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03-02-2004, 03:24 AM
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#161 (permalink)
| BattleForums Newbie
Join Date: Mar 2004 Posts: 1
| Can someone unprotect a map if i send it to someone?
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03-06-2004, 02:11 PM
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#162 (permalink)
| BattleForums Newbie
Join Date: Mar 2004 Posts: 12
| The problem with mine is that all the triggers were erased. I know this is a common problem, and is supposed to happen, but is there any way to keep the triggers?
EDIT: I figured out that the .j file is indeed the triggers for the map. If I could figure out how to convert them (I tried renaming) then I would be able to view the triggers in the map.
EDIT2: Is there any way to unprotect Frozen Throne Maps that inculde the triggers in the intercface? I am pretty sure there is, becuase unprotectQtor shows the triggers. Calling Darimus
Calling Darimus
Last edited by MaceMan; 03-10-2004 at 12:17 AM.
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03-10-2004, 07:36 PM
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#163 (permalink)
| BattleForums Newbie
Join Date: Mar 2004 Posts: 12
| Which type of varible is the "True/False" or "Set/Cleared" variables?
Edit: I figured that out, Boolean.
Edit: what is a "Event Responce"? How do I get to it?
Last edited by MaceMan; 03-12-2004 at 12:08 AM.
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03-11-2004, 05:49 AM
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#164 (permalink)
| BattleForums Newbie
Join Date: Feb 2004 Posts: 2
| Hey genki-dama,
How did you edit Dark Deeds 5 successfully, as the Jass code is very complicated?
How did you delete the cheats?
Well, what I really want to know is how the ddscore coding works...
in the jass file it's really confusing.. and it would rely on other game functions that i have no knowledge of.
for example, what does this line mean, as i can't find the functions required for this line, in the Jass file:
call DisplayTimedTextToForce( GetForceOfPlayer(ConvertedPlayer(GetForLoopIndexA( ))), 300.00, ( "|cffffcc00Your DDScoreCode is|r |cffff22ff" + ( ( SubStringBJ(udg_fghuytrfghjuytrfghuytrfghj[GetForLoopIndexA()], 1, 5) + ( "-" + SubStringBJ(udg_fghuytrfghjuytrfghuytrfghj[GetForLoopIndexA()], 6, 10) ) ) + "|r|cffffcc00.|r" ) ) )
Some of the rest looks like some arrays of numbers, maybe relating to different usernames and how to calculate the ddscore:
for example:
set udg_fghjurdfghjdfghjutrfghj[1] = 7
set udg_fghjurdfghjdfghjutrfghj[2] = 4
set udg_fghjurdfghjdfghjutrfghj[3] = 5
set udg_fghjurdfghjdfghjutrfghj[4] = 0
set udg_fghjurdfghjdfghjutrfghj[5] = 2
set udg_fghjurdfghjdfghjutrfghj[6] = 9
set udg_fghjurdfghjdfghjutrfghj[7] = 1
set udg_fghjurdfghjdfghjutrfghj[8] = 8
set udg_fghjurdfghjdfghjutrfghj[9] = 3
set udg_fghjurdfghjdfghjutrfghj[0] = 6
set udg_fghjkiotrfghuytredfghytredf[1] = 6
set udg_fghjkiotrfghuytredfghytredf[2] = 7
set udg_fghjkiotrfghuytredfghytredf[3] = 0
set udg_fghjkiotrfghuytredfghytredf[4] = 9
set udg_fghjkiotrfghuytredfghytredf[5] = 8
set udg_fghjkiotrfghuytredfghytredf[6] = 2
set udg_fghjkiotrfghuytredfghytredf[7] = 3
set udg_fghjkiotrfghuytredfghytredf[8] = 5
set udg_fghjkiotrfghuytredfghytredf[9] = 1
set udg_fghjkiotrfghuytredfghytredf[0] = 4
...
Ive found that the first character in your username matters, and that the string length of your username matters.
I've found some similarites in the codes, just by looking at them, and was able to get my ddscore from 16 to 96. I need to know how it checks your ddscore for validity, and how they generate the next one. This is just for fun. Could you please help?
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03-13-2004, 09:06 PM
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#165 (permalink)
| BattleForums Junior Member
Join Date: Mar 2004 Location: where you think Posts: 178
| Great thread, when i haev a trigger question ill ask but im good right now....
__________________ Im back!!! |
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03-14-2004, 05:53 AM
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#166 (permalink)
| BattleForums Newbie
Join Date: Jul 2003 Posts: 9
| How the hell did you unprotect Dark Deeds? I've been trying to do that for a while... Could you tell me how you did it or at least send me your unprotected version?
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03-14-2004, 09:28 AM
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#167 (permalink)
| BattleForums Junior Member
Join Date: May 2003 Posts: 183
| Edit by IceDevil9 - No map unprotection allowed
-Frank :cool:
__________________
Last edited by IceDevil9; 12-16-2004 at 10:12 PM.
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03-15-2004, 10:30 AM
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#168 (permalink)
| BattleForums Newbie
Join Date: Feb 2004 Posts: 2
| Thanks for the unprotected map and im looking forward to your explanation of the ddscoring 
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03-16-2004, 03:44 AM
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#169 (permalink)
| BattleForums Newbie
Join Date: Mar 2004 Posts: 4
| how do u creat units in wc3 editor i can't find it anyware
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03-17-2004, 12:24 AM
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#170 (permalink)
| BattleForums Newbie
Join Date: Mar 2004 Posts: 13
| Can anyone unprotect spellcraft 0.40 beta? and e-mail to richardprewitt@hotmail.com This would help alot. i'm trying to make a multi level map like that one but I cant figure out how. It is for learning purposes.
