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09-02-2005, 03:54 PM
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#21 (permalink)
| BattleForums Newbie
Join Date: Aug 2005 Age: 28 Posts: 7
| Quote: |
Originally Posted by Hellwolf_36 2 Barracks for fast building units
3 Barracks for slow building units
A simple analogy, no? | First off, that's not an analogy. Educate yourself: www.dictionary.com.
Second of all, 3 buildings for production is just too many unless you've got multiple mines and you're trying to overwhelm someone; especially tier 1 buildings. Slow-building units are more expensive (Tauren, Frost Wyrms, Abominations, etc) and thus you can't afford to build 3 at a time unless you've got 3 mines going.
Mike seems to have some idea, though he's not very good at explaining. :P |
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09-02-2005, 09:44 PM
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#22 (permalink)
| Aya Matsuura is awesome
Join Date: Nov 2002 Location: Trieste, Friuli-Venezia Giulia Age: 20 Posts: 15,182
| Quote: |
Originally Posted by GenocideAlive First off, that's not an analogy. Educate yourself: www.dictionary.com.
Second of all, 3 buildings for production is just too many unless you've got multiple mines and you're trying to overwhelm someone; especially tier 1 buildings. Slow-building units are more expensive (Tauren, Frost Wyrms, Abominations, etc) and thus you can't afford to build 3 at a time unless you've got 3 mines going.
Mike seems to have some idea, though he's not very good at explaining. :P | The problem is that you have to build a lot more units than Tier 3 and expensive Tier 2 units. Which is why 3 (or more...) of any unit-producing structure will slow you down. To build another Tauren Totem, you could buy a lot of things alone, and you would have to wait for the building to be made. You could easily just train 2 Shamans for about the same cost.
I have never seen 3 unit-training structures work very well in small (3v3 or less) games, only in 4v4, 5v5 and 6v6 (where you can easily take 2 expansions), for the very reason that you should've won the game by then (if you can afford 3 Tauren Totems) or lost the game by then (because you tried to mass Taurens and it failed).*
__________________ * IM IN UR WIKI RVRTING UR EDITS |
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09-03-2005, 02:01 PM
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#23 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,611
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Originally Posted by _Mike actually 3 barracks would pump out units faster if you have alot of expansions... LOGICALLY.
but its just dumb to make 3 when you can have 2 to make army pretty darn fast, you dont need like 2879827 units like in SC to own ppl, all you need is 12, or tad bit more. | Actually any number would be benefical, as long as they don't fall in like 3 seconds. The only time I ever used 3 structures was back in RoC to mass gryphons and wyverns. |
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09-03-2005, 02:04 PM
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#24 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,845
| anyone with half a brain knows the only logical amount of expansions you should have is 3 anyways. After that your actualy losing more money than your making. |
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09-04-2005, 02:17 AM
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#25 (permalink)
| BattleForums Member
Join Date: Oct 2003 Location: Glendale, California Age: 19 Posts: 419
| 3 is useful when you need speed. I use 3 sometimes when I necrorush, since I need those upgrades, necs and some banshees BEFORE they get anticasters.
I've heard this saying from Crazy Assassin or someone: "Tech > Mass > Expand > Tech". So, I guess it would work well when someone expands. |
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09-04-2005, 12:16 PM
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#26 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 11,845
| It is stupid to get 3 necs. If you perform a good necro rush, you don't get an expansion, and in doing that, you cannot get 3 temples. It takes little under 8 minutes to get 11 master necromancers, 3 meatwagons, and 2 statues. |
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09-04-2005, 07:04 PM
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#27 (permalink)
| BattleForums Member
Join Date: Oct 2003 Location: Glendale, California Age: 19 Posts: 419
| Quote: |
Originally Posted by Pan It is stupid to get 3 necs. If you perform a good necro rush, you don't get an expansion, and in doing that, you cannot get 3 temples. It takes little under 8 minutes to get 11 master necromancers, 3 meatwagons, and 2 statues. | Necrorush is not the same as necrowagon. It is possible to get enough money to get 3 temples at tier 2, though you will have to sacrifice other options. 3 Temples mean I can't get a Lich, wagons or anything else. Wagons just cost too much, take too much food, are too slow, and take too long to get in my strategy. 3 Temples is not JUST for necs mind you. I factor in banshees and the upgrades as well. I need 3 for speed, since the strat is an all or nothing chance, so I might as well hit him with all I have. |
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09-14-2005, 03:18 PM
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#28 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,611
| You could also get an expo during the t1 > t2 interval. Then you can have enough money for everything, just you won't be able to get acols until t2 comes. Also, it might ruin the rush strategy. |
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10-06-2005, 03:09 AM
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#29 (permalink)
| The Savior Has Come!
Join Date: Feb 2005 Location: Care-ifornia Age: 22 Posts: 2,054
| If you are going to go 3 barracks then you better be going knights/rifles/priests...and maybe some mortars(if you can get there). My suggestion is to go tech and go mortars/rifles/priests/sorc.....With a MK and a Paladin. That is a really effective combo IMO. |
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10-06-2005, 07:45 AM
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#30 (permalink)
| BattleForums Addict
Join Date: Feb 2005 Posts: 579
| MK and Palladin?
Ok but I still think that the AM is beter at start, water is very good , and brilliance rules. If the enemy has water dispelling is easy to switch to blizzard.
About the Palladin, I want to ask something, I don't know this maybe sounds stupid, but I think that this hero gains less experience then the other heroes, what do you guys think? |
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10-06-2005, 06:17 PM
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#31 (permalink)
| The Savior Has Come!
Join Date: Feb 2005 Location: Care-ifornia Age: 22 Posts: 2,054
| IMO the Paladin and MK compliment eachother because they provide great defense for eachother. Lemme explain; If the paladin is in trouble the MK comes in and claps/bolts anything near the paladin allowing him to escape or possibly get that last couple seconds for divine shield. If the MK is in trouble it can clap/ get healed by the paladin and be able to fight longer.
Though the AM is a good hero also. |
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10-07-2005, 03:26 AM
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#32 (permalink)
| BattleForums Junior Member
Join Date: Oct 2005 Location: mostly in my Crypt Age: 20 Posts: 74
| Early? I think 3 barracks is always stupid idea. well, if u go fast exe and mass ghoul maybe then it's good... and I played few 4v4 games where I made fast exe and 3 AoW and mass arch+potm =) |
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10-07-2005, 03:31 AM
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#33 (permalink)
| BattleForums Addict
Join Date: Feb 2005 Posts: 579
| Yes, I use AM first, MK second because at tier 3 I get the palladin and that MK gets brilliance and holy light, and he becomes a force, because of his assault abilities.
u are right to say that they provide defense for each other, but the thing is that the MK has a pretty low mana pool and his spells are quite expensive (in mana cost), I mean if u don't provide him with brilliance or something to help his mana, a mana burn can be fatal for his spells. |
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