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08-23-2003, 04:19 AM
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#1 (permalink)
| BattleForums Junior Member
Join Date: Dec 2002 Posts: 56
| Can The Statues Healing Ability Stack? Can The Statues Healing Abilities Stack?
:madatu
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08-23-2003, 04:25 AM
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#2 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| Nope. That would be a very serious balance issue. The only thing you have to know about statues is they can only heal/heal mana for 6 units at one time. And it costs more mana for 6 units than 3. |
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08-23-2003, 04:27 AM
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#3 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,006
| 2 statues can cover an army, 3 if u want mana and health also. If it stacked, the undead would be unstopable. |
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08-23-2003, 04:30 AM
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#4 (permalink)
| BattleForums Junior Member
Join Date: Dec 2002 Posts: 56
| o i c thx for clearing that up.
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08-23-2003, 02:21 PM
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#5 (permalink)
| BattleForums Addict
Join Date: Feb 2003 Posts: 722
| Quote: Originally posted on battle.net Essence of Blight InformationThis does not stack with other spells of the same type. Two Obsidian Statues replenishing life do not do so faster than one.
This spell costs less mana when less targets are available: 5 or more targets: 10 mana; 4 targets: 8 mana; 3 targets: 6 mana.
This spell affects a maximum of 6 units per casting. Multiple Obsidian Statues can be used together to heal a larger number of units.
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08-25-2003, 01:20 AM
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#6 (permalink)
| Sore much?
Join Date: Jan 2003 Posts: 4,587
| 5 statues if ur smart, 2 heal, 1 mana, and 2 destroyers.
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08-25-2003, 02:09 AM
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#7 (permalink)
| Aya Matsuura is awesome
Join Date: Nov 2002 Location: Trieste, Friuli-Venezia Giulia Age: 20 Posts: 15,282
| Wouldbe nice if it did though. 
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08-26-2003, 01:04 AM
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#8 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
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08-26-2003, 01:41 AM
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#9 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,006
| Oh man, Beta has changed the statues, they used to blow nuts, then owned everything. now they are balanced, so be thankful with what you have. |
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08-26-2003, 01:44 AM
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#10 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: At My Computer, Where Else? Posts: 3,911
| Quote: Originally posted by Pan Oh man, Beta has changed the statues, they used to blow nuts, then owned everything. now they are balanced, so be thankful with what you have. | Ya I hope they don't nerf them, because they the one thing the UD have that really makes them a more effective team. They might nerf them though...you never know. |
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08-26-2003, 02:59 AM
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#11 (permalink)
| BattleForums Addict
Join Date: Jun 2003 Location: kyoto, Japan Age: 24 Posts: 758
| They r especially cool when they r upgraded and become air with devor magic who is good for casters and there not that bad when they r massed.
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08-26-2003, 04:26 AM
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#12 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,006
| Quote: Originally posted by NEOxx0 They r especially cool when they r upgraded and become air with devor magic who is good for casters and there not that bad when they r massed. | the problem is, they do such low damage and attack slow when they transform, but the fact that they are a flying immune unit just rocks |
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08-26-2003, 04:36 PM
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#13 (permalink)
| BattleForums Addict
Join Date: Jun 2003 Location: kyoto, Japan Age: 24 Posts: 758
| Their damage isnt that bad and they attack fairly fast but since their flying when upgraded is just cool and with them now that makes it 3 flying units for UD. Seems a little unfair but cool since gargs dont do that much damage unless massed and frost worms cost 2 much and r slow. Statues now with flyinf is like in the middle it balances them out.
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08-26-2003, 04:57 PM
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#14 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,006
| Quote: Originally posted by NEOxx0 Their damage isnt that bad and they attack fairly fast but since their flying when upgraded is just cool and with them now that makes it 3 flying units for UD. Seems a little unfair but cool since gargs dont do that much damage unless massed and frost worms cost 2 much and r slow. Statues now with flyinf is like in the middle it balances them out. | they don't do nearly as much damage with out the orb of chaos, and that is great when the enemy has alot of casters.
Unfortunately, they get pwned pretty fast by AA, so archers and such really do a number on them. And they cost alot of food. |
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08-26-2003, 05:02 PM
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#15 (permalink)
| BattleForums Addict
Join Date: Jun 2003 Location: kyoto, Japan Age: 24 Posts: 758
| True they do cost alot of food but if you see them going archers then dont get air upgrade just use them normaly. Only go air when they have casters that way they cant do $hit and you can easily beat them. But even with aa as long as they dont mass you shouldnt have a big problem.
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08-26-2003, 05:08 PM
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#16 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,006
| now if you combined them with abombs or ghouls for ground support, and a few gargs. that would be unstoppable. well stoppable, but hard |
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08-26-2003, 05:18 PM
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#17 (permalink)
| BattleForums Addict
Join Date: Jun 2003 Location: kyoto, Japan Age: 24 Posts: 758
| yeah could just go aboms wipe out aa then attack with statues. Bing bang boom done you win.
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