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01-10-2005, 11:34 PM
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#1 (permalink)
| BattleForums Junior Member
Join Date: Apr 2004 Location: In a Box, on the side of the street Posts: 124
| Resident Evil what elements do want in my new RE or what other ones not done yet do you want to see?
__________________ Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same |
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01-11-2005, 07:58 PM
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#2 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| You need
-zombies (durr)
-working ammo system
-stop making Ghoul dog, its so stupid, hes a licker end of story 
-custom models and icons
-feature some orcs, humans are always the good guys  |
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01-11-2005, 09:40 PM
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#3 (permalink)
| BattleForums Junior Member
Join Date: Apr 2004 Location: In a Box, on the side of the street Posts: 124
| - zombies were a given
- yes we are working on a cool type like in NOTD but maybe different not known yet
- ummm come on the dog is cool
- we need an artist for those if we want ones that are new and cool
- orcs, they don't have guns, they don't save cities, and they are green
__________________ Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same |
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01-12-2005, 01:37 AM
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#4 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| The Ghoul doesn't even look like a dog, there are like 10 Wolf models in the game you can use for that. So what if Orcs don't own guns, big deal! |
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01-12-2005, 04:16 AM
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#5 (permalink)
| BattleForums Junior Member
Join Date: Apr 2004 Location: In a Box, on the side of the street Posts: 124
| i ment dogs, as in the wolfs, i think i rad it wrong.
also i have this really cool zombie thing going on
Question of the day, low HP (like 1 hp for the zombies?) or high hp?, i am doing low hp, but idk if that will work
__________________ Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same |
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01-18-2005, 08:36 PM
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#6 (permalink)
| BattleForums Junior Member
Join Date: Jan 2005 Age: 21 Posts: 46
| make it so that the average shots to kill a zombie is like 1.5 or 1.25 use dice to achieve this. Also, remember that there is a second zombie named "Dalaran Reject" that looks cooler than the regular zombie. It is only placeable in the Dalaran Ruins terrain by default. |
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01-19-2005, 09:05 PM
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#7 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| The average shots to kill a Zombie in RE was 5 pistol shots. Then again you could make the zombies move slow, but they would be more powerful. |
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01-19-2005, 10:12 PM
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#8 (permalink)
| BattleForums Junior Member
Join Date: Jan 2005 Age: 21 Posts: 46
| I agree Hellwolf, the zombies should not be 1 shot kills, at least not right off the bat ^^.
__________________ Resident Evil (With JesusFreak) |
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01-19-2005, 10:55 PM
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#9 (permalink)
| BattleForums Junior Member
Join Date: Apr 2004 Location: In a Box, on the side of the street Posts: 124
| humm i could do that
__________________ Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same |
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01-20-2005, 08:08 PM
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#10 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| And when you complete the stats for one unit.. Make about 5 of that unit and try to fight them to ensure they are not too cheap... or too easy to kill. |
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01-20-2005, 10:36 PM
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#11 (permalink)
| BattleForums Junior Member
Join Date: Apr 2004 Location: In a Box, on the side of the street Posts: 124
| i usually test with a zombie and a unit
__________________ Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same |
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01-21-2005, 01:26 AM
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#12 (permalink)
| BattleForums Junior Member
Join Date: Jan 2005 Age: 21 Posts: 46
| well since you will be killing more than 1 zombie at a time, a 5 to 1 or even higher ratio seems like a good idea ^^
__________________ Resident Evil (With JesusFreak) |
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01-21-2005, 04:57 AM
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#13 (permalink)
| BattleForums Junior Member
Join Date: Apr 2004 Location: In a Box, on the side of the street Posts: 124
| no, just one unit
__________________ Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same |
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01-21-2005, 11:31 AM
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#14 (permalink)
| BattleForums Junior Member
Join Date: Jan 2005 Age: 21 Posts: 46
| Bad call, it only makes sense to test with more than 1 unit.
__________________ Resident Evil (With JesusFreak) |
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01-22-2005, 10:34 PM
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#15 (permalink)
| BattleForums Junior Member
Join Date: Apr 2004 Location: In a Box, on the side of the street Posts: 124
| not really, i want to know how many units one unit can kill by itself, and then i might test with more (like 5).
__________________ Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same |
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01-23-2005, 10:58 PM
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#16 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| If you test with one unit, its not a good idea. You need at least 3 to 5 for a proper test. Killing one unit in a game where you are being chased by 100 zombies ISNT gonna be easy. |
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01-23-2005, 11:02 PM
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#17 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| You should be testing your map with like:
Your one unit
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20 or so enemy units
OR:
5 of your units (simulating multiple players)
100 or so enemy units
to keep it in relation
__________________ : ) |
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01-23-2005, 11:13 PM
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#18 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| And if your units die too easily. Tone it down or increase something to keep them from easily fighting the zombies, but also having a chance at getting killed. |
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01-23-2005, 11:50 PM
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#19 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| Exactly, the biggest thing in a Rez evil game should be having hoardes of zombies that area really pointless since they die so fast.
That's what makes it awesome.
__________________ : ) |
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01-24-2005, 04:17 AM
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#20 (permalink)
| BattleForums Junior Member
Join Date: Apr 2004 Location: In a Box, on the side of the street Posts: 124
| i just got to get the units up first, and the melee ability, i am importing help now.
__________________ Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same |
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