| Okey. Now I made this:
Event - A unit Is loaded into a transport
Condition - (Unit-type of (triggering unit)) Equals to Peon
Action - Add Rocket Launch to (Transporting) unit
Rocket Launch is my version of Phoenix Fire. But as I have said, I want to make 4 different versions of Rocket Launch. The first version deals 10 damage per second, and the fourth one deals 40 damage per second. How do I change the abilitis when more units are loaded? Yes I know I need a variable, but then? Corrections? Comments? Ideas? |