|  |
|  |
11-12-2003, 07:14 AM
|
#21 (permalink)
| BattleForums Junior Member
Join Date: Sep 2003 Posts: 52
| quote:
--------------------------------------------------------------------------------
When p1 types - "-say ***" it would display for all other players *** says *** and depending on what their unit is it would display something different for the *** says
--------------------------------------------------------------------------------
but the normal text still shows up so if bob says - hello and he the chat thief it goes
bob: -hello
then
Thief:hello
i want so if bob say -hello it say Thief:hello
and i don't know if their is clear message command and the bad thing about it is their is one then it will eare other peoples msg when u turn it on help me please.
and thank for trying to help me so far  .
__________________ |
| | | | Sponsored Links |
11-13-2003, 06:53 AM
|
#22 (permalink)
| BattleForums Newbie
Join Date: Nov 2003 Posts: 14
| Quote:
--------------------------------------------------------------------------------
When p1 types - "-say ***" it would display for all other players *** says *** and depending on what their unit is it would display something different for the *** says
--------------------------------------------------------------------------------
but the normal text still shows up so if bob says - hello and he the chat thief it goes
bob: -hello
then
Thief:hello
i want so if bob say -hello it say Thief:hello
and i don't know if their is clear message command and the bad thing about it is their is one then it will eare other peoples msg when u turn it on help me please.
and thank for trying to help me so far .
| just a sujestion, i dont know for sure but i thinks theres a trigger that mutes what a player says. Perhaps u can mute what player "bob" says but ur other trigger "theif" will still be heard?
just a thought
__________________ |
| |
11-13-2003, 05:08 PM
|
#23 (permalink)
| BattleForums Junior Member
Join Date: Sep 2003 Posts: 52
| Quote: Originally posted by Wind_of_Death just a sujestion, i dont know for sure but i thinks theres a trigger that mutes what a player says. Perhaps u can mute what player "bob" says but ur other trigger "theif" will still be heard?
just a thought | ok i will try that if it works that would rock that man. |
| |
11-15-2003, 07:57 PM
|
#24 (permalink)
| BattleForums Senior Member
Join Date: Feb 2003 Location: CA Age: 20 Posts: 3,420
| Quote: Originally posted by darkened-angel quote:
--------------------------------------------------------------------------------
When p1 types - "-say ***" it would display for all other players *** says *** and depending on what their unit is it would display something different for the *** says
--------------------------------------------------------------------------------
but the normal text still shows up so if bob says - hello and he the chat thief it goes
bob: -hello
then
Thief:hello
i want so if bob say -hello it say Thief:hello
and i don't know if their is clear message command and the bad thing about it is their is one then it will eare other peoples msg when u turn it on help me please.
and thank for trying to help me so far . | What your asking is not possile with the current editor.
Basically, as what i can tell your saying if me, Empire-Cruncham, hits enter, types 'Hello', and hits enter again, it'll say Theif: Sup guys instead of Empire-Cruncha: Sup guys.
If that's all well and dandy no, it's not possible, as far as I know. If anyone knows how to do this then cool, that helps a lot.
-Frank :cool:
__________________
All brawn and no brains and all those nice things
And you finally got what you want
Someone to look good with and light you cigarette
Is this what you really want?
I've figured out, what you're all about
And I don't think I like what I see, so
I hope I won't be there in the end when you come around
How long will he last before he's a creep in the past
And your alone once again
Will you pop up again and be my special friend
Till the end and when will that be
:halo Kurt Donald Cobain 1967 - 1994 R.I.P. :halo |
| |
11-15-2003, 10:19 PM
|
#25 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| What he means is this (i also want to know how)
You select a unit for example (you have a peon, you select it)
You type: "<enter> I am the super peon! <enter> "
Then suddenly, NOT where normal text appears, but in the background area i think, this appears:
Peon: I am the super peon!
how u do that? (is it like 'text - show'?)
Also, i need to know how to detect what someone types like:
if they type "spawn 01 peasant" is it possible to make it spawn 1 peasant, without me making 10 million triggers 1 for each unit?
__________________ : ) |
| |
11-16-2003, 01:53 AM
|
#26 (permalink)
| BattleForums Senior Member
Join Date: Feb 2003 Location: CA Age: 20 Posts: 3,420
| Well, that CAN be done, I think, and it is done using 'Unit-PLayer Selects A Unit-' and the text message. Also it would probably involce Game-Display Text message <Explicitly Timed>
-Frank :cool:
__________________
All brawn and no brains and all those nice things
And you finally got what you want
Someone to look good with and light you cigarette
Is this what you really want?
I've figured out, what you're all about
And I don't think I like what I see, so
I hope I won't be there in the end when you come around
How long will he last before he's a creep in the past
And your alone once again
Will you pop up again and be my special friend
Till the end and when will that be
:halo Kurt Donald Cobain 1967 - 1994 R.I.P. :halo |
| |
11-16-2003, 01:57 PM
|
#27 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| So what your saying is i should do this:
variable 1 = null
variable 2 = null
Events-
Player-chat message
- Player 1 (red) types a chat message containing \ as an exact match
Conditions-
None
Actions-
set variable 1 = (name of unit currently selected)
set variable 2 = last displayed chat message
display text for all players showing = variable1, (remove\ somehow) and variable 2
__________________ : ) |
| |
11-16-2003, 07:14 PM
|
#28 (permalink)
| BattleForums Senior Member
Join Date: Feb 2003 Location: CA Age: 20 Posts: 3,420
| I suppose you could do that, I'm not even sure, never had to use, nor do I ever think I will..
