Quote:
|
1. It's a trigger, Quests - Create OPTIONAL/REQUIRED Quest with the NAME and DISCRIPTION. <--- you will see that in the trigger editor its an action
|
Eactly right, but don't forgfet about your other options. An easy way to figure this out is once you click on Actions, see the little drop-down menu that says -All? Well, click on it and select Quests and it will display everything you can do relating to quests.
Quote:
2.
Event
A Unit Dies <---- its a generic event
Conditions
Unit-Type of dying unit is SUMTHING <--- its under Unit-Type
Action
Defeat - Owner of (triggering unit) with the Message DEFEAT!
|
Again, many options with this, so just experiment!
Quote:
|
3. I'm not sure what u mean by Sequel 2...maybe someoen else can help on that one
|
I can answer this.
You need to do a couple things. First, make sure that once a player is dead, he is defeated.
Events
Time - Periodic Event - Every 3.00 seconds of game time
Conditions
And, Multiple Conditions
Conditions
Player Slot Status Comparison - Player 2 (Blue) Equal to Has left the game
Player Slot Status Comparison - Player 3 (Teal) Equal to Has left the game
Player Slot Status Comparison - Player 4 (Purple) Equal to Has left the game
Player Slot Status Comparison - Player 5 (Yellow) Equal to Has left the game
Actions
Game - Victory - Victory Player 1 (Red) (Show Dialogs, Show Scores).
I would also recommend you reading through the tutorial/FAQ thread or reading my anouncement. I know it's long, but ther'es many good threads there.
-Frank :cool: