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Old 10-22-2006, 07:24 PM   #1 (permalink)
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item set help

okay, so i have it so when a unit dies it respawns. Also i have it so when u kill a unit an item drops. See this is the trouble, when my unit respawns it doesn't, the newly created unit doesn't drop any items. plz can anybody tell me so the newly created unit also drops items too.
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Old 10-22-2006, 07:41 PM   #2 (permalink)
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Er, I don't quite understand, but shouldn't setting drop on death on the item properties be enough?*
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Old 10-23-2006, 11:46 PM   #3 (permalink)
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see i am having an orpg u barely get any items on the map, because the newly respawned units don't drop items, and it is a 10 player game so u need items, i have tried everthing but it seems only a trigger will work
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Old 10-24-2006, 06:11 PM   #4 (permalink)
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We'll need to see the triggers you have both for the unit to drop items and for the unit to respawn.
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Old 10-25-2006, 08:37 PM   #5 (permalink)
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Units respawn trigger

Actions
Unit-A unit owned by Neutral Hostile Dies

Conditions

(triggering unit) is a structure) equal to false
(triggering unit) is a summoned) equal to false

Actions

Wait 10.00 seconds
Unit-Create 1 (unit-type of (triggering unit) for neutral hostile at position of triggering unit facing defualt building facing degrees



I don't have a item drop trigger, i just have it so i double click on units, and select what item they drop from an item table
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Old 10-25-2006, 10:19 PM   #6 (permalink)
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Just manually do the drop triggers. Such as for high level items dropping from high level monsters, try it like this:

A unit dies

Random Number between 1-100 less than or equal to 5 (5% to drop)
Level of (Dying unit) equal to [x]

Create 1 [item] at location.
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Old 10-26-2006, 02:47 PM   #7 (permalink)
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Quote:
Originally Posted by Eric Vandeberg View Post
I don't have a item drop trigger, i just have it so i double click on units, and select what item they drop from an item table
This is your problem, the original units will be the only ones to drop items because when units are created they don't come with any items to drop.
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Old 10-26-2006, 05:27 PM   #8 (permalink)
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Quote:
Originally Posted by Dream_Walker View Post
Just manually do the drop triggers. Such as for high level items dropping from high level monsters, try it like this:

A unit dies

Random Number between 1-100 less than or equal to 5 (5% to drop)
Level of (Dying unit) equal to [x]

Create 1 [item] at location.
Yeah, but this trigger is too generic for what if he had 4 monsters with the same level and they needed to drop different items? You can kill the Level of (dying unit) line and replace it with the type of unit it is.
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Old 10-26-2006, 10:51 PM   #9 (permalink)
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thanks you guys helped me alot
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Old 10-30-2006, 01:41 AM   #10 (permalink)
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No problem, keep posting problems or whatever as they develop.
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