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04-08-2006, 04:10 PM
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#1 (permalink)
| BattleForums Junior Member
Join Date: Nov 2003 Location: Sweden Age: 20 Posts: 106
| Reviving hero, odd problem
That is the trigger, everything looks right but the hero never is revived?
EDIT: This is f00king strange. If the unit I want to revive belongs to me it works, but if it belongs to a computer player nothing happens, is there anyway to get around this?
Last edited by Stardragon; 04-08-2006 at 08:29 PM.
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04-08-2006, 11:26 PM
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#2 (permalink)
| BattleForums Senior Member
Join Date: Feb 2005 Location: Arcanum Age: 17 Posts: 1,933
| is the 'computer' neutral or a different color?
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04-09-2006, 12:39 AM
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#3 (permalink)
| BattleForums Junior Member
Join Date: Nov 2003 Location: Sweden Age: 20 Posts: 106
| I've tried with "Neutral Hostile" and Player 12 (Brown). |
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04-09-2006, 02:28 AM
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#4 (permalink)
| BattleForums Senior Member
Join Date: Feb 2005 Location: Arcanum Age: 17 Posts: 1,933
| Try this:
Event: A unit dies Condition: ((Dying unit is a hero)equal to True) Actions: Set Variable1 (or whatever the name you want) = Dying unit Wait 15 (game time) seconds. Revive Variable 1 at (center of map location) facing Default building degrees. I think that should work.
__________________ (\_/)
(O.o)
(> <) Bunnies rule the world. Paste him in your sig for world domination! Married to §tar§oft
:heart Krobelus :heart Quote: |
Originally Posted by §tar§oft don't make me smother your face in my thousand year old pussy | Quote: |
Originally Posted by Trojan Because Jenny is like an unfiltered bottle of water. You want it, but once you see whats on the bottom, you go ewww. | Thanks to Hellwolf_36 for my avatars . |
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04-09-2006, 02:13 PM
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#5 (permalink)
| BattleForums Junior Member
Join Date: Nov 2003 Location: Sweden Age: 20 Posts: 106
| Still the same problem, whenever a player controlled by a computer (in this case Player 12 or Neutral Hostile) own the unit it won't respawn. When I change ownership of the unit to for ia. red or blue (not computer controlled) it works.
In the example above I put in some actions to see that it actually works, and yes the variables stores the correct information; Which unit it is and where it dies. |
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04-09-2006, 06:49 PM
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#6 (permalink)
| BattleForums Senior Member
Join Date: Feb 2005 Location: Arcanum Age: 17 Posts: 1,933
| Why do you have an array?
And why do you have a player owned unit event. Just make a general unit event.
Here, try something like this.
__________________ (\_/)
(O.o)
(> <) Bunnies rule the world. Paste him in your sig for world domination! Married to §tar§oft
:heart Krobelus :heart Quote: |
Originally Posted by §tar§oft don't make me smother your face in my thousand year old pussy | Quote: |
Originally Posted by Trojan Because Jenny is like an unfiltered bottle of water. You want it, but once you see whats on the bottom, you go ewww. | Thanks to Hellwolf_36 for my avatars .
Last edited by Dream_Walker; 04-09-2006 at 07:03 PM.
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04-09-2006, 07:42 PM
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#7 (permalink)
| BattleForums Junior Member
Join Date: Nov 2003 Location: Sweden Age: 20 Posts: 106
| Quote: |
Originally Posted by Dream_Walker Why do you have an array?
And why do you have a player owned unit event. Just make a general unit event. | 1) Wether I have an array or not should not affect the trigger
2) Because I don't want the trigger to kick in every time a hero dies no matter to which hero it belongs
Nothing of what you said have anything to do with the problem.
EDIT: I'm going nuts. It works in your test map but when I copy the trigger to my map (of course adding the variables you're using) it doesn't work. Fantastic.
Last edited by Stardragon; 04-09-2006 at 08:24 PM.
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04-09-2006, 08:38 PM
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#8 (permalink)
| BattleForums Senior Member
Join Date: Feb 2005 Location: Arcanum Age: 17 Posts: 1,933
| Is there anything else that might affect the trigger? If not, remake the map? Sorry i can't help 
__________________ (\_/)
(O.o)
(> <) Bunnies rule the world. Paste him in your sig for world domination! Married to §tar§oft
:heart Krobelus :heart Quote: |
Originally Posted by §tar§oft don't make me smother your face in my thousand year old pussy | Quote: |
Originally Posted by Trojan Because Jenny is like an unfiltered bottle of water. You want it, but once you see whats on the bottom, you go ewww. | Thanks to Hellwolf_36 for my avatars . |
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04-10-2006, 01:14 AM
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#9 (permalink)
| BattleForums Junior Member
Join Date: Nov 2003 Location: Sweden Age: 20 Posts: 106
| Anything special that could cause the problems? |
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04-10-2006, 01:28 AM
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#10 (permalink)
| BattleForums Senior Member
Join Date: Nov 2003 Location: north carolina Age: 19 Posts: 4,051
| Are you sure the "Neutral Hostile" isn't whats causing the problems? Not much on triggers, but Neutral Hostile units don't reqally have heros, they are considered "creeps", so maybe that is why it is only affect you.
You might have to recreate the same trigger X amount of times for X amount of players, 1 trigger per colored team?
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04-10-2006, 10:40 AM
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#11 (permalink)
| BattleForums Junior Member
Join Date: Nov 2003 Location: Sweden Age: 20 Posts: 106
| Well it worked with a Neutral Hostile unit in the test map Dreamwalker posted. |
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04-10-2006, 08:41 PM
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#12 (permalink)
| BattleForums Senior Member
Join Date: Feb 2005 Location: Arcanum Age: 17 Posts: 1,933
| Quote: |
Originally Posted by Stardragon Well it worked with a Neutral Hostile unit in the test map Dreamwalker posted. | Yes, it did. PM me your map, maybe i can find something wrong with it.
__________________ (\_/)
(O.o)
(> <) Bunnies rule the world. Paste him in your sig for world domination! Married to §tar§oft
:heart Krobelus :heart Quote: |
Originally Posted by §tar§oft don't make me smother your face in my thousand year old pussy | Quote: |
Originally Posted by Trojan Because Jenny is like an unfiltered bottle of water. You want it, but once you see whats on the bottom, you go ewww. | Thanks to Hellwolf_36 for my avatars . |
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