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BattleForums.com Forums > Major Games > Warcraft > Warcraft Maps and Modifications

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Old 02-27-2005, 09:00 PM   #1 (permalink)
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Im a map makin noob help me!

This may be a stupid question because Im a :nooob I am creating a sheep tag and I created all the custom units and i wondered how I get them into the techtree edit thing so that I can use them... How do I assign them to the tech tree editer??? its driving me nuts!!!!!! :hbut also how do i set player starting points?

Last edited by Tocs1001; 02-27-2005 at 09:01 PM. Reason: I forgot sumthing
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Old 02-28-2005, 02:22 AM   #2 (permalink)
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Player starting points are found as the Unit - Start Location. As for your second question, you could always just create your custom units suing triggers, or just place them directly on the map.

-Frank :cool:
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Old 02-28-2005, 03:40 PM   #3 (permalink)
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but how do I make the sheep units able to build my farms and other stuff like that under their build menu?
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Old 02-28-2005, 10:44 PM   #4 (permalink)
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ok for the second questing if u want a farm to build units go to the custom farm, click:
Stats - Is a Building (set it to TRUE)
Techtree - Units Trained (place your custom units here)

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Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same
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Old 03-01-2005, 12:21 PM   #5 (permalink)
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All units have Techtree requirements on thier unit variables. Just set them to what you need, and everything will be dandy. If you use more than 1 building, then you must have both buildings operating for the thing to work.
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