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02-12-2006, 09:10 AM
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#1 (permalink)
| BattleForums Junior Member
Join Date: Aug 2004 Location: alaska Age: 25 Posts: 106
| JASS spell importing k so i downloaded sum JASS spells from www.wc3sear.ch,but theres no triggers??theres jus a bunch of writing i dont understand.....?....im so confused.....do i need JASS to put them into my map?
could anyone tell me how its done? and if so can you please gimme a step by step walk through in the most easiest possible language a noob like me could understand,to give u an idea of how noob i am....i have absolutely no idea how any triggers work,i just copy n paste spells into my maps lol |
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02-12-2006, 10:18 AM
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#2 (permalink)
| Aya Matsuura is awesome
Join Date: Nov 2002 Location: Trieste, Friuli-Venezia Giulia Age: 20 Posts: 15,282
| Quote: |
Originally Posted by Ducati k so i downloaded sum JASS spells from www.wc3sear.ch,but theres no triggers??theres jus a bunch of writing i dont understand.....?....im so confused.....do i need JASS to put them into my map?
could anyone tell me how its done? and if so can you please gimme a step by step walk through in the most easiest possible language a noob like me could understand,to give u an idea of how noob i am....i have absolutely no idea how any triggers work,i just copy n paste spells into my maps lol | All triggers are essentially JASS code viewed in a different way. You can convert it back, but it's quite difficult.
That said, they probably did that to prevent people from modifying the spells easily. But they still are modifiable.*
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02-13-2006, 03:59 AM
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#3 (permalink)
| BattleForums Senior Member
Join Date: Feb 2005 Location: Arcanum Age: 18 Posts: 1,936
| Some spells cannot be done via triggers, that is where jass comes into play. As far as the language, i dont really understand it myself, the main thing i know is that when they have // it is not used in the scripting, but used as a note. Lol
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02-13-2006, 04:45 AM
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#4 (permalink)
| BattleForums Junior Member
Join Date: Aug 2004 Location: alaska Age: 25 Posts: 106
| so its a note on how to convert it into triggers?? |
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02-13-2006, 10:22 PM
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#5 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Age: 21 Posts: 2,351
| Post the JASS script, Ducati.
Last edited by Chris; 02-17-2006 at 12:13 AM.
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02-14-2006, 12:07 AM
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#6 (permalink)
| I still play games
Join Date: Nov 2003 Posts: 1,725
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Originally Posted by Ducati so its a note on how to convert it into triggers?? | No.
There's an entire Jass Tutorial on the site if you actually looked, I'd post it but wc3search doesn't work for me.
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02-17-2006, 12:12 AM
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#7 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,118
| // means a one-line comment greg, just like in C++!
JASS is completely different then the Triggers, they cannot be converted either way. |
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02-21-2006, 02:58 AM
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#8 (permalink)
| I still play games
Join Date: Nov 2003 Posts: 1,725
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Originally Posted by Hellwolf_36 // means a one-line comment greg, just like in C++!
JASS is completely different then the Triggers, they cannot be converted either way. | JASS is a different set of triggers*, with different commands, perameters etc.
*edited
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My perception crit, now I can see why kids love Cinnamon Toast Crunch cereal.
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Last edited by Octopor; 02-22-2006 at 01:59 AM.
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02-21-2006, 05:42 AM
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#9 (permalink)
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Join Date: May 2003 Location: Temple Prime, Sarajevo Age: 22 Posts: 16,118
| well they call entities to do more than pre-set triggers are capable of. |
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04-07-2006, 04:56 PM
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#10 (permalink)
| BattleForums Newbie
Join Date: Apr 2006 Posts: 1
| JASS is a programming language made by Blizzard and is used in the World Editor to make triggers in a different way. It is used by people who are experienced in trigger making and not from those who just startet their first steps in map making. For those there is the GUI way. GUI way is the visual making of triggers in the WE. Well JASS is quite similar with C++ and it is using raw codes to refer to abilities, units etc. The only way to learn JASS is to experience with it and to spend a lot of time. Of course JASS has a lot more capabilities cause it is more advanced and you can make some triggers which are impossible to be made by GUI. |
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04-28-2006, 08:00 PM
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#11 (permalink)
| BattleForums Newbie
Join Date: Apr 2006 Posts: 11
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Originally Posted by Cabal JASS is a programming language made by Blizzard and is used in the World Editor to make triggers in a different way. It is used by people who are experienced in trigger making and not from those who just startet their first steps in map making. For those there is the GUI way. GUI way is the visual making of triggers in the WE. Well JASS is quite similar with C++ and it is using raw codes to refer to abilities, units etc. The only way to learn JASS is to experience with it and to spend a lot of time. Of course JASS has a lot more capabilities cause it is more advanced and you can make some triggers which are impossible to be made by GUI. | Ok so is there a list of commands that JASS uses? because im sorry you cant just learn a programming/scripting lauguage with out at least a list of the syntec.
Is there a place that list the syntex ? |
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04-28-2006, 08:22 PM
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#12 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Age: 21 Posts: 2,351
| I leave you with this, now have fun. http://jass.sourceforge.net/doc/
__________________ A hopscotch away from suicide. |
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04-28-2006, 08:31 PM
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#13 (permalink)
| BattleForums Newbie
Join Date: Apr 2006 Posts: 11
| And i found this after i looked at your link  thx http://www.wc3campaigns.net/showthread.php?t=80051
i havnt done enything else with it yet but looks like just enuff to get me started
LET the Crashing of WAR3 begain lol |
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