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11-11-2004, 03:48 PM
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#1 (permalink)
| BattleForums Junior Member
Join Date: Aug 2004 Location: alaska Age: 25 Posts: 106
| custom map hacking? ok 1st off ,NO!!!! i am not gonna rigged a map or change anything in a custom map.Right now i am working on a map i've always have wanted to see come out and it is a difficult map and as you all know i'm still somewhat of a noob towards map makeing,so why do i wanna know how to hack custom maps???......research,i wanna look into how some spells were created and how triggers were made,it would mean a great deal to me if u could provide any help.
Thank You |
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11-11-2004, 06:32 PM
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#2 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| You can make custom scripting, so long as it works and you actually know something about programming. Other than that, there is really nothing much you can do. |
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11-14-2004, 12:42 AM
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#3 (permalink)
| BattleForums Junior Member
Join Date: Aug 2004 Location: alaska Age: 25 Posts: 106
| is there a site that can teach me? |
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11-14-2004, 02:22 AM
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#4 (permalink)
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Join Date: Jun 2003 Location: Your pants Age: 19 Posts: 2,836
| Hmm.. maybe you know what.. wow.. a revelation, teach yourself, experiment with triggers. |
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11-15-2004, 08:07 PM
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#5 (permalink)
| BattleForums Addict
Join Date: Aug 2003 Location: Germany Age: 19 Posts: 505
| Quote: |
Originally Posted by speaker Hmm.. maybe you know what.. wow.. a revelation, teach yourself, experiment with triggers. | best and easiest way 
__________________ OMFG ROFL U ARE GAY |
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11-15-2004, 11:20 PM
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#6 (permalink)
| BattleForums Junior Member
Join Date: Aug 2004 Location: alaska Age: 25 Posts: 106
| speaker stfu if u aint gonna help me |
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11-16-2004, 04:30 AM
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#7 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Location: uhh, jeese. thats a good quest Age: 24 Posts: 36
| What he means is create triggeres, and convert them to custom script to see how it works, thats how i learned, taught myself.
:tnt
__________________ RSON47 once told me:
With a concious lost and a soul devoured, you find that there's no where to run. Your heart is torn and your flesh burdened.
With A Heart at the Right Side of Nowhere,
-RSON47 |
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11-16-2004, 09:41 PM
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#8 (permalink)
| BattleForums Junior Member
Join Date: Aug 2004 Location: alaska Age: 25 Posts: 106
| easy for u guys that have alot of knowledge of map makering,im a total noob,so truthfully have the shit u guys tell me i dont understand. |
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11-17-2004, 05:01 PM
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#9 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| Search Custom Scripting "Warcraft III" (must be in quotes to narrow your search) on Google or something. |
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11-21-2004, 08:57 PM
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#10 (permalink)
| BattleForums Addict
Join Date: Oct 2003 Posts: 681
| Quote: |
Originally Posted by ST_NumerialS What he means is create triggeres, and convert them to custom script to see how it works, thats how i learned, taught myself.
:tnt | Follow his advice...
and get WinMPQ also.
Best way is to teach yourself... that way you actually understand what you're doing. The triggers are GUI and come with extra information, and have limited options... therefore it won't be hard to the point where you need extra help. |
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11-22-2004, 01:48 AM
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#11 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| It may also help o specify what custom trigger you want! Sometimes, showing limited information will not give us the answer we want to provide you. |
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01-26-2005, 08:41 PM
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#12 (permalink)
| BattleForums Newbie
Join Date: Jan 2005 Posts: 10
| can u tell me how to make a drivable vehicle like in bf 1942 lvl?? its a neutral unit that u order ure unit to walk up 2 it and ure unit boards it and it becomes ures so its controllable? if tht makes sense :s |
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01-26-2005, 08:45 PM
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#13 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| One, you're off topic
Two, the problem has been solved on this thread
Three, this thread died over 2 months ago
Four, You could have made a new topic about it |
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01-27-2005, 04:45 AM
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#14 (permalink)
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Join Date: Jun 2003 Location: Your pants Age: 19 Posts: 2,836
| 5. he didn't waste a new thread on it
6. How the hell is it off topic
7. It isn't
8. Because it's a map development section and applies
9. I'm Hungry |
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01-27-2005, 05:28 PM
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#15 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,127
| Ill answer his question.
Take a Steam Tank or a ground vechile that looks like a car... Next, load up the Goblin Zeppelin's stats for the ability to store units. Then give that skill to your tank. If you want them to fight back while inside the tank, simply use the Burrow skill instead. But, you need to give the units the ability to enter the burrows to fight back Quote: |
Originally Posted by Speaker 9. I'm Hungry |
A Nice Hamburger ^_^ |
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