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10-22-2006, 07:24 PM
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#1 (permalink)
| BattleForums Newbie
Join Date: Oct 2006 Posts: 7
| item set help okay, so i have it so when a unit dies it respawns. Also i have it so when u kill a unit an item drops. See this is the trouble, when my unit respawns it doesn't, the newly created unit doesn't drop any items. plz can anybody tell me so the newly created unit also drops items too. |
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10-22-2006, 07:41 PM
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#2 (permalink)
| Aya Matsuura is awesome
Join Date: Nov 2002 Location: Trieste, Friuli-Venezia Giulia Age: 20 Posts: 14,994
| Er, I don't quite understand, but shouldn't setting drop on death on the item properties be enough?* |
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10-23-2006, 11:46 PM
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#3 (permalink)
| BattleForums Newbie
Join Date: Oct 2006 Posts: 7
| see i am having an orpg u barely get any items on the map, because the newly respawned units don't drop items, and it is a 10 player game so u need items, i have tried everthing but it seems only a trigger will work |
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10-24-2006, 06:11 PM
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#4 (permalink)
| I still play games
Join Date: Nov 2003 Posts: 1,697
| We'll need to see the triggers you have both for the unit to drop items and for the unit to respawn.
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10-25-2006, 08:37 PM
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#5 (permalink)
| BattleForums Newbie
Join Date: Oct 2006 Posts: 7
| Units respawn trigger
Actions
Unit-A unit owned by Neutral Hostile Dies
Conditions
(triggering unit) is a structure) equal to false
(triggering unit) is a summoned) equal to false
Actions
Wait 10.00 seconds
Unit-Create 1 (unit-type of (triggering unit) for neutral hostile at position of triggering unit facing defualt building facing degrees
I don't have a item drop trigger, i just have it so i double click on units, and select what item they drop from an item table |
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10-25-2006, 10:19 PM
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#6 (permalink)
| BattleForums Senior Member
Join Date: Feb 2005 Location: Arcanum Age: 17 Posts: 1,909
| Just manually do the drop triggers. Such as for high level items dropping from high level monsters, try it like this:
A unit dies
Random Number between 1-100 less than or equal to 5 (5% to drop)
Level of (Dying unit) equal to [x]
Create 1 [item] at location.
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10-26-2006, 02:47 PM
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#7 (permalink)
| I still play games
Join Date: Nov 2003 Posts: 1,697
| Quote:
Originally Posted by Eric Vandeberg I don't have a item drop trigger, i just have it so i double click on units, and select what item they drop from an item table | This is your problem, the original units will be the only ones to drop items because when units are created they don't come with any items to drop.
__________________ Quote: |
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10-26-2006, 05:27 PM
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#8 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,329
| Quote:
Originally Posted by Dream_Walker Just manually do the drop triggers. Such as for high level items dropping from high level monsters, try it like this:
A unit dies
Random Number between 1-100 less than or equal to 5 (5% to drop)
Level of (Dying unit) equal to [x]
Create 1 [item] at location. | Yeah, but this trigger is too generic for what if he had 4 monsters with the same level and they needed to drop different items? You can kill the Level of (dying unit) line and replace it with the type of unit it is.
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10-26-2006, 10:51 PM
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#9 (permalink)
| BattleForums Newbie
Join Date: Oct 2006 Posts: 7
| thanks you guys helped me alot |
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10-30-2006, 01:41 AM
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#10 (permalink)
| [F-Zero Fanatic]
Join Date: May 2003 Location: Phantom Road Age: 22 Posts: 15,329
| No problem, keep posting problems or whatever as they develop.
__________________ 
The Purpose of DTD is not to show off how good you are.
But to do an insane flying move and landing at 3000 km/h.
Hopefully, without crashing into something or flying off in the process. Hellwolf_36@D2Maniacs
Jessica_McAllen - Zy-el Bowazon - Level 10 of 10000 |
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