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04-16-2006, 12:17 PM
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#1 (permalink)
| BattleForums Newbie
Join Date: Apr 2006 Location: Finland Posts: 7
| How i can make units walk on ship So how i can get the units walk on board of ship?:usad
Last edited by sticced; 04-16-2006 at 12:20 PM.
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04-16-2006, 02:43 PM
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#2 (permalink)
| Aya Matsuura is awesome
Join Date: Nov 2002 Location: Trieste, Friuli-Venezia Giulia Age: 20 Posts: 15,282
| ... You can make them "float" on the boat by making them fly... But the boat isn't terrain, therefore it's not possible. You could try making a terrain similar to a boat, such as making your own terrain and importing it, but would you really want to? ...*
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04-16-2006, 07:57 PM
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#3 (permalink)
| BattleForums Newbie
Join Date: Apr 2006 Location: Finland Posts: 7
| You know any places where to find that class terrain atleast i didnt found from wc3sear or campaing creations. (Im not good making terrain models,but can do with triggers (not jass),and good at terrain)
Last edited by sticced; 04-16-2006 at 08:05 PM.
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04-17-2006, 04:35 AM
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#4 (permalink)
| Aya Matsuura is awesome
Join Date: Nov 2002 Location: Trieste, Friuli-Venezia Giulia Age: 20 Posts: 15,282
| Quote: |
Originally Posted by sticced You know any places where to find that class terrain atleast i didnt found from wc3sear or campaing creations. (Im not good making terrain models,but can do with triggers (not jass),and good at terrain) | No, but I think that http://www.wc3sear.ch should have terrains. If not, you could go round Google; no doubt people have thought similar to you.
Good luck, anyway. I like the idea of a ship map.*
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04-17-2006, 07:50 AM
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#5 (permalink)
| BattleForums Newbie
Join Date: Apr 2006 Location: Finland Posts: 7
| Thank you x42bn6. (Idea was my friends):loopy |
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04-17-2006, 11:50 PM
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#6 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,118
| Well, you can fly their movement type, make them walk into the boat, then remove them. Play around with altittude to enforce it. Or just give them Cargo abilitiy (the same one as the Zeppelin or transport) and issue a command that causes that unit to go in board. But this will not allow you to display the stats of your ship. |
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04-18-2006, 01:22 AM
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#7 (permalink)
| BattleForums Senior Member
Join Date: Nov 2003 Location: north carolina Age: 19 Posts: 4,051
| You.. don't just mean making them walk on water, do you?
Movement Type> Amphibious and + Hellwolf's post.
Well, that makes them swim, anyway. Fly or Float works too, I guess.
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04-19-2006, 03:00 PM
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#8 (permalink)
| BattleForums Newbie
Join Date: Apr 2006 Location: Finland Posts: 7
| Ok, Thanks all.:wavey Hmm i got another question cannot figure it out by myself and my friend told me its must thing in the game :madatu ^^
How can you add example a workshop in the ship so you can select it?(there you can buy weapons, armor and upgrade your ship)
__________________ Everything that people knows is useless. :grunt
Last edited by sticced; 04-19-2006 at 05:19 PM.
Reason: Automerged Doublepost
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04-19-2006, 08:48 PM
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#9 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,118
| Well, you have a mini workshop that can fly and make a trigger that will cause it to move with your ship. but that would require regions = to the number of possible player controlled ships. But if you need a menu within a menu, then you can play around with the Spell Book skill. |
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04-23-2006, 02:29 PM
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#10 (permalink)
| BattleForums Newbie
Join Date: Apr 2006 Location: Finland Posts: 7
| Thank you guys. (I made it  :yamer
__________________ Everything that people knows is useless. :grunt |
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