah i have never seen that strat...but it seems pretty useful. Does anyone know how much it cost to make the upgrade??
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Old 04-03-2004, 07:19 AM   #8 (permalink)
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like 150 gold methinks and prolly like 80 wood O.o

kinda expensive but worth it if you can hold them off until it is ready.
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Old 04-03-2004, 09:13 AM   #9 (permalink)
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Ever seen a bunch of Cannon Towers taking out an Avatar before?

It's the mother of all Towers, but then the God of Towers is the Spirit Tower. >_<

Very strong and versatile though.
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Old 04-03-2004, 12:22 PM   #10 (permalink)
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Quote:
Originally posted by quiksilver87

that would be pretty funny!!! did you come with that urself!!

??
Hehe a year ago yes my friend entered with a shade and killed 4 or 5 peasants on the gold mine.If i moved the peasants away he also moved them to the peasants.Just cuz of this stupid splash dmg
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Old 04-03-2004, 07:14 PM   #11 (permalink)
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man the human towers are soo weak...it very annoying...You can blow on a spirit tower and it will fall. I know that you should cover it with farms...but ranged units can easily take them out. I do fiind them effective only at the beginning of games!!
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Old 04-03-2004, 07:38 PM   #12 (permalink)
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Thats why i dont build towers, oh sometimes 1 Arcane tower
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Old 04-03-2004, 08:15 PM   #13 (permalink)
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i always have around 2-3 towers in my main base (1 arcane, 1 guard tower usually) and like 2 towers in my expo (1-2 guard mebbe 1 cannon) just to slow them down so i get time to come back to my base.
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Old 04-05-2004, 07:25 PM   #14 (permalink)
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One arcane tower is a must.
It prevents single hero rushes and counterrushes as well.
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Old 04-06-2004, 04:10 AM   #15 (permalink)
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yup the arcane tower is useful only at rushes...The guard tower can be used to slow down attacks on ur expo but they are expensive and easily fall unless you repair them. So basically human towers are only good at the beginning. And i have never seen a human player upgrade to cannon towers...not once.
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Old 04-06-2004, 10:20 AM   #16 (permalink)
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It's very effective against Blade Master. Otherwise with the mana burn it can stop any harasses. Most of them come to cast AOE spells on peasants and you know how much mana is burnt for one strike
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Old 04-08-2004, 09:47 PM   #17 (permalink)
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yeah that is very true... 1 strategically placed arcane tower is all you need to stop a gay, annoying, cheesy AM + ZEPPLIN rush....

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