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BattleForums.com Blizzard Gaming Forums > Warcraft > Warcraft General > Warcraft Maps and Modifications

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Old 06-19-2004, 05:16 AM   #1 (permalink)
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this has been asked before

ya ummm, the skins won't load in the game, on the editor, what is up with that? (custom ones that i got off the web)
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Progress of Halo 2:
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Old 06-19-2004, 10:36 PM   #2 (permalink)
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you probably didnt import them the right way.
Paths are:
Units/race/unit/unitskin.blp
example:
Units/human/footman/Footman.blp
Units/nightelf/archer/Archer.blp

type those in the WE importer and for the model file of the unit.
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Old 06-20-2004, 10:31 PM   #3 (permalink)
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so for my sniper, it would be Units/human/sniper/sniper.blp
?
__________________
Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same
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Old 06-26-2004, 06:14 PM   #4 (permalink)
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what unit was skinned? was it a rifleman?
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Old 06-27-2004, 04:34 AM   #5 (permalink)
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no, it would be a sniper, you speak the english?
Quote:
so for my sniper
__________________
Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same
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Old 06-27-2004, 04:40 AM   #6 (permalink)
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if it is a skin, it has to be based on an origninal unit. what was the unit that was skinned to form a sniper? if it is a model, than that is different.
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Old 06-27-2004, 05:07 AM   #7 (permalink)
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then it is a model, but i figured it out i red the website, and they changed the names of some stuff and BAM it works, thanks anyways, sorry i confused you
__________________
Current WC3 projects (Updated March 08, 05):
---Resident Evil (i have a team working on it)
---Halo 2 Zombies (I have a team working on it)
Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same
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Old 06-27-2004, 05:22 AM   #8 (permalink)
 
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Sniper... is that what u named it? is the model/original skin a rifleman? if so..then i can help you...

The path for a rifleman is: Units\Human\Rifleman\Rifleman.blp

The skin name is most likely sniper...but the original is a rifleman. So, go to import manager>import the skin>double-click it>clikc the little 'custom path' box>copy this into it Units\Human\Rifleman\Rifleman.blp>press ok>have to restart editor/can't see the skin for the first time w/o restarting it
==========
If it's a model it may be Units/human/sniper/sniper.mdx

notice the MDX, not BLP. BLP= Blizzard Picture -- MDX = Model
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Last edited by Speaker; 06-27-2004 at 05:24 AM.
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Old 06-27-2004, 03:55 PM   #9 (permalink)
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Quote:
Originally posted by JesusFreak
then it is a model, but i figured it out i red the website, and they changed the names of some stuff and BAM it works, thanks anyways, sorry i confused you
no problem, u only confused me a little :P
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