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BattleForums.com Blizzard Gaming Forums > Warcraft > Warcraft General > Warcraft Strategies and Replays

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Old 04-19-2004, 02:06 AM   #81 (permalink)
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which is why you never should go directly into combat, use them for taking out bases instead.
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Old 04-19-2004, 04:49 AM   #82 (permalink)
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Well all i know is that it wont work against ORC's because their burrows have medium armor....and u know the rest...
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Old 04-19-2004, 05:58 AM   #83 (permalink)
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hey quik (im to lazy to say silver) 3 out of 4 times in a ginormous ffa they research the fortified buildings thingy. otherwise you can still mob the burrows i guess.
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Old 04-21-2004, 01:17 AM   #84 (permalink)
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Towers are nothing because you beat down on them and keep replacing any falling gyros with new ones. No big deal.
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Old 04-21-2004, 02:07 AM   #85 (permalink)
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Serial(too lazy to type thriller although i typed this whole sentence) seems to be pretty notorious with Gyros...I agree with you on that....but would have to disagree if you said burrowzz!!
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Old 04-21-2004, 03:49 AM   #86 (permalink)
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It takes more then one hit from a burrow to kill a gyro and 24 gyros alone can drop one in a couple seconds..So usually 4 burrows maybe 5 get loaded so you'll lose 4-5 gyros when can be replaced in SECONDS.
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Old 04-21-2004, 04:10 AM   #87 (permalink)
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.... Siege is freaking awesome, 4vs4 Go siege make your ally's go air and you'll kick as*....
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Old 04-21-2004, 07:42 PM   #88 (permalink)
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Quote:
Originally posted by quiksilver87
Well all i know is that it wont work against ORC's because their burrows have medium armor....and u know the rest...
Dont they have heavy armour?
Siege does 100% damage to heavy armour.
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Old 04-22-2004, 01:28 AM   #89 (permalink)
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3 out of 4 times in a ginormous ffa they research the fortified buildings thingy.
plus when you have 3 workshops making 9 gyros a minute, casualties dont matter.
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Old 04-22-2004, 07:37 PM   #90 (permalink)
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Do people use this strat in solo games or not. It would be a bit risky.
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Old 04-23-2004, 12:17 AM   #91 (permalink)
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dont EVER get more than 1 gyro other than for using true sight, he is useless.
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Old 04-23-2004, 08:10 AM   #92 (permalink)
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Yea i ususally get one gyro for truesight and scouting, that is if i have a workshop.
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Old 04-24-2004, 06:31 PM   #93 (permalink)
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Yeah that was my first insight on gyros...
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Old 03-23-2006, 12:11 AM   #94 (permalink)
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gyros kinda sukk tho
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Old 03-29-2006, 07:46 AM   #95 (permalink)
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Do people use this strat in solo games or not. It would be a bit risky.
I saw a replay where WE.IGE.Sky defeated an UD who builded destroyers with like 20 gyros and expanded all over the map.
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Old 04-09-2006, 04:01 PM   #96 (permalink)
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omg sorc+12 invisible mortars+walk to their townhall=ggnorekthnxbye, and u turn them invisible like right outside their base.
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Old 04-18-2006, 07:23 PM   #97 (permalink)
 
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Well Mortars have the highest splash, are biological (can be affected by things like lust and uf), they also have Frag shards which makes it worse on your ground range and casters. Especially with night elf when almost every ground unit except 2 is unarmored or medium.

What do you mean flying machines suck? I have seen Mystic use them to gun down destroyers and I have seen many people get like 20 of them and slaughter chims/wyrms!!
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