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Old 04-19-2005, 02:13 AM   #1 (permalink)
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I need help with a trigger!

I need a trigger that makes unit not run back to the base when they get hit in my battleships map. They spawn and go towards the opponent's base, they get hit then they run back! I need a trigger that makes units that belong to that player attack theo other side. Oh and BTW, how do u add a sound when a unit attacks because i have a missle model that has no sound! Please help me make a trigger! Darimus if u can hear me i need help cuz ur so good!!!
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Last edited by JetFangInferno; 04-19-2005 at 04:01 AM.
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Old 04-23-2005, 05:43 AM   #2 (permalink)
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ok well the first one might be solved by a simple change in the unit properties make sure that the property for Stats-can flee make sure that is set to false and what missle model has no sound? maybe you could write a trigger like this

Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Footman
Actions
Sound - Play WoodLightBashFlesh3 <gen> at 100.00% volume, attached to (Attacking unit)

if it an item attacking that gets a little triky im sure i will think of something its just not comeing to mind at the moment
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Old 04-30-2005, 10:50 AM   #3 (permalink)
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Quote:
Originally Posted by JetFangInferno
I need a trigger that makes unit not run back to the base when they get hit in my battleships map. They spawn and go towards the opponent's base, they get hit then they run back! I need a trigger that makes units that belong to that player attack theo other side. Oh and BTW, how do u add a sound when a unit attacks because i have a missle model that has no sound! Please help me make a trigger! Darimus if u can hear me i need help cuz ur so good!!!
Go to the Object Editor and select the units that are running. The change Stats - Can Flee to False.*
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