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Old 01-10-2005, 11:34 PM   #1 (permalink)
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Resident Evil

what elements do want in my new RE or what other ones not done yet do you want to see?
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Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
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Green = same
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Old 01-11-2005, 07:58 PM   #2 (permalink)
 
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You need
-zombies (durr)
-working ammo system
-stop making Ghoul dog, its so stupid, hes a licker end of story
-custom models and icons
-feature some orcs, humans are always the good guys
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Old 01-11-2005, 09:40 PM   #3 (permalink)
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- zombies were a given
- yes we are working on a cool type like in NOTD but maybe different not known yet
- ummm come on the dog is cool
- we need an artist for those if we want ones that are new and cool
- orcs, they don't have guns, they don't save cities, and they are green
__________________
Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same
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Old 01-12-2005, 01:37 AM   #4 (permalink)
 
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The Ghoul doesn't even look like a dog, there are like 10 Wolf models in the game you can use for that. So what if Orcs don't own guns, big deal!
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Old 01-12-2005, 04:16 AM   #5 (permalink)
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i ment dogs, as in the wolfs, i think i rad it wrong.

also i have this really cool zombie thing going on

Question of the day, low HP (like 1 hp for the zombies?) or high hp?, i am doing low hp, but idk if that will work
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Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
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Old 01-18-2005, 08:36 PM   #6 (permalink)
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make it so that the average shots to kill a zombie is like 1.5 or 1.25 use dice to achieve this. Also, remember that there is a second zombie named "Dalaran Reject" that looks cooler than the regular zombie. It is only placeable in the Dalaran Ruins terrain by default.
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Old 01-19-2005, 09:05 PM   #7 (permalink)
 
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The average shots to kill a Zombie in RE was 5 pistol shots. Then again you could make the zombies move slow, but they would be more powerful.
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Old 01-19-2005, 10:12 PM   #8 (permalink)
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I agree Hellwolf, the zombies should not be 1 shot kills, at least not right off the bat ^^.
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Old 01-19-2005, 10:55 PM   #9 (permalink)
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humm i could do that
__________________
Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same
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Old 01-20-2005, 08:08 PM   #10 (permalink)
 
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And when you complete the stats for one unit.. Make about 5 of that unit and try to fight them to ensure they are not too cheap... or too easy to kill.
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Old 01-20-2005, 10:36 PM   #11 (permalink)
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i usually test with a zombie and a unit
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Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
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Old 01-21-2005, 01:26 AM   #12 (permalink)
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well since you will be killing more than 1 zombie at a time, a 5 to 1 or even higher ratio seems like a good idea ^^
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Old 01-21-2005, 04:57 AM   #13 (permalink)
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no, just one unit
__________________
Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
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Green = same
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Old 01-21-2005, 11:31 AM   #14 (permalink)
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Bad call, it only makes sense to test with more than 1 unit.
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Old 01-22-2005, 10:34 PM   #15 (permalink)
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not really, i want to know how many units one unit can kill by itself, and then i might test with more (like 5).
__________________
Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same
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Old 01-23-2005, 10:58 PM   #16 (permalink)
 
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If you test with one unit, its not a good idea. You need at least 3 to 5 for a proper test. Killing one unit in a game where you are being chased by 100 zombies ISNT gonna be easy.
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Old 01-23-2005, 11:02 PM   #17 (permalink)
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You should be testing your map with like:

Your one unit

-

20 or so enemy units

OR:

5 of your units (simulating multiple players)

100 or so enemy units


to keep it in relation
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Old 01-23-2005, 11:13 PM   #18 (permalink)
 
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And if your units die too easily. Tone it down or increase something to keep them from easily fighting the zombies, but also having a chance at getting killed.
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One Vision. One Purpose.
Through leadership in Kane, we seek a new Tiberium future.
Our stealth and advanced weaponry will bring swift death to any who oppose us.
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Old 01-23-2005, 11:50 PM   #19 (permalink)
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Exactly, the biggest thing in a Rez evil game should be having hoardes of zombies that area really pointless since they die so fast.

That's what makes it awesome.
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Old 01-24-2005, 04:17 AM   #20 (permalink)
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i just got to get the units up first, and the melee ability, i am importing help now.
__________________
Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same
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