I figured out a MUCH easyer way then the regions ...
Code:
Spawn Tester
Events
Unit - A unit owned by Neutral Hostile Dies
Conditions
((Triggering unit) is A Hero) Equal to False
((Triggering unit) is A structure) Equal to False
((Triggering unit) is Summoned) Equal to False
Actions
Game - Display to (All players) the text: ((String((Unit-type of (Triggering unit)))) + is the type)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Frost Wolf Level 1
(Unit-type of (Triggering unit)) Equal to Frost Wolf Level 2
(Unit-type of (Triggering unit)) Equal to Frost Wolf Level 3
(Unit-type of (Triggering unit)) Equal to Frost Wolf Level 4
(Unit-type of (Triggering unit)) Equal to Frost Wolf Level 5
Then - Actions
Game - Display to (All players) the text: nooooooooooooooooooo
Wait 10.00 seconds
Unit - Create 1 Mobs_type[(Random integer number between 1 and 5)] for Neutral Hostile at (Position of (Triggering unit)) facing (Angle from (Position of (Triggering unit)) to (Position of (Killing unit))) degrees
Else - Actions The facing (Angle from (Position of (Triggering unit)) to (Position of (Killing unit))) is really needed but
This works its cool and so for each set of Creeps you want to spawn u can check to see if they die and if so spawn a nother from that set or even spawn the same one
hehe im so PROUD lol ... still hate i waste so much time on a region respawning system thou
