| thanks for the thought but.. Thanks for the idea... i had it set to .1 sec before and CamAA=camAA+5 but that was too blocky..... i think the problem is different because when i did my old one (.01 sec camAA=camAA+1) it would work great but THEN start spinning out of control... i just tested with .05 sec and found out that every 3 spins it starts going psycho... so then i realize i must set the variable back to zero cuz it doesnt go to like degree 10000... im an idiot :rollie
[EDIT]
Sorry i didnt want to double post so i did the next best thing... incase anybody wants to know i did get this camera to work and so what you do is instead of the old trigger of every 0.01 sec.. you must put in this
EVENT: Every 0.01 sec of game
ACTION: if cam = 1 then do (if camAA < 360 then do (camAA=camAA +1) else camAA= 0) else do nothing*
*that do nothing will later become another If then doing essientially the same thing but for other keys like if cam = 2 then do .... etc
Last edited by Mazlix; 07-18-2004 at 11:17 PM.
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