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11-08-2003, 02:13 AM
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#1 (permalink)
| BattleForums Newbie
Join Date: Oct 2003 Location: In the chair by my computer Posts: 20
| Gunners Vs Night elf rush We all know that gunners own archers/hunts. So if ur night elf and u get rushed are u pretty much done for.. Or is there a counter for it?
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11-08-2003, 02:52 AM
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#2 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| Archers.... .gif) |
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11-08-2003, 04:04 AM
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#3 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Location: Mystery Posts: 99
| u mean riflemen? archers can beat riflemen b/c of elunes grace..... noobs
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11-08-2003, 04:49 AM
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#4 (permalink)
| BattleForums Addict
Join Date: Feb 2003 Posts: 722
| Single AOW Archer quick tech to Mountain Giant/Dryad can work. You MAY need 3-4 Huntresses to fend off Footmen with Defend.
__________________ Legal methods of revealing the map: Mortar Team's Flare. Troll Witch Doctor's Sentry Ward. Undead's Shade. Far Seer's Far Sight. Wisps ability to gather lumber without walking back to the tree. NE's night vision. Scouting with a worker, or summoned unit.
Consider this before you take to hacking again, because these can't get you banned. |
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11-08-2003, 03:42 PM
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#5 (permalink)
| BattleForums Newbie
Join Date: Oct 2003 Location: In the chair by my computer Posts: 20
| LOL johnny im not a noob....
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11-09-2003, 01:24 PM
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#6 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 28 Posts: 2,640
| lol
and archer dies at riffle..mebbe it has 80% reduced but a riffle had twice as much life.
as long as u got either a warden with fok, a kotg with entangle or a potm with aura u are safe.
Everything comes to..who gets what first. |
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11-09-2003, 07:41 PM
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#7 (permalink)
| Registered User
Join Date: Jul 2003 Posts: 3,782
| Quote: Originally posted by Aragorn7 Archers.... | play with archers and we'll see who owns with riflemen .gif) |
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11-09-2003, 08:39 PM
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#8 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| Mass archers with trueshot aura and upgrades. Thorns aura too.
Mass archers can own rifles pretty quick because they cost a lot less than rifles. With trueshot they own everything. |
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11-11-2003, 05:46 PM
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#9 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 28 Posts: 2,640
| dude why u need thorn for? riffles arent melee not in this life time not ever. when u deal with riffles u get FON not aura...sorry aragon but u are wrong..archers die with true shot and..upgrade. the only way out is if u got talons with it..other wise...u are screwed up. |
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11-11-2003, 11:25 PM
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#10 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| I have seen mass archers work fairly well. The best way to counter Rifles is just to get to tier 2. That way you can get some good spellcasters. I still say that mass archers can do the job with some meat, chims, trushot, and thorns. |
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11-12-2003, 10:34 AM
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#11 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 28 Posts: 2,640
| i think dont get it it why u need thorns for against riffles..can some1 explain it to me? |
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11-12-2003, 03:16 PM
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#12 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| Thorns is good against any melee that comes up. Even without the thorns, the army is fairly good. Anyone can win with chims + archers + MG's. Trueshot also contributes fairly well to this. |
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11-14-2003, 05:21 AM
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#13 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 28 Posts: 2,640
| yeah good point thorn agianst melee but what melee we were talking about again?...
when u are going ranged the best hero is potm coz of the true shot aura..u going melee u need a good hero either warden, dh or even kotg.
But one thing, u'll find it very hard to mass MG and chims. they are both very costly, slow to produce and they take a lot of food space also...plus ur combo doesnt make sense.
If u do chims u GOTTA! have anti air...and raiders are good....in case of harder air such as griphs, wryms..etc u can always dismount them. archers would never be able to take out those units because they have splash damage...not even with MG help. |
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11-14-2003, 05:27 AM
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#14 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| Ok, we should both get back to the topic. I admit I strayed off with the thorns deal. But reguardless, just archers + Trushot + MG's should own rifles. Sadly this is a tier 3 combo, and doesn't work tier 1/2.
In the early game, the only way to counter this is to tech. I can't think of any other way other than glave throwers....and those suck. Hunts are owned by piercing so archers are your ONLY option early on. If you are even gonna have a chance of living, you better get archers. |
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11-14-2003, 01:13 PM
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#15 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 28 Posts: 2,640
| errrrrr..MG are tier 2?  .
Aragon take my NE word for it as long BOTH! ( means riffles, and hunts) take extra damage from each other....in the same ammount....errrrr think about it. riffles=520 hp hunts=600...pretty close deal but! hunts still own.
Riffles take extra from normal attacks (which hunts got) and hunts get extra from pierce(riffles got) is a pretty even match.
As i said it all comes to who got more of what, who keeps making units during battle and who isnt.
I havent got a problem with rifles alone..i get shitty when they got sorc...but as thier 1..hunts dominate..the sad truth.
PS: as an observation i dunno why hummans continue to do defend against hunts..as long they dont have pierce attack. |
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11-14-2003, 03:25 PM
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#16 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| I know MG's are tier 2, but they are useless without their upgrades. Once you get to tier 3 they become useful.
I suppose hunts do have an advantage. It is the focus fire that causes problems for hunts. An MK can also mess it all up with a thunderclap. I have never liked Rifles. Sadly ghouls cannot even get close to countering them....fiends die pretty quick too. |
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11-14-2003, 10:31 PM
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#17 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 28 Posts: 2,640
| lol..the skin upgrade allows him a magic resistance but they can still back up the archers fine at tier 2  .
yes as i said..ne are very strong in early games but if u get away with it..by building a couple towers in ur base as defence..and teh quickly...u shouldnt have a problem. coz ne are very weak mid games..and usually u kinda skip tier 2 as fast as u can..or teh. hunts arent good against sorc +riffles, dryads die quick at riffles, talons..kinda the same. all they got is archers and talons...with couple giants.but any melee like grunts and catas..are finishing them fast.
mebbe thats why im trying to perfect my new strategy. as long as some1 gets ground and helps protecting my potm bitch...all is fine. |
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11-17-2003, 11:42 PM
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#18 (permalink)
| BattleForums Junior Member
Join Date: Jul 2003 Location: IN SESAME STREET Posts: 80
| AoE will kill those annoying mass archers
thorns are for players who uses footies as a meat shield with defend on
but huntress are good in killing rifles with the help of thorns or trubleshut aura
bec. huntress will easily wipe a army of footies with thorns and/or potm aura adds damage for archers to help them kill the foties
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