| Re: leaderboard trouble Two very simple problems with a billion solutions, all better than the last.
For the first one, calculate where the position on the leaderboard is (in terms of coordinates) for some general player, then use a Unit - Generic Unit event trigger for a unit dying, and work things out.
For the second one, you could make an array of, say, integers that gets updated when a player leaves. So, initially, it could be that the array is [0..12] but after Player 3 leaves, the array loops through all players and then becomes, say, [0, 1, 2, -1, 3..12] (the 0 exists so that you can simply use player[player number] rather than player[player number -1]. Then you can loop through this array and if there's a -1, then skip it.
I assume you know how to use triggers...*
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