Part 7: Human Strategies against other races in solo Human vs Human:
Start in the usual way (Part 1).Build Arcane Tower. Use Archmage MK (use thunderclap in the center of the enemy units and bolt on heroes and units, see the order to use skills above) and Paladin if you reach tier 3. You must creep as much as possible. Don’t try to harass another Human. You’ll lose more because you will be countered with militia. So creep with footmen and if the other Human comes to you of course you have to return. Do it and also add militia to stop him. Upgrade to keep quickly, you need to tech fast. When Keep is under upgrading you can now build an Arcane Vault and Blacksmith if you wish. Don’t mass riflemen. Don’t use them while you’re with tier 1 or just finished tier 2 or use only little like 2-3. When you get tier 2 build Arcane Sanctum and make some priests,then breakers. You can either quickly tech to tier 3 to get knights or build 2 Sanctums and make more breakers and priests. You’d better not make sorceress, the other Human may get breakers and slower your units with Spell steal. It is not necessary to have gryphons although they are good if the other has many knights, because he can get Dragon hawks and counter you. If you see he won’t do hawks you can try it. On the other hand you can have hawks which are some kind of air against ground and you can kill the other’s priests or gryphons if he gets. Also don’t forget to make expand for a long game and have a third hero Paladin. You can have potions of healing but try to protect your Archmage at higher lvl.
You can use Naga as second instead of MK because a Naga as first will have no mana. In the beginning you’ll do well but later you won’t and you’ll have to buy mana potions that cost 200. See the order of picking skills. With cold Arrows you can kill units and heroes that run away.
Human vs Orc: The best for Orc is to harass Human all the time with Far Seer feral spirits (wolves). Again Archmage MK .If he gets Blade Master you can build Arcane tower so the best to do is build Scout tower, if he gets FS upgrade to Guard tower or if he gets Blade Master to Arcane. The only way to defend is footmen. Don’t waste time even if they harass you. Quickly upgrade to Keep. By this time instead of having arcane tower, build Lumber Mill and make 2 or 3 Guard Towers. Works better against Orc. At tier 2 or a little before that you can make Blacksmith and have 2-3 riflemen .Also good against grunts, wind riders and bat riders. Always heal footmen with scroll since orc will kill them with chain lightning and wolves. At tier 2 get Arcane Sanctum ,MK and start with sorceress and 1-2 priests. Scout him too. If he gets tier 3 this means blood lust so get 2-3 breakers. If he starts making taurens get some gryphons and you must also upgrade to Castle. Make several knights too and possibly upgrade sorc polymorph. Against Gruntapult it is similar- casters and if he gets tier 3 you can also make gryphons.
If they mass wind riders (he won’t attack you in the beginning but you have to see if he’s building Beastery) you can get Dragon hawks (aerial shackles) as tier 2 and stop them. Add sorceress and you will own. Against mass bat riders you must make riflemen.
It is typical for Orc to make tower rush. You must either watch near your base all the time and destroy towers that are under construction or quickly get dragon hawks with cloud and mortars again making a mass attack on the towers with could.
Human vs Night Elf: Make Arcane tower and attack DH who uses immolation or Warden with knives. Yes a NE can start with Warden or Demon Hunter or Keeper of the Grove (sometimes Priestess with archers). Get AM 3-4 footmen and start making rifles. If he doesn’t get hunts he will mass you archers so again don’t try to harass. If he attacks you, you’ll have less because you make riflemen. Use militia to counter him. Then having 5-6 riflemen you can start creeping and by this time upgrade to Keep and build Vault. If he gets mass huntresses nothing is better than elementals and riflemen. When he finishes tier 2 he’ll use mass dryads, druid of the talon and giants. At tier 2 you must get MK and Sanctum and start making only 1-2 sorceress (make more if he continues to mass huntresses), make more priests with dispell. Also against mass dryads and hunts you can get mortars that do full damage to huntress and dryads and own them with their splash damage. Or Night elf can get dryads, druid of the talon and bears (druid of the claw). Then to priests add 3-4 breakers. Again you can own like that. You can attack NE as soon as you have more riflemen and casters with a second hero. NE can get chimera so if you see this quickly make Griffin Aviary and get some hawks.
Also make expands and use potions. Use thunderclap on units but not where there are many dryads. In late game make knights too. You can also have Naga as second with the same effect. Paladin as third .Use Dust of Appearance.
Human vs Undead: Maybe the most interesting battle- Human vs Undead. Make Arcane Tower and Archmage as a hero. Undead is more likely to harass with Death Knight using rod of necromancy. The only way to get him away is to chase him so that he returns back to his base. You can kill the skeletons too which is experience. Usually an UD will use 2 strategies. One is with mass fiends and probably necromancers, the other is with mass ghouls, destroyers and later abominations. To counter the first make more footmen with ‘defend’ ability also you can unlearn your skills and use Blizzard on fiends and necromancers. At tier 2 get priests with dispell, a sorceress too. Quickly upgrade to Castle and start making knights. This will own fiends and necromancers but use scroll of healing. You can make dragonhawks which are very useful with cloud against Undead and if he makes frost wyrms , hawks can own them with Aerial Shackles.
For their second strategy, make 5-6 footmen and before even Keep is ready build Blacksmith and start making some riflemen. Upgrade them with black gunpowder and long rifles. At tier 2 get MK with bolt or thunderclap as first skill. Use thunderclap in the center of the army of ghouls and put Archmage’s elementals on the front. You can own them even DK is healing 1-2 of them. If he gets destroyers, again in tier 2 you must have Arcane Sanctum and some priests and sorceresses. When you tech to tier 3 get knights. Start attacking destroyers with riflemen killing them one by one. Try to own Undead as soon as he has only ghouls and destroyers.Destroyers can be owned with 1-2 tanks if they are 4 or 5. If you have gold for 3 then you'll just own. He may get Lich and Crypt Lord as second and third hero so always use scrolls of healing. Once he gets abominations it will be hard with riflemen. You can get fewer knights because even upgraded they are owned by aboms.Make Gryphon Aviary for tier 3 and about 4 gryphons and you can counter mass aboms.With the knights as meat shield and rifles to shoot gargoyles (moving gryphs away from gargs) you can win.You can also get paladin as third hero and make a second expand. Protect expands with Guard Towers.
Many good players use these strategies so to see how this works check out their replays in:
http://www.replayers.com/ http://www.wcreplays.com/ http://war3.replays.net/