1) i cant' rember this but..... I seriously did this, but I forgot.
PLS PLS PLS TRY TO REMBER THIS IS THE KEY TO ONE OF THE PLAYER WHOLE POINT OF EXISTENCE
2) Object Editor > Go to item > One of the properties is something like 'Uses Automatically' or something, make that false
i already am able to equip the unit with the item w/o having it use it auto, but the problem is that even a non hero unit can use it, and then it crashes my game...
3) Make a trigger for each day, and then use a trigger Unit Owned by Player Event, and when a unit dies for that player, turn that cash trigger off.
WOrking on it, i let u know the results ><
4) Rock Chunks? There are some Cityscape Doodads that might work, too.
GOt this 1 taken care of thanx!
5) Event - Unit enters Region
Action - Unit - Change Owner
...
Working on it
6) ... I forgot this one. Can you change Game Speed via an Action invoking Gameplay Constants?
I dont really know what u mean but am puttin it together slowly other words am working on it!
7) ... I believe the Map Properties has something here. If not, you'll need a random integer and lots of If... Then... Else... Endif Actions.
I dont really know what u mean but am puttin it together slowly other words am working on it!
8) I'll need more info. A random player's random unit, or single player's random unit, including buildings, etc.
there r 9 players, am trying to make a trigger that randomly kills a unit out of these 9 players.
9) I can't remember, but go to the Object Manager and the maximum Doodads will be on there somewhere.
ok this 1 is also taken care of thanx! to u and icedragon
10) I am noob.*
No am a newb >< and thanx pls add more info pls thanx in advance