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Hi, another question. Is there a way to have a region cast something on a hero? Here's the scenerio: A hero walks into a region (or trap) and then gets nailed by something, or some type of spell. Then the "trap" is disengaged and doesn't work anymore. Any thoughts as to how I can make a good trap that isn't seen until it's sprung?
Have a tower or a unit within the region, but not in it (out of bounds suitable place or flying above you). Give that unit Invulnerable (neutral) and Ghost skills (makes it so he cannot hurt himself with spells or can be seen, unless ytou have True Sight). Next, make a trigger where if hero enteres that region, then make that unit casts whatever spell you wish at that region. Note the spell must have range sets as well.
__________________
The Purpose of DTD is not to show off how good you are.
But to do an insane flying move and landing at 3000 km/h.
Hopefully, without crashing into something or flying off in the process.
__________________ Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same
you have to use a dummy unit, just make its tinting for visibility 000 and give it your ability, no movement, spawn it in the center of the region and force it to cast the spell on itself.
No, because you need a unit to cast the spell for it to work. As Tassadar suggested, you need a dummy unit!!
__________________
The Purpose of DTD is not to show off how good you are.
But to do an insane flying move and landing at 3000 km/h.
Hopefully, without crashing into something or flying off in the process.