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08-27-2003, 08:52 AM
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#1 (permalink)
| BattleForums Newbie
Join Date: Jul 2003 Location: In LOST TEMPLE Posts: 24
| Tell me good combo Can u tell me good combo(RoC)
I go for
Crypt
Adom(big fat monster)
Garg
Necro
Is this good?????
Tell me the monsters u guys use in RoC
thank you |
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08-27-2003, 11:13 AM
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#2 (permalink)
| Aya Matsuura is awesome
Join Date: Nov 2002 Location: Trieste, Friuli-Venezia Giulia Age: 20 Posts: 15,282
| Fiendsand Gargs, with Ghoul splash to defend the Fiends. And a few Aboms when the battle gets dodgy. Maybe a few Banshees if I'm feeling evil and bored with Possession.
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08-27-2003, 07:20 PM
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#3 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Posts: 75
| Fiends and garg don't go well together. They might if you don't autocast web and tell the gargs to attack air.
I prefer the Fiend + Abom + Banshees combo. AMS every unit you have (you can coil them anyway, and bury fiends), and possess any tauren/knight/bear/abom they have. Once you're sure they don't have any tier 3, activate curse.
This works pretty well in both RoC and TFT, and against those who don't use priests (few, but even if they have priests, you can still win), and those who don't use spirit walkers (disenchant, but most Orcs underestimate spirit walkers).
AMS is vital, esp to you heroes. You DON'T want to get stormbolted, then flamestriked and blizzarded at the same time, nor do you want to get entangled and then shadow-striked over and over again.
You can add necros if you've got the resources, and in TFT always have a minimum of 2 statues, but don't exceed 4.
Research unholy armor, and creature attack. Priority on abom defense (they're the meat), and fiend offense (they're the damagers). You can also throw in a wyrm of two when you're ready to hit high upkeep.
You can use ghouls before getting aboms, but don't stick to ghouls for too long. Use ritual and pact on them liberally when you've got aboms coming.
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08-28-2003, 04:35 AM
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#4 (permalink)
| BattleForums Member
Join Date: May 2003 Location: korhal Posts: 485
| abom and bansee, possen the air units. and abom got ground cover.or mass gargs own heroes the move slow like the mk and the tc and maybe the cyprt lord.
__________________ If the police arrest a mime, do they tell him he has the right to remain silent?- George Carlin |
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08-28-2003, 07:05 AM
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#5 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Posts: 67
| Crypt and Frosty.
It owns, and you JUST need to upgrade creature attack + armor.
The best hero with this is Deathknight cause these units have slow attack rate.
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08-29-2003, 01:47 AM
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#6 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| Quote: Originally posted by Grimace Crypt and Frosty.
It owns, and you JUST need to upgrade creature attack + armor.
The best hero with this is Deathknight cause these units have slow attack rate. | Ummm....I really don't think that would be best. Experienced players don't even use this combo. It may work great in team games but it sucks in Solo.....
Without a meat shield to take damage your fiends would be ultimately destroyed. And shortly after your frostwyrms would most likely die. It is a bad strategy and I suggest going:
ghouls + fiends + gargs + two heros + frosty (yes!!! 1 frosty) + banshees |
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08-31-2003, 07:38 PM
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#7 (permalink)
| BattleForums Newbie
Join Date: Aug 2003 Posts: 23
| It's only good for later game, but in the beginning, you need Ghouls or Crypt Friends...
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08-31-2003, 10:21 PM
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#8 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| combos? Ghouls and gargs. Fiends and gargs. ghouls and necros. fiends and frosty.
Abombs banshe and necro. ghoul fiend banshee.
Be creative |
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08-31-2003, 11:07 PM
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#9 (permalink)
| BattleForums Member
Join Date: Nov 2002 Location: good question... Posts: 269
| fiends and gargs... no web i presume.
meat wagons...
destroyers...
errr... thats about it, mix and match. variety is what sometimes wins you the game. |
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08-31-2003, 11:13 PM
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#10 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| Quote: Originally posted by life_source fiends and gargs... no web i presume.
meat wagons...
destroyers...
errr... thats about it, mix and match. variety is what sometimes wins you the game. | actualy, if u can web like some wyverns and bats, hippos and talons, and some gargs, and finaly dragonhawks, which would probably result in killing your gargs. Your gargs can pick off the ones in the air, and possibly heavy assault air units like chims and worms unchalleged by anti-air. |
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09-01-2003, 12:35 AM
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#11 (permalink)
| Registered User
Join Date: Jul 2003 Posts: 3,782
| Reply from 'the ground attack' expert:
Just build 2-3 crypts 2-3 Temples of Damned,3-4 Slaughter houses.
Combine 3-4 ghouls with 6-7 fiends,10 necros.1-2 meat wagons and 7-10 abominations.Use 1-3 banshees-possess on gryphs\wyvs\chims.
This will make you win. |
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09-01-2003, 02:22 AM
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#12 (permalink)
| BattleForums Addict
Join Date: Jun 2003 Location: kyoto, Japan Age: 24 Posts: 758
| basically the best r Aboms and Crypt fiends. The crypt ggot air and uses net while the aboms bash the $hit out of them. That way you got ground and air covered throw a few necros in there and you cant go wrong.
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09-01-2003, 03:02 AM
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#13 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| Quote: Originally posted by Dark Mage Reply from 'the ground attack' expert:
Just build 2-3 crypts 2-3 Temples of Damned,3-4 Slaughter houses.
Combine 3-4 ghouls with 6-7 fiends,10 necros.1-2 meat wagons and 7-10 abominations.Use 1-3 banshees-possess on gryphs\wyvs\chims.
This will make you win. | umm, Wyverns, wyrms, chims and any and all air can no longer be possessed by banshees. |
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09-01-2003, 10:29 AM
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#14 (permalink)
| Registered User
Join Date: Jul 2003 Posts: 3,782
| emm they cant?Are sure? |
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09-01-2003, 12:10 PM
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#15 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Posts: 75
| Anything goes.
I prefer abom, fiend, banshee - wyrms if I have the resources.
AMS here and there, then possess a few. It's virtually unbeatable against Orc. Fiends eat Orc air alive, banshees can possess enough grunt/tauren to make a really big difference. Abombs kick ass as meat.
Shades is a must - in any game.
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09-01-2003, 06:59 PM
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#16 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| Abombs are the worst tier 3 meele. the only thing they have is the fart cloud and high hp. they are slow in movement and attacking. |
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09-02-2003, 11:52 AM
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#17 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Posts: 75
| Exactly. They're just that, meat - unless you've got them on unholy frenzy and level 3 unholy aura. Then they become offensive units.
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09-02-2003, 06:44 PM
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#18 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| I have seen endurance aura, unholy, frenzy and bloodlust, all that with abombs. now those where ****ing good abombs |
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09-03-2003, 01:35 AM
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#19 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| Aboms do suck really bad if they don't have any auras,buffs,etc. I think they are quite useful though, since they have a ton of HP and don't die too easily. |
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09-03-2003, 01:36 AM
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#20 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| They have cannibalize now which also helps. |
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