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How do you make it so that your starting location randomly spawns somewhere on the map? I need it to spawn randomly, but not within like 500 feet of another person ( everyone is unallied ) You only start with units, no buildings, so it could be in water. Help
I think you just cannot create starting locations with triggers... They have to be placed directly in the editor.
__________________
Is this the end of all we know - innocence lost so long ago;
Woven in dreams - the darkest of schemes now takes hold of our destiny...
Decades of greed, plague, famine and war - we can't go on like this anymore;
Living like fools - chaos will rule this eternal paradise...
How do you make it so that your starting location randomly spawns somewhere on the map? I need it to spawn randomly, but not within like 500 feet of another person ( everyone is unallied ) You only start with units, no buildings, so it could be in water. Help
Try this. But it will not be a melee map.
Events
Melee Initialization
Actions
Unit - Move [Starting position of [Player 1]] to [Random point on [Entire map]] Repeat for each player
Melee Game - Create starting units for players
Note that this places the starting locations in positions you might not want, such as in front of creeps, on islands (!) and on badly made terrains where the units have nowhere to move (!!).*
__________________ * IM IN UR WIKI RVRTING UR EDITS
Actions
Unit - Move [Starting position of [Player 1]] to [Random point on [Entire map]] Repeat for each player
Melee Game - Create starting units for players
Note that this places the starting locations in positions you might not want, such as in front of creeps, on islands (!) and on badly made terrains where the units have nowhere to move (!!).*
Is [Starting position of [Player 1]] a trigger function?
__________________
Is this the end of all we know - innocence lost so long ago;
Woven in dreams - the darkest of schemes now takes hold of our destiny...
Decades of greed, plague, famine and war - we can't go on like this anymore;
Living like fools - chaos will rule this eternal paradise...
I dont have to worry about in a place i dont want, there are no creeps, there might put in an island but i dunno, everyone would go to the island to build since its...well you know...an island.
IF you want percise locations. You will need more locations, and possibly a random number function. It will generate a number between 1 and the maximum number of locations. If there are no units at that location, then generate the units at location (x). This will require triggers based on the number of locations that will do this.
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The Purpose of DTD is not to show off how good you are.
But to do an insane flying move and landing at 3000 km/h.
Hopefully, without crashing into something or flying off in the process.