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BattleForums.com Blizzard Gaming Forums > Warcraft > Warcraft General > Warcraft Maps and Modifications

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Old 08-02-2004, 02:23 AM   #1 (permalink)
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im about to give up

ok i am seriously about to give up on this map

my problem is i have a trigger to make guys every second but only under 30 guys

then that works fine then theres a upgrade when u get 70 kills and a new units starts creating that works fine until about 130 kills it just stops making anything or it just starts making the first unit again heres the unit upgrade trigger see if anything is wrong with it

Red Create Huntress
Events
Time - Every 1.00 seconds of game time
Conditions
(red lost regoin <gen> contains Your Last Hope 0024 <gen>) Equal to (Your Last Hope 0024 <gen> is alive)
(Red arch trig check <gen> contains Archer 0036 <gen>) Equal to (Archer 0036 <gen> is dead)
(red huntre trig check <gen> contains Huntress 0037 <gen>) Equal to (Huntress 0037 <gen> is alive)
(Player 1 (Red) Food used) Less than 30
Actions
Unit - Create 1 Huntress for Player 1 (Red) at (Center of Red Spawn <gen>) facing Default building facing degrees
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Old 08-02-2004, 02:31 PM   #2 (permalink)
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plz remove the names it confuses me , my guess is to much conditions though. 1 small mistake can screw itall up
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Old 08-02-2004, 09:17 PM   #3 (permalink)
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red lost regoin - Your Last Hope 0024 - can u remove all the names of the units when u post and just tell us like BUILDING or UNIT or REGION if its one of those...the names do confuse us like M3_feelin_0wn3d said.
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Old 08-03-2004, 12:41 AM   #4 (permalink)
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sorry ill repost it when i get home
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Old 08-03-2004, 02:35 AM   #5 (permalink)
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Well, from what I can see, you have too many conditions.

For this condition

red lost regoin <gen> contains Your Last Hope 0024 <gen> ) Equal to (Your Last Hope 0024 <gen> is alive)

That's fine, but how large is your region, 'red lost region?' If it's not the entire map, and your character moves out of the region, then to trigger no longer works.

Secondly:

(Red arch trig check <gen> contains Archer 0036 <gen> ) Equal to (Archer 0036 <gen> is dead)
(red huntre trig check <gen> contains Huntress 0037 <gen> ) Equal to (Huntress 0037 <gen> is alive)
(Player 1 (Red) Food used) Less than 30

Why are all these conditions here? I'm not being rude, I simply wunt to know why. One thing you may not know is that you selected a specific archer unit, and if thet specific archer is dead then the trigger works, but if he is alive, then it will not. I alos want to know why it matters if the hunter is alive? If it is a part of your map, then let me know about it.

The food condition I see no need for, because all that denotes is that the players unit's food totals is less then 30, which would not affect the outcome of this trigger in any way shape or form.

That is my analysis, and once you answer my questions we can move on.

-Frank :cool:
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Old 08-03-2004, 04:21 AM   #6 (permalink)
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I'm having this problem too, but I don't see anything wrong with mine....

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
NumofZombies Less than or equal to 99
Then - Actions
AI - Ignore the guard positions of all Player 12 (Brown) units
Unit - Create 1 Zombie for Player 12 (Brown) at (REGION) facing (REGION 2)
Set NumofZombies = (NumofZombies + 1)
Else - Actions
Unit - Remove (Random unit from (Units owned by Player 12 (Brown) of type Zombie)) from the game
Set NumofZombies = (NumofZombies - 1)

Any help?
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Old 08-03-2004, 05:54 AM   #7 (permalink)
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ok ill take all that about except this the your last hope (becuz if that building is dead u lose) and gold mined less than 160 and more than 70 and the food limit less than 50

i have food limit becuz if you have to many whats the point of the game and also itll reduce the lag majorly

also i have a thing set for a lumber gain kind of thing for each kill but it doesnt work this is the trigger....

Lumber gain
Events
Unit - A unit owned by Player 4 (Purple) Dies
Unit - A unit owned by Player 3 (Teal) Dies
Unit - A unit owned by Player 2 (Blue) Dies
Unit - A unit owned by Player 1 (Red) Dies
Conditions
(Owner of (Triggering unit)) Not equal to (Owner of (Killing unit))
Actions
Set lumbergain[((Owner of (Killing unit)) Current lumber)] = (((Owner of (Killing unit)) Current lumber) + 2)




any suggestions for that o great one?

Last edited by darknesseternal; 08-03-2004 at 05:57 AM.
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Old 08-03-2004, 03:28 PM   #8 (permalink)
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doesnt this mean a unit for player 1,2,3 and 4 must die to get lumb? i could be wrong... try making 4 seperate triggers for this. like 1 for player 1 . 2 . 3. and 4
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Old 08-04-2004, 02:33 AM   #9 (permalink)
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i think i had the action set up wrong next time i test it ill see if it works

but i was wondering whats the trigger for victory? like if the person is the only one left then he wins or something like that
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Old 08-06-2004, 08:37 PM   #10 (permalink)
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gotta do and/or for multiple conditions
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Old 08-06-2004, 08:39 PM   #11 (permalink)
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instead of that lumber gain thing just do
player - add property - add 2 lumber to owner of killing unit
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Old 08-06-2004, 09:35 PM   #12 (permalink)
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Please don't double-post, use the edit button.

Thanks.

-Frank :cool:
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All brawn and no brains and all those nice things
And you finally got what you want
Someone to look good with and light you cigarette
Is this what you really want?

I've figured out, what you're all about
And I don't think I like what I see, so
I hope I won't be there in the end when you come around

How long will he last before he's a creep in the past
And your alone once again
Will you pop up again and be my special friend
Till the end and when will that be


:halo Kurt Donald Cobain 1967 - 1994 R.I.P. :halo

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Old 08-08-2004, 11:11 PM   #13 (permalink)
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ty cheesy
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