Register for free, and make this box disappear!

Welcome to the BF Forums! Register Now, It's Free!


Welcome to the BF Forums; your source for the latest and greatest video game news, strategies, discussions, and resources. Join over 60,000 like-minded gamers from around the world to chat about your interests in our community.

You are currently viewing the forums as a guest user, which limits your access to certain content, contests, downloads, and more. By joining our free community, you will be able to respond in discussions/articles, contact members privately (PM), participate in regular-scheduled contests, see less advertisements, and have access to many other features. Registration is quick, easy, and completely free.



Have your questions answered. Share your thoughts about a topic. Take 2 minutes, Register Now!
BattleForums.com Forums > Major Games > Warcraft > Warcraft Maps and Modifications

We're Half-Way There!! - BF Lotto: $50 Ebay or Amazon Gift Card - A Single Click is All It Takes...

Reply
 
Thread Tools Display Modes
Old 11-16-2004, 10:41 PM   #1 (permalink)
BattleForums Junior Member
 
Join Date: Aug 2003
Location: uhh, jeese. thats a good quest
Age: 24
Posts: 36
Yet more help from the person who asks all the time

:yum Isn't that just the greatest icon?... ok, anyway

I need help on this map I'm making, where you build a castle, walls, towers, barracks, then the game dissapears your castle, you get 3 minutes to make the castle, then you watch 2 people battle it out castle vs castle, their castles appear facing eachother...

Ok, here's my triggers, for some reason the walls keep appearing a little off, or not at all, I cant figure out why, got any tips or different ways I can go about moving an entire castle?

This is the beta testing trigs

Event
Player chat message Player 1 types a chat message containing "1" as an exact match

No conditions

Triggers
Unit Group Pick every unit in units owned by player 1 matching condition (unit -type is not equal to Alter of Kings)
Set variable "Distance" (real) Distance between two points: Position of picked unit and position of random unit from units owned by player 1 of type "Alter of Kings"
Set variable "Rotation" (real) Angle from: Random unit owned by player 1 of type Alter of kings and picked unit
Unit Move instantly Random unit from units owned by player 1 of type Alter of kings to centre of Region (Region "Test")
Unit Move instantly Picked unit to position of (random unit owned by player 1 of type Alter of Kings) with an offset by variable"distance" facing towards variable"Rotation"


I can't figure out why its not working, the walls are like, 1 unit off occastionaly, or their too far to the left.. etc. Any other ideas like triagluation? Or something else? (Currently using Alter of Kings as "Center Point" triangulation might be 3 units it bases it fro)

Remember, my objective is a player builds a castle, it "hides" all their units, then it moves the castle to a region, and unhides it. But I can't do move to position because its moving THE WHOLE CASTLE

Many thnax to those who help

:morph My second favorite smily
:tnt My third favorite
__________________
RSON47 once told me:

With a concious lost and a soul devoured, you find that there's no where to run. Your heart is torn and your flesh burdened.

With A Heart at the Right Side of Nowhere,
-RSON47
ST_NumerialS is offline   Reply With Quote
Alt Heute
Advertising

Beitrag Sponsored Links

__________________
Ads suck! Take 2 minutes to register for your free account, and GET RID OF THESE ADS!
   
Reply

« Questions about starfall!!!! | QUESTION ABOUT WoW »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 08:27 PM.



Powered by vBulletin® Version 3.7.2 | Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0