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BattleForums.com Blizzard Gaming Forums > Warcraft > Warcraft General > Warcraft Maps and Modifications

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Old 09-22-2003, 08:25 AM   #1 (permalink)
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I think this deserves a sticky.
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Old 09-22-2003, 09:42 AM   #2 (permalink)
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Disable most of the stuff in the View Options. Close all panels for fun. Don't build the large tree areas unless needed to, too many gaps and LAGGY!
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Old 09-27-2003, 07:53 PM   #3 (permalink)
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how to let the lag dissapear when i open the editor. i takes 30/45 seconds (forreal) to show the first menu with that sound :/
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Old 09-29-2003, 12:21 PM   #4 (permalink)
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Thatyou can't help.
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Old 10-08-2003, 09:46 PM   #5 (permalink)
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I have 3,400+ doodads and it lags like @$#% when i place size 3 trees, !! nothing seems to fix it or even help
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Old 10-09-2003, 11:58 PM   #6 (permalink)
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me2 i have LOADS of units and LOADS of triggers (only opening cinematic trigger takes him 5 seconds... i got 3 already )
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Old 10-12-2003, 07:12 PM   #7 (permalink)
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No one seems to have an answer... no matter who I ask they say they don't know how to fix doodad lag... theres maps with TONS and TONS of doodads and i'm 100% sure they didn't wait 1 hour to place the last 2 doodads in the map...
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Old 10-13-2003, 08:14 AM   #8 (permalink)
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Its the fact that theres so many units on the editor. Its not something you can fix. THough some of it will go away if you disable info under the view options.
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Old 10-13-2003, 11:00 AM   #9 (permalink)
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Doodadlag is fine. It's the special effects and units that lag the bloody thing. Fire and storm effects are the worst. Those stupid Trolls somersaulting may be funny, but in masses it becomes crap.
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Old 10-13-2003, 03:47 PM   #10 (permalink)
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I love my somersaulting trolls....
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Old 10-14-2003, 11:44 PM   #11 (permalink)
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This Defintly is the most help iv had yet on map fourms :-)
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Old 10-16-2003, 02:30 AM   #12 (permalink)
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"Doodad lag is fine." Uhh no it definatly isn't... trying opening a protected map such as Diablo II RPG: Act I, or Legacies and try placing size 3 trees, you will be there for a LONG LONG LONG LONG time... I dunno how long but I know that I restarted my computer after about 5 minutes... They didn't wait 1 hour just to place some doodads LOL...
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Old 10-17-2003, 01:03 AM   #13 (permalink)
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to make WE open faster without waiting like shit, go to map options or wherever and make it so when you open the WE it doesn't load a map

reopen WE and do it should take 1-10 seconds screen will be black so BAM just load your map
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Old 10-17-2003, 02:12 AM   #14 (permalink)
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Hehe Moose That really helps....Which tab?
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Old 10-17-2003, 03:07 AM   #15 (permalink)
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ugh... its under preferences, and I already knew that and have it set to that... try answering something useful cuz u think u know it all LOL... how the !!!! do I get rid of doodad lag lol
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Old 04-14-2004, 04:46 AM   #16 (permalink)
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apply them to triggers, it will help loading time same for the units
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Progress of RE:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Progress of Halo 2:
Terrain ----- ||||||||||
Unit's -------- |||||||||||
Spell's/Ablities- |||||||||||
Trigger's ------|||||||||||
Item's----------|||||||||||
Red = went down
Blue = went up
Green = same
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Old 04-15-2004, 01:56 AM   #17 (permalink)
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Window menu

Uncheck Brushlist. It loads ALL of the Possible textures when WE starts.. that is... what... 20,000 images?
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