Thanks
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03-17-2004, 02:51 AM
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#171 (permalink)
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Join Date: Jun 2003 Location: Your pants Age: 19 Posts: 2,836
| Define creat better. They are already created. You mean kin them to make them appear different? |
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03-17-2004, 02:57 PM
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#172 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| Unit - Create 01 Footman at Region
Event Response is responding to the event (hmm that explained absolutely nothing)
lemme try again:
Ok so in the evnet lets say you have "Unit - Unit dies", as the event.
So in the actions, if you say "Event Response - Dieing unit"
that means that, the game will check the event, and if a unit died in the event, it will say "ok thats ur unit". Hope that helped.
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03-18-2004, 11:00 PM
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#173 (permalink)
| BattleForums Newbie
Join Date: Mar 2004 Posts: 4
| ok well i wanted to Create a unit at a region when i bring a specific unit to another region like in starcraft it would be...
Current player brings at most 1 civilian to locatioin 1
Create (whatever number) civilians at location 2
Remove all Civilian at location 1
Preserve trigger
thats what i want to do pretty much
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03-20-2004, 11:50 AM
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#174 (permalink)
| BattleForums Junior Member
Join Date: Nov 2003 Location: Sweden Age: 20 Posts: 106
| Would be pretty nice if you could tell us the part about Scripts\war3map.j too.
I will try to just rename it to war3map.j, it probably won't work but wtf..
PS. Great tutorial anyways
EDIT: I got really ****ed up when I tried to open the map in step number 13, The War3 Map Editor closed down with a message like "There's not enough memory to perform the blaha" and there was some code I think was Jass or something, at least it was something about custom object.
Last edited by Stardragon; 03-20-2004 at 12:07 PM.
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03-22-2004, 12:24 AM
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#175 (permalink)
| BattleForums Junior Member
Join Date: Mar 2004 Location: Buellton, California Posts: 33
| Hrm.. I already got a post up for a unit trigger, but I was also wondering what people like to go into a Hero Siege map. Like a bonus round and shit like that. If you got anything to say, and how to do it, reply plzzz.
__________________ ****en gay... Stupid hackers.. If ya gunna do somethin... Make it funny. Not retarded. Dumb asses. But yea... Peace... |
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03-22-2004, 06:19 AM
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#176 (permalink)
| BattleForums Newbie
Join Date: Mar 2004 Posts: 12
| Quote: Originally posted by tassadar920 Unit - Create 01 Footman at Region
Event Response is responding to the event (hmm that explained absolutely nothing)
lemme try again:
Ok so in the evnet lets say you have "Unit - Unit dies", as the event.
So in the actions, if you say "Event Response - Dieing unit"
that means that, the game will check the event, and if a unit died in the event, it will say "ok thats ur unit". Hope that helped. | It did, thanks.
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03-23-2004, 01:36 AM
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#177 (permalink)
| BattleForums Junior Member
Join Date: Mar 2004 Location: where you think Posts: 178
| hey speaker you got a new sig... looks sweet....
woops off topic oh well 
__________________ Im back!!! |
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03-23-2004, 03:36 AM
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#178 (permalink)
| BattleForums Senior Member
Join Date: Feb 2003 Location: CA Age: 20 Posts: 3,420
| *Merging wth ***Ultimate Tutorials***
-Frank :cool:
__________________
All brawn and no brains and all those nice things
And you finally got what you want
Someone to look good with and light you cigarette
Is this what you really want?
I've figured out, what you're all about
And I don't think I like what I see, so
I hope I won't be there in the end when you come around
How long will he last before he's a creep in the past
And your alone once again
Will you pop up again and be my special friend
Till the end and when will that be
:halo Kurt Donald Cobain 1967 - 1994 R.I.P. :halo |
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03-23-2004, 03:40 AM
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#179 (permalink)
| BattleForums Senior Member
Join Date: Feb 2003 Location: CA Age: 20 Posts: 3,420
| *Merging the **Tulimate Tutorial Thread**
-Frank :cool:
__________________
All brawn and no brains and all those nice things
And you finally got what you want
Someone to look good with and light you cigarette
Is this what you really want?
I've figured out, what you're all about
And I don't think I like what I see, so
I hope I won't be there in the end when you come around
How long will he last before he's a creep in the past
And your alone once again
Will you pop up again and be my special friend
Till the end and when will that be
:halo Kurt Donald Cobain 1967 - 1994 R.I.P. :halo |
| |
03-23-2004, 03:42 AM
|
#180 (permalink)
| BattleForums Senior Member
Join Date: Feb 2003 Location: CA Age: 20 Posts: 3,420
| *Merging with **Ultimate Tutorial Thread**
-Frank :cool:
__________________
All brawn and no brains and all those nice things
And you finally got what you want
Someone to look good with and light you cigarette
Is this what you really want?
I've figured out, what you're all about
And I don't think I like what I see, so
I hope I won't be there in the end when you come around
How long will he last before he's a creep in the past
And your alone once again
Will you pop up again and be my special friend
Till the end and when will that be
:halo Kurt Donald Cobain 1967 - 1994 R.I.P. :halo
Last edited by Speaker; 07-15-2004 at 11:28 AM.
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