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Old 05-19-2005, 04:56 AM   #1 (permalink)
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recast ability

Ok,well i wanna create a abilty that recast the abilty just casted onto a hero.sounds confusing?ok lets see how i can say this...

lets say hero.A casts stormhammer on hero.B,hero.B doesnt feel no damage but instead the ''unknown ability'' recasts stormhammer on hero.A.

I want this to work with all abilities.

Any input?
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Old 05-19-2005, 06:42 AM   #2 (permalink)
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Um...why?

You'll need to trigger it as such:

Events
Unit - Player-Owned Unit Event - A Unit owned by [player casting the ability] begins casting an ability

Conditions
Ability Comparison - Ability being Cast Equal To [The ability]

Events
Unit - Issue Order targeting A Unit - Order Attacked Unit to [Pick the ability you created] [The unit casting the ability originally]

Just use that trigger and add an Or structure to the events to make it work for all abilities.

-Frank :cool:
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Old 05-19-2005, 07:31 AM   #3 (permalink)
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what do you mean by ''Or structure''?
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Old 05-19-2005, 07:33 AM   #4 (permalink)
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im creating a custome hero,with all custome abilties.Sh!t,i dunt want it to work fo all abilities i only want it working for negitive abilites,sorry i jus read my own question and figured out if it works on all abilities his allies cant heal him.
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Old 05-19-2005, 07:49 AM   #5 (permalink)
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An or structure is selecting the following event

Or, Multiple Conditions (Or Events w/e it says)

And for your second part I'm confsued, you sound like you had something, then realized you figured it out on your own. Ha ha I do that all the time!

-Frank :cool:
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I hope I won't be there in the end when you come around

How long will he last before he's a creep in the past
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Old 05-19-2005, 09:31 PM   #6 (permalink)
 
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Quote:
Originally Posted by IceDevil9
Um...why?

You'll need to trigger it as such:

Events
Unit - Player-Owned Unit Event - A Unit owned by [player casting the ability] begins casting an ability

Conditions
Ability Comparison - Ability being Cast Equal To [The ability]

Events
Unit - Issue Order targeting A Unit - Order Attacked Unit to [Pick the ability you created] [The unit casting the ability originally]

Just use that trigger and add an Or structure to the events to make it work for all abilities.

-Frank :cool:
This trigger looks like it assumes that the player has that spell
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Old 05-20-2005, 04:49 AM   #7 (permalink)
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Yea, I guess, so you could always add the

Hero - Give Hero Ability action before, that would work.

Thx for pointing that out Hellwolf, didn't notice it.

-Frank :cool:
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All brawn and no brains and all those nice things
And you finally got what you want
Someone to look good with and light you cigarette
Is this what you really want?

I've figured out, what you're all about
And I don't think I like what I see, so
I hope I won't be there in the end when you come around

How long will he last before he's a creep in the past
And your alone once again
Will you pop up again and be my special friend
Till the end and when will that be


:halo Kurt Donald Cobain 1967 - 1994 R.I.P. :halo

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Old 05-20-2005, 04:52 AM   #8 (permalink)
 
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It would be good as a counter spell. Or you could have a unit that follows it that has all available spells. If the unit has been hit by the spell, the "dummy" unit can fire it back! However, with hero spells it might be tricky.
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