Register for free, and make this box disappear!

Welcome to the BF Forums! Register Now, It's Free!


Welcome to the BF Forums; your source for the latest video game news, strategies, discussions, and resources. Join over 66,000 like-minded gamers to chat about your interests in our community.

You are currently viewing the forums as a guest user, which limits your access to certain content, contests, downloads, and more. By joining our free community, you will be able to respond in discussions/articles, contact members privately (PM), participate in regular-scheduled contests, see less advertisements, and have access to many other features. Registration is quick, easy, and completely free.



Have your questions answered. Share your thoughts about a topic. Take 2 minutes, Register Now!
BattleForums.com Forums > Warcraft > Warcraft General > Warcraft Maps and Modifications

We're Half-Way There!! - BF Lotto: $50 Ebay or Amazon Gift Card - A Single Click is All It Takes...

Reply
 
Thread Tools Display Modes
Old 11-26-2005, 10:08 PM   #1 (permalink)
Registered User
 
Join Date: Nov 2005
Posts: 17
Please I need one more help just to have my map posted

I servely have this problem of what i can't figure out. I created a bunch of custom heroes and halls. When I test the game a hero can be created more than once which i only want to limit to one. I also have a problem with the custom halls when they are built and when my trigger for victory and defeat condition kick in, and you know how the text pops up saying you will be revealed to you enemies unless you build a hall even though a hall is there. I have check in to gameplay constants modified the nessesary changes to heros, altars, and the tier 1 - 3. and I have also made sure that the custom heros themselves have tech tree requirements for teirs of the halls. Is there anyone that can help out and figure what I have missed??
fokyip is offline   Reply With Quote
Beitrag Sponsored Links

__________________
Ads suck! Take 2 minutes to register for your free account, and GET RID OF THESE ADS!
Old 11-26-2005, 10:47 PM   #2 (permalink)
BattleForums Member
 
Father_Chaos's Avatar
 
Join Date: Nov 2005
Posts: 364
Well, for the heroes use the action at game initialization:
Code:
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
For halls, it is surely because of a melee game initialization trigger, remove the ones you do not need and the message should not appear...
__________________

Is this the end of all we know - innocence lost so long ago;
Woven in dreams - the darkest of schemes now takes hold of our destiny...
Decades of greed, plague, famine and war - we can't go on like this anymore;
Living like fools - chaos will rule this eternal paradise...


A Fool's Paradise - Symphony X

:corn Join the Image Puzzle game ! :corn
Father_Chaos is offline   Reply With Quote
Old 11-26-2005, 11:44 PM   #3 (permalink)
Registered User
 
Join Date: Nov 2005
Posts: 17
yea I forgot to add that part of the post in I do have limit heroes to 1 per hero-type. The only thing i removed from the melee tirgger is the starting units for every player and victory and defeats condition where i moved this tigger to the another location and its initial on and enabled and mapinitialization. That y its killing me cause it don't make any else when these tigger are in.
fokyip is offline   Reply With Quote
Old 11-27-2005, 01:23 AM   #4 (permalink)
BattleForums Member
 
Father_Chaos's Avatar
 
Join Date: Nov 2005
Posts: 364
Hmmm... can you explain more clearly? Don't just move the trigger, remove all the melee game actions that you do not need...
__________________

Is this the end of all we know - innocence lost so long ago;
Woven in dreams - the darkest of schemes now takes hold of our destiny...
Decades of greed, plague, famine and war - we can't go on like this anymore;
Living like fools - chaos will rule this eternal paradise...


A Fool's Paradise - Symphony X

:corn Join the Image Puzzle game ! :corn
Father_Chaos is offline   Reply With Quote
Old 11-27-2005, 07:25 AM   #5 (permalink)
[F-Zero Fanatic]
 
Chris's Avatar
 
Join Date: May 2003
Location: Phantom Road
Age: 22
Posts: 15,817
It would also help to post the triggers that might have problems and not try to explain them in a way that we cannot understand .
__________________


The Purpose of DTD is not to show off how good you are.
But to do an insane flying move and landing at 3000 km/h.
Hopefully, without crashing into something or flying off in the process.


Kurisu - Zy-el Sorceress - Level 46 of 10000

My Personal Blog Page - Updated every Friday
Join the Phantasy Star Online sensation - ChrisH36
Chris is online now   Reply With Quote
Old 11-27-2005, 09:32 PM   #6 (permalink)
Registered User
 
Join Date: Nov 2005
Posts: 17
this is gonna take alot of my typing skills but I'll gladly do it to have my map running an good to go.
1st Category
Events
Map Initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove Creeps and critters from used start location (for all players)
Melee Game - Run melee AI scripts (for computer players)
2nd Category
This im not really gonna type out cause i know its not gonna affect it its merely to create a dialog button
3rd Category
This is category is when you click on the button while the starting game where I have my custom units created
ex:
if ( all conditions are True) then do (Then actions) else do (else actions)
if conditions
(clicked dialog button equal to Dialog Button(0)
then - actions
Unit - Create 1 town hall for triggering players (at center of (region centered at ((triggering player) start location) with size (0.00, 0.00))) facing ((Triggering player) start locations
Unit - Create 5 peasents for triggering players (at center of (region centered at ((triggering player) start location) with size (0.00, 0.00))) facing ((Triggering player) start locations

this would step would be repeated 6 times for other races. After this dialog button stuff this is where i moved the victory and defeat conditions

Wait 30.00 game time seconds
Melee Game - Enforce victory/defeat conditions (for all players)

and to refresh on what the problem is because I can create a same hero more than once and the town hall is not consider a town hall in the game.
fokyip is offline   Reply With Quote
Old 11-27-2005, 10:23 PM   #7 (permalink)
BattleForums Member
 
Father_Chaos's Avatar
 
Join Date: Nov 2005
Posts: 364
You could have just right-clicked your trigger and selected "Copy as text", and then paste it here :grunt !

I think it is the "Melee Game - Enforce victory/defeat conditions (for all players)" that makes it say "you will be revealed...". If it is not that, then delete the Melee Game actions one by one to see which one causes the problem.

For the heroes... hmmm... maybe the only solution would be to add a trigger... For example, create these two triggers:
Code:
Unavailability
    Events
        Unit - A unit Finishes training a unit
    Conditions
        ((Trained unit) is A Hero) Equal to True
    Actions
        Player - Make (Unit-type of (Trained unit)) Unavailable for training/construction by (Owner of (Trained unit))
Code:
Availability
    Events
        Unit - A unit Dies
    Conditions
        ((Dying unit) is A Hero) Equal to True
    Actions
        Player - Make (Unit-type of (Dying unit)) Available for training/construction by (Owner of (Dying unit))
Hope this helped .
__________________

Is this the end of all we know - innocence lost so long ago;
Woven in dreams - the darkest of schemes now takes hold of our destiny...
Decades of greed, plague, famine and war - we can't go on like this anymore;
Living like fools - chaos will rule this eternal paradise...


A Fool's Paradise - Symphony X

:corn Join the Image Puzzle game ! :corn

Last edited by Father_Chaos; 11-27-2005 at 10:31 PM.
Father_Chaos is offline   Reply With Quote
 
Reply

Get rid of all these ads! Take 30 seconds to register.

« Couple Questions. | Autobuild? »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT +1. The time now is 10:37 PM.



Powered by vBulletin® Version 3.7.2 | Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0