| Can You Fix A Stupid Trigger Problem?! here is my map, the problem is when you pick up one weapon or amour (english way of spelling it, the cooler way) at first it drops it, but then you can pick it up, i can see where it goes wrong, i have a loses item trigger that resets an integer when a unit picks up an item and allready has one, it says to drop it, and the loses trigger picks it up as placing an item on the ground and such it resets the integer to 0 when it should be 2, other wise it works.
__________________ Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same |