-Frank :cool:
__________________
All brawn and no brains and all those nice things
And you finally got what you want
Someone to look good with and light you cigarette
Is this what you really want?
I've figured out, what you're all about
And I don't think I like what I see, so
I hope I won't be there in the end when you come around
How long will he last before he's a creep in the past
And your alone once again
Will you pop up again and be my special friend
Till the end and when will that be
:halo Kurt Donald Cobain 1967 - 1994 R.I.P. :halo |
| |
11-17-2003, 12:12 AM
|
#29 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| well im making a rp map so maybe someone has an idea of how to really do it?
__________________ : ) |
| |
11-17-2003, 04:07 AM
|
#30 (permalink)
| BattleForums Addict
Join Date: Oct 2003 Posts: 681
| arg fools! it always takes some1 as skilled as me... oh well your lucky im here to do these things for you :P
RP Chat
Events
Player - Player 1 (Red) types a chat message containing = as A substring
Player - Player 2 (Blue) types a chat message containing = as A substring
Player - Player 3 (Teal) types a chat message containing = as A substring
Player - Player 4 (Purple) types a chat message containing = as A substring
Player - Player 5 (Yellow) types a chat message containing = as A substring
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by (Triggering player)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to (Triggering player)
Then - Actions
Game - Display to (All players) for 30.00 seconds the text: ((|c009A0000 + (Name of (Picked unit))) + (:|r + ( + (Substring((Entered chat string), 2, 200)))))
Else - Actions
Do nothing |
| |
11-17-2003, 04:18 AM
|
#31 (permalink)
| BattleForums Addict
Join Date: Oct 2003 Posts: 681
| use this instead (it checks if = is in the front not just anywhere in the chat)
RP Chat
Events
Player - Player 1 (Red) types a chat message containing = as A substring
Player - Player 2 (Blue) types a chat message containing = as A substring
Player - Player 3 (Teal) types a chat message containing = as A substring
Player - Player 4 (Purple) types a chat message containing = as A substring
Player - Player 5 (Yellow) types a chat message containing = as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 1, 1)) Equal to =
Then - Actions
Unit Group - Pick every unit in (Units currently selected by (Triggering player)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to (Triggering player)
Then - Actions
Game - Display to (All players) for 30.00 seconds the text: ((|c009A0000 + (Name of (Picked unit))) + (:|r + ( + (Substring((Entered chat string), 2, 200)))))
Else - Actions
Do nothing
Else - Actions
Do nothing
by the way its basically: =hi and if u have a peon selected then it becomes Peon: Hi |
| |
11-17-2003, 01:21 PM
|
#32 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| woah thanks so much  .
__________________ : ) |
| |
11-17-2003, 10:18 PM
|
#33 (permalink)
| BattleForums Addict
Join Date: Oct 2003 Posts: 681
| if you send me the map i'll do some triggers 4 you or somethin |
| |
11-18-2003, 02:28 AM
|
#34 (permalink)
| BattleForums Junior Member
Join Date: Nov 2003 Location: Washington under the deep blue sea. Posts: 26
| I have a question. Is there a way to make units say what you type when you make a cinema? or is it not possible without a micrphone or something.
__________________ |
| |
11-18-2003, 03:32 AM
|
#35 (permalink)
| BattleForums Addict
Join Date: Oct 2003 Posts: 681
| As in a sound ? or display it? |
| |
11-18-2003, 05:22 PM
|
#36 (permalink)
| BattleForums Addict
Join Date: Oct 2003 Posts: 681
| I'll figure out how to do Spawn 01 peasent when I get home, but, it might be easier to place all the units in the map have it so when you select it, it is placed... but if you really want spawn 01 peasent then ill find out when i get home and can use the WE |
| |
11-19-2003, 03:39 AM
|
#37 (permalink)
| BattleForums Addict
Join Date: Oct 2003 Posts: 681
| RP Spawn
Events
Player - Player 1 (Red) types a chat message containing Spawn as A substring
Player - Player 2 (Blue) types a chat message containing Spawn as A substring
Player - Player 3 (Teal) types a chat message containing Spawn as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Substring((Entered chat string), 7, 8)))) Less than or equal to 15
Then - Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Spawner) and do (Actions)
Loop - Actions
Unit - Create (Integer((Substring((Entered chat string), 7, 8)))) (Unit-type((Substring((Entered chat string), 10, 99)))) for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
Else - Actions
Game - Display to (Player group((Triggering player))) for 10.00 seconds the text: You must spawn 15 units or less |
| |
11-21-2003, 02:16 AM
|
#38 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| I believe with the thing about showing what you type in a cinematic is totally impossible.
You cant type in a cinematic.
__________________ : ) |
| |
11-21-2003, 03:56 AM
|
#39 (permalink)
| BattleForums Addict
Join Date: Oct 2003 Posts: 681
| oh wait, if you mean like in a map where one person is like a DM or something, you could have all the players except the DM person in cinematic, and he could make up the messages |
| |
11-21-2003, 02:14 PM
|
#40 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| hey.. thats an awesome idea for a 'cinematic rp' map system thingy... i gotta think about that.
You could like have a seting in a rp that would enable a camera to start and the DM could change the camera settings while the other playres watched the movie!! It could be really awesome no?
__________________ : ) |
| | | |  | | | Get rid of all these ads! Take 30 seconds to register